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针对有限差分问题中的均匀网格技术存在的弊端提出了变网格技术,并提出了区分粗细网格的假设与原则,给出了区分粗细网格在算法上实现的流程图。-problems against the finite difference uniform grid of the disadvantages of variable grid. and made a distinction between coarse and fine mesh assumptions and principles, is a distinction between the coarse and fine mesh algorithm to achieve the flowchart.
Update : 2008-10-13 Size : 49880 Publisher : chen ru

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在分析三维STL文件格式数据结构的基础上,分析了建立拓扑结构的优点并提出了建立拓扑结构关系的方法 ,并建立了快速优化分层算法,从而大大提高了铸件三维有限差分网格自动剖分的速度和效率,开发了能适用于任意 复杂铸件形体的三维网格剖分程序,通过实际应用证明了程序的实用性。-the analysis of 3D STL file format data structure on the basis of Analysis of the establishment of topological structure and the advantages of the establishment of relations between the topological structure, and the establishment of a rapid hierarchical optimization algorithm, thus greatly improving the casting 3D finite difference Automatic Mesh Generation for the speed and efficiency developed can be applied to arbitrary physical Castings complex 3D Mesh Generation procedures, through the practical application of the procedures to prove the practicality.
Update : 2008-10-13 Size : 67117 Publisher : chen ru

Auerbach Wireless Mesh Networking Architectures Protocols and Standards,dec 2006
Update : 2008-10-13 Size : 3403880 Publisher : 周亚初

Wireless Mesh Networking Architectures,Protocols and Standards. 2007
Update : 2008-10-13 Size : 3511633 Publisher : 周亚初

Auerbach.Wireless.Mesh.Networking.Architectures.Protocols.and.Standards.Dec.2006 无线Mesh 网络
Update : 2008-10-13 Size : 3403884 Publisher : 成若

有关于 Wi MESH 的一个路由协议 HWMP路由协议的研究
Update : 2010-12-22 Size : 235210 Publisher : tangliang4229@163.com

专用无线Mesh网络原型系统研究与设计 关于wi mesh
Update : 2010-12-22 Size : 2616721 Publisher : tangliang4229@163.com

基于Wi_Fi技术的无线Mesh网络研究与设计 关于wimesh
Update : 2010-12-22 Size : 5438851 Publisher : tangliang4229@163.com

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Render .NET is an 3D Photorealistic Rendering Library - REYES(RenderMan),Ray / Photon Tracing Architecture - Complex Models such Quadrics / Patches / Mesh... - Primitive / Displacement(True) / Surface / LightSource / Volume/Imager Shaders - Sampling / Filtering / Motion / DepthOfField / GlobalI... -Render .NET is an 3D Photorealistic Rendering Library- REYES(RenderMan),Ray/Photon Tracing Architecture- Complex Models such Quadrics/Patches/Mesh...- Primitive/Displacement(True)/Surface/LightSource/Volume/Imager Shaders- Sampling/Filtering/Motion/DepthOfField/GlobalI...
Update : 2024-05-05 Size : 481280 Publisher : 站长

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一个很不错的网格类,有破解-a very good mesh category, there is bound to
Update : 2024-05-05 Size : 6962176 Publisher : 王大卫

一个读三维网格的程序 *.tm后缀的,可以自己定义-a 3D mesh procedures*. TM extension, their own definition
Update : 2024-05-05 Size : 3295232 Publisher : 王知恩

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pdnMesh is an automatic mesh generator and solver for Finite Element problems. It will also do post-processing to generate contour plots and Postscript printouts. GUI support using GTK or MFC (Win32) is available. The problem definition can be done in any form and given to pdnMesh as an input data file. Drawing Exchange Format (DXF) files can be directly imported to pdnmesh. The quality and the coarseness of the mesh can be controlled by giving input parameters.
Update : 2024-05-05 Size : 2501632 Publisher : 王大为

三角网格的简化代码,速度很快-triangular mesh simplification of the code, very fast
Update : 2024-05-05 Size : 287744 Publisher : 请不要用公用帐号上载

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二维规则网格数据的等值线追踪, 追踪算法为网格追踪法, 线绘制,可配置颜色 所读取的数据的文件格式为:surfer软件的ASCii grd文件数据-2D mesh contour data tracking, tracing algorithm for tracking grid, line drawing, color can be configured by reading the data file formats : surfer software ASCii grd document data
Update : 2024-05-05 Size : 78848 Publisher : 陶锐

四叉树剖分地归算法Terrain示例(仅仅算法实现)-quadtree mesh algorithm Terrain classified examples (only Algorithm)
Update : 2024-05-05 Size : 740352 Publisher : 王云

Terrain Edit Tool To load a terrain you need to use the .ox3 look the sample in [TerrainLoad] folder. But you have two chose with the texture you can add a glmateriallib to your form and load the saved texture manualy with your setting. Or you can add a glmateriallib to your form and load the [YourTerrainfile]_.mat with the lib and set the Material.libname to Terrain . [YourTerrainfile].ox3 [Terrain Mesh]//User file [YourTerrainfile].ox3_.mat [Terrain Material Save]//User file [YourTerrainfile].ox3_.dat [Terrain Save/Load info]//Editor file [YourTerrainfile].ox3_.jpg [Terrain Texture]//Editor file and User file [YourTerrainfile].ox3_Detail_.jpg [Terrain Detail map]//Editor file and User file Plz don t delete or move file in this folder it have some path name saved. Or if you like to delete your terrain delete all file with the same name in but you lose your terrain.
Update : 2024-05-05 Size : 1792000 Publisher : 王維

全面介绍有限元网格生成算法的英文教材,可以作为网格生成算法的编程资料(finite element mesh generation has not been taken as a formal subject of teaching in universities,as it encompasses several disciplines including classical geometry, computational geometry and topology, finite element method, data structures and algorithms, computer programming and, to a certain extent, even computer graphics.)
Update : 2024-05-05 Size : 15431680 Publisher : 鼠宝宝

该文档为蓝牙mesh组网关于设备属性的说明(Mesh Device Properties of bluetooth mesh)
Update : 2024-05-05 Size : 384000 Publisher : peerage

对蓝牙模块 BLE103 mesh组网说明(YOUREN BLE103 mesh network)
Update : 2024-05-05 Size : 275456 Publisher : wfb

本文档详细介绍NRF52832的MESH组网技术(This document details NRF52832 MESH networking technology)
Update : 2024-05-05 Size : 1839104 Publisher : 辰——儿
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