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1、围棋单机版程序,支持人人对弈 2、可悔棋,禁止连续提劫 3、程序判断死活,自动点目 4、手动调整点目结果 5、棋谱保存读取-1, Go stand-alone program, support for all chess 2 can undo prohibit mention robbed three consecutive, procedures to determine life and death, automatic 4-point mesh, manually adjust the results of five-point mesh, keep reading chess
Update : 2024-05-19 Size : 461824 Publisher : wang

DL : 0
利用FORTRAN 开发的机翼数值模拟的源代码。其中包括了网格划分。-The development of the use of FORTRAN source code for the numerical simulation of the wing. Including mesh.
Update : 2024-05-19 Size : 3072 Publisher : 程鹏

一个c#语言写的使用Bowyer_Watson算法和有向查找技术的delaunay三角网生成程序,供大家交流学习。-A language written in c# use of Bowyer_Watson algorithms and techniques to find delaunay triangular mesh generation process, for all to share their knowledge.
Update : 2024-05-19 Size : 65536 Publisher : hou

游戏规则: 1、玩家通过掷筛子掷出的点数大小来控制主角在地图中前进的步数,当玩家到达终点则游戏结束。 2、你将与两家聪明的电脑玩家同场竞技。(ai设定) 3、玩家点击右下角两个筛子掷筛,停止后可选择任意一个筛子的大小值作为角色前进的步数。 4、电脑和玩家轮流掷筛,轮到任意一方时将会有闪烁提示。并能够体现电脑的操作过程。 5、地图内设各种事件格,如:前进,后退,暂停等,将对棋子前进造成2次变化。(不会存在2次以上的变化) 6、如果两个棋子走到同1格停止,则后来的将会把原来的弹回出发点。 7、地图中设定练习格,当玩家的棋子走到该格子时将要完成练习题方能继续,该格的练习同时也消失,做对给10分,错误扣10分。(玩家的基础分为100分,同一次格内的练习只能做1次) 游戏分数: 玩家试题得分=(100+正确试题个数*10-错误试题个数*10) 玩家时间得分=int(100/到达终点分钟数) 最终分数=(玩家试题得分+玩家时间得分)*名次系数 第1名名次系数:1.5 第2名名次系数:1.2 第3名名次系数:1.0 游戏开发模块: 1、角色与筛子控制模块程序 2、电脑AI模块 3、地图生成模块 4、试题练习模块 5、评价模块 -Rules of the game: 1, the player throws the points by throwing a sieve to control the size of the main characters on the map in a few steps forward, when the players reach the end of the game is over. 2, you will be wise with the two players compete against the computer. (Ai settings) 3, players click on the bottom right corner threw two sieve sieve, and stop with an option to any value as a sieve size of the role of the number of steps forward. 4, players take turns throwing computers and screen, turn to any one party will be flashing when prompted. And be able to reflect the computer s operation. 5, maps, events inside the cell, such as: forward, backward, pause and so on, will result in a pawn forward two times change. (There will be no more than 2 times of change) 6, if the two pieces come with a mesh to stop, then the later would be the bomb back to the original point of departure. 7, the map grid to set practice, when the player s pieces go to the grid will be compl
Update : 2024-05-19 Size : 3072 Publisher : JACK

一个基于DXUT的骨骼蒙皮动画示例,编译环境:DX2006,VS2005-Based on DXUT of skinned mesh animation sample, the compiler environment: DX2006, VS2005
Update : 2024-05-19 Size : 9063424 Publisher : hutianhai

exterior calculus on simplicial mesh
Update : 2024-05-19 Size : 18432 Publisher : mentore

Otherwmr
DL : 0
ieee paper on mesh network
Update : 2024-05-19 Size : 192512 Publisher : jay

无线mesh网的网络编码仿真代码 In this simulator, we evaluate four cooperation strategies between nodes: 1.Blind-forwarding without network coding 2.Blind-forwarding with network coding 3.Selective-forwarding without network coding 4.Selective -forwarding with network coding -The principle of network coding is to encode different packets together. We implement this feature using the Galois field. The main characteristic of the Galois field is that the result of any operation remains within this field.
Update : 2024-05-19 Size : 59392 Publisher : 寒秋

AWDS (Ad-hoc Wireless Distribution Service)是无线mesh网第二层路由协议。它为所有的接入节点提供向以太网一样的服务,并支持多种不同的高层协议,如:IP (with DHCP), IPv6, AppleTalk, ... (德国马格德堡大学实时系统与通信工程组2009)-AWDS (Ad-hoc Wireless Distribution Service) is a Layer 2 routing protocol for wireless mesh networks. It provides transparent Ethernet-like access to all participating nodes, thus easily allowing the employment of different higher level protocols like IP (with DHCP), IPv6, AppleTalk, ... AWDS is a development effort at the Real-Time Systems and Communication working group of the Otto-von-Guericke University, Magdeburg.
Update : 2024-05-19 Size : 434176 Publisher : tengxiaodu

DL : 0
空间二阶交错网格波动方程波场模拟,没有消除频散-Second-order staggered spatial mesh wave equation wave field simulation, does not eliminate the dispersion
Update : 2024-05-19 Size : 1024 Publisher : 谢金伟

// Note: The buildShadowVolume() method contains a data type called MeshVertex, //which is basically hard-coded to work with my sample s teapot mesh. //If you want to use another mesh instead of the teapot, you ll need to // find out what the FVF layout is for its vertex type and substitute it // there for MeshVertex. //---------------------------------------------------------------------- -// Note: The buildShadowVolume() method contains a data type called MeshVertex, //which is basically hard-coded to work with my sample s teapot mesh. //If you want to use another mesh instead of the teapot, you ll need to // find out what the FVF layout is for its vertex type and substitute it // there for MeshVertex. //----------------------------------------------------------------------
Update : 2024-05-19 Size : 99328 Publisher : dirx4

DL : 1
采用四边形网格划分,利用matlab实现二维拓扑优化问题!-Using quadrilateral mesh, using matlab to achieve two-dimensional topology optimization problem!
Update : 2024-05-19 Size : 125952 Publisher : 张鹏程

利用弹簧近似和网格重构相结合的非结构动网格技术,耦合求解 Euler方程及弹道方程,模拟飞行在 46千 米高空、0°攻角、马赫数6.5、壳片分离初速分别为 6mPs ,12mPs、壳片分离角速度分别为 0°/s ,50°/s ,150°/s的子母弹 抛壳动态过程。-The use of spring approximation and mesh reconstruction of a combination of non-structural dynamic grid technology, coupled equations for solving Euler equations and ballistics, flight simulation at 46 km altitude, 0 ° angle of attack, Mach 6.5, the shell-chip separation velocity, respectively 6mPs , 12mPs, angular separation of the shell pieces were 0 °/s, 50 °/s, 150 °/s of the cluster bombs thrown shell dynamic process.
Update : 2024-05-19 Size : 471040 Publisher : 王顺红

1. 三角片渲染模型 2.鼠标控制物体旋转移动 OpenGL/C 开发-1. triangle-mesh modeling with input data 2. interactive mouse control the object Developed with OpenGL and C/C++
Update : 2024-05-19 Size : 4168704 Publisher : di cao

《精通DirectX》 第十三章 网格模型高级技术中源码之一-" Proficient in DirectX" Chapter XIII mesh model, one of advanced technology in the source
Update : 2024-05-19 Size : 1004544 Publisher : chenjin

This general mesh tool that useful in XFEM -This is general mesh tool that useful in XFEM
Update : 2024-05-19 Size : 41984 Publisher : haider121981

一种利用线性插值做的三角网格化的matlab程序-linearSubdivision A simple m file for the triangle mesh subdivision using linear interpolation.
Update : 2024-05-19 Size : 249856 Publisher : zh

This function smooths a triangulated Mesh / Patch.
Update : 2024-05-19 Size : 9216 Publisher : zhenhao

Generates a Delaunay mesh of different geometries by using GTS library
Update : 2024-05-19 Size : 886784 Publisher : jairo83iturri

DL : 0

Update : 2024-05-19 Size : 393216 Publisher : zhuchuanyun
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