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Shadow_Volumes

  • Category : Other resource
  • Tags :
  • Update : 2008-10-13
  • Size : 4.23mb
  • Downloaded :0次
  • Author :于通
  • About : 于通
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Introduction - If you have any usage issues, please Google them yourself
shadow volume procedures and examples of source code, including Quake and other documents loading code.
Packet file list
(Preview for download)
Packet : 57578891shadow_volumes.rar filelist
Shadow_Volumes
Shadow_Volumes\readme.txt
Shadow_Volumes\g3d-6_00-b12
Shadow_Volumes\g3d-6_00-b12\g3d.txt
Shadow_Volumes\g3d-6_00-b12\lib
Shadow_Volumes\g3d-6_00-b12\lib\G3D-debug.lib
Shadow_Volumes\g3d-6_00-b12\lib\G3D.lib
Shadow_Volumes\g3d-6_00-b12\lib\GLG3D-debug.lib
Shadow_Volumes\g3d-6_00-b12\lib\GLG3D.lib
Shadow_Volumes\g3d-6_00-b12\lib\glut32.lib
Shadow_Volumes\g3d-6_00-b12\lib\zdll.lib
Shadow_Volumes\g3d-6_00-b12\include
Shadow_Volumes\g3d-6_00-b12\include\G3DAll.h
Shadow_Volumes\g3d-6_00-b12\include\GLG3D.h
Shadow_Volumes\g3d-6_00-b12\include\graphics3D.h
Shadow_Volumes\g3d-6_00-b12\include\zlib
Shadow_Volumes\g3d-6_00-b12\include\zlib\zconf.h
Shadow_Volumes\g3d-6_00-b12\include\zlib\zlib.h
Shadow_Volumes\g3d-6_00-b12\include\glh
Shadow_Volumes\g3d-6_00-b12\include\glh\NVEBGlutAPI.c
Shadow_Volumes\g3d-6_00-b12\include\glh\NVEBGlutAPI.h
Shadow_Volumes\g3d-6_00-b12\include\glh\glh_glut.h
Shadow_Volumes\g3d-6_00-b12\include\glh\glh_glut2.h
Shadow_Volumes\g3d-6_00-b12\include\glh\glh_glut_callfunc.h
Shadow_Volumes\g3d-6_00-b12\include\glh\glh_glut_replay.h
Shadow_Volumes\g3d-6_00-b12\include\glh\glh_glut_text.h
Shadow_Volumes\g3d-6_00-b12\include\glh\glh_interactors.h
Shadow_Volumes\g3d-6_00-b12\include\glh\glh_linear.h
Shadow_Volumes\g3d-6_00-b12\include\glh\glh_mipmaps.h
Shadow_Volumes\g3d-6_00-b12\include\glh\glh_nveb.h
Shadow_Volumes\g3d-6_00-b12\include\glh\glh_obs.h
Shadow_Volumes\g3d-6_00-b12\include\glh\glh_text.h
Shadow_Volumes\g3d-6_00-b12\include\glh\glut.h
Shadow_Volumes\g3d-6_00-b12\include\GLG3D
Shadow_Volumes\g3d-6_00-b12\include\GLG3D\Draw.h
Shadow_Volumes\g3d-6_00-b12\include\GLG3D\GApp.h
Shadow_Volumes\g3d-6_00-b12\include\GLG3D\GFont.h
Shadow_Volumes\g3d-6_00-b12\include\GLG3D\GPUProgram.h
Shadow_Volumes\g3d-6_00-b12\include\GLG3D\IFSModel.h
Shadow_Volumes\g3d-6_00-b12\include\GLG3D\LightingParameters.h
Shadow_Volumes\g3d-6_00-b12\include\GLG3D\MD2Model.h
Shadow_Volumes\g3d-6_00-b12\include\GLG3D\ManualCameraController.h
Shadow_Volumes\g3d-6_00-b12\include\GLG3D\Milestone.h
Shadow_Volumes\g3d-6_00-b12\include\GLG3D\PixelProgram.h
Shadow_Volumes\g3d-6_00-b12\include\GLG3D\PosedModel.h
Shadow_Volumes\g3d-6_00-b12\include\GLG3D\RenderDevice.h
Shadow_Volumes\g3d-6_00-b12\include\GLG3D\Sky.h
Shadow_Volumes\g3d-6_00-b12\include\GLG3D\Texture.h
Shadow_Volumes\g3d-6_00-b12\include\GLG3D\TextureFormat.h
Shadow_Volumes\g3d-6_00-b12\include\GLG3D\TextureManager.h
Shadow_Volumes\g3d-6_00-b12\include\GLG3D\UserInput.h
Shadow_Volumes\g3d-6_00-b12\include\GLG3D\VAR.h
Shadow_Volumes\g3d-6_00-b12\include\GLG3D\VARArea.h
Shadow_Volumes\g3d-6_00-b12\include\GLG3D\VertexProgram.h
Shadow_Volumes\g3d-6_00-b12\include\GLG3D\getOpenGLState.h
Shadow_Volumes\g3d-6_00-b12\include\GLG3D\glFormat.h
Shadow_Volumes\g3d-6_00-b12\include\GLG3D\glcalls.h
Shadow_Volumes\g3d-6_00-b12\include\GLG3D\glheaders.h
Shadow_Volumes\g3d-6_00-b12\include\GLG3D\shadowVolume.h
Shadow_Volumes\g3d-6_00-b12\include\GLG3D\tesselate.h
Shadow_Volumes\g3d-6_00-b12\include\GL
Shadow_Volumes\g3d-6_00-b12\include\GL\NVEBGlutAPI.h
Shadow_Volumes\g3d-6_00-b12\include\GL\gl.h
Shadow_Volumes\g3d-6_00-b12\include\GL\glext.h
Shadow_Volumes\g3d-6_00-b12\include\GL\glut.h
Shadow_Volumes\g3d-6_00-b12\include\GL\glx.h
Shadow_Volumes\g3d-6_00-b12\include\GL\glxext.h
Shadow_Volumes\g3d-6_00-b12\include\GL\glxtokens.h
Shadow_Volumes\g3d-6_00-b12\include\GL\wglext.h
Shadow_Volumes\g3d-6_00-b12\include\G3D
Shadow_Volumes\g3d-6_00-b12\include\G3D\AABox.h
Shadow_Volumes\g3d-6_00-b12\include\G3D\Array.h
Shadow_Volumes\g3d-6_00-b12\include\G3D\BinaryInput.h
Shadow_Volumes\g3d-6_00-b12\include\G3D\BinaryOutput.h
Shadow_Volumes\g3d-6_00-b12\include\G3D\Box.h
Shadow_Volumes\g3d-6_00-b12\include\G3D\Capsule.h
Shadow_Volumes\g3d-6_00-b12\include\G3D\CollisionDetection.h
Shadow_Volumes\g3d-6_00-b12\include\G3D\Color3.h
Shadow_Volumes\g3d-6_00-b12\include\G3D\Color3.inl
Shadow_Volumes\g3d-6_00-b12\include\G3D\Color3uint8.h
Shadow_Volumes\g3d-6_00-b12\include\G3D\Color4.h
Shadow_Volumes\g3d-6_00-b12\include\G3D\Color4.inl
Shadow_Volumes\g3d-6_00-b12\include\G3D\Color4uint8.h
Shadow_Volumes\g3d-6_00-b12\include\G3D\Cone.h
Shadow_Volumes\g3d-6_00-b12\include\G3D\ConvexPolyhedron.h
Shadow_Volumes\g3d-6_00-b12\include\G3D\CoordinateFrame.h
Shadow_Volumes\g3d-6_00-b12\include\G3D\Discovery.h
Shadow_Volumes\g3d-6_00-b12\include\G3D\G3DGameUnits.h
Shadow_Volumes\g3d-6_00-b12\include\G3D\GCamera.h
Shadow_Volumes\g3d-6_00-b12\include\G3D\GImage.h
Shadow_Volumes\g3d-6_00-b12\include\G3D\GLight.h
Shadow_Volumes\g3d-6_00-b12\include\G3D\KDTreeSet.h
Shadow_Volumes\g3d-6_00-b12\include\G3D\Line.h
Shadow_Volumes\g3d-6_00-b12\include\G3D\LineSegment.h
Shadow_Volumes\g3d-6_00-b12\include\G3D\Log.h
Shadow_Volumes\g3d-6_00-b12\include\G3D\Matrix3.h
Shadow_Volumes\g3d-6_00-b12\include\G3D\Matrix4.h
Shadow_Volumes\g3d-6_00-b12\include\G3D\MeshAlg.h
Shadow_Volumes\g3d-6_00-b12\include\G3D\NetworkDevice.h
Shadow_Volumes\g3d-6_00-b12\include\G3D\PhysicsFrame.h
Shadow_Volumes\g3d-6_00-b12\include\G3D\Plane.h
Shadow_Volumes\g3d-6_00-b12\include\G3D\Quat.h
Shadow_Volumes\g3d-6_00-b12\include\G3D\Quat.inl
Shadow_Volumes\g3d-6_00-b12\include\G3D\Queue.h
Shadow_Volumes\g3d-6_00-b12\include\G3D\Ray.h
Shadow_Volumes\g3d-6_00-b12\include\G3D\Rect2D.h
Shadow_Volumes\g3d-6_00-b12\include\G3D\ReferenceCount.h
Shadow_Volumes\g3d-6_00-b12\include\G3D\Set.h
Shadow_Volumes\g3d-6_00-b12\include\G3D\Sphere.h
Shadow_Volumes\g3d-6_00-b12\include\G3D\System.h
Shadow_Volumes\g3d-6_00-b12\include\G3D\Table.h
Shadow_Volumes\g3d-6_00-b12\include\G3D\TextInput.h
Shadow_Volumes\g3d-6_00-b12\include\G3D\Triangle.h
Shadow_Volumes\g3d-6_00-b12\include\G3D\Vector2.h
Shadow_Volumes\g3d-6_00-b12\include\G3D\Vector2.inl
Shadow_Volumes\g3d-6_00-b12\include\G3D\Vector2int16.h
Shadow_Volumes\g3d-6_00-b12\include\G3D\Vector3.h
Shadow_Volumes\g3d-6_00-b12\include\G3D\Vector3.inl
Shadow_Volumes\g3d-6_00-b12\include\G3D\Vector3int16.h
Shadow_Volumes\g3d-6_00-b12\include\G3D\Vector4.h
Shadow_Volumes\g3d-6_00-b12\include\G3D\Vector4.inl
Shadow_Volumes\g3d-6_00-b12\include\G3D\debug.h
Shadow_Volumes\g3d-6_00-b12\include\G3D\debugAssert.h
Shadow_Volumes\g3d-6_00-b12\include\G3D\debugPrintf.h
Shadow_Volumes\g3d-6_00-b12\include\G3D\fileutils.h
Shadow_Volumes\g3d-6_00-b12\include\G3D\format.h
Shadow_Volumes\g3d-6_00-b12\include\G3D\g3derror.h
Shadow_Volumes\g3d-6_00-b12\include\G3D\g3dmath.h
Shadow_Volumes\g3d-6_00-b12\include\G3D\g3dmath.inl
Shadow_Volumes\g3d-6_00-b12\include\G3D\mainpage.h
Shadow_Volumes\g3d-6_00-b12\include\G3D\platform.h
Shadow_Volumes\g3d-6_00-b12\include\G3D\prompt.h
Shadow_Volumes\g3d-6_00-b12\include\G3D\stringutils.h
Shadow_Volumes\g3d-6_00-b12\include\G3D\vectorMath.h
Shadow_Volumes\g3d-6_00-b12\data
Shadow_Volumes\g3d-6_00-b12\data\README.TXT
Shadow_Volumes\g3d-6_00-b12\data\sky
Shadow_Volumes\g3d-6_00-b12\data\sky\copyright.txt
Shadow_Volumes\g3d-6_00-b12\data\sky\lensflare.jpg
Shadow_Volumes\g3d-6_00-b12\data\sky\moon-alpha.jpg
Shadow_Volumes\g3d-6_00-b12\data\sky\moon.jpg
Shadow_Volumes\g3d-6_00-b12\data\sky\real.str
Shadow_Volumes\g3d-6_00-b12\data\sky\sun-rays.jpg
Shadow_Volumes\g3d-6_00-b12\data\sky\sun.jpg
Shadow_Volumes\g3d-6_00-b12\data\sky\plainsky
Shadow_Volumes\g3d-6_00-b12\data\sky\plainsky\null_plainsky512_bk.jpg
Shadow_Volumes\g3d-6_00-b12\data\sky\plainsky\null_plainsky512_dn.jpg
Shadow_Volumes\g3d-6_00-b12\data\sky\plainsky\null_plainsky512_ft.jpg
Shadow_Volumes\g3d-6_00-b12\data\sky\plainsky\null_plainsky512_lf.jpg
Shadow_Volumes\g3d-6_00-b12\data\sky\plainsky\null_plainsky512_rt.jpg
Shadow_Volumes\g3d-6_00-b12\data\sky\plainsky\null_plainsky512_up.jpg
Shadow_Volumes\g3d-6_00-b12\data\quake2
Shadow_Volumes\g3d-6_00-b12\data\quake2\copyright.txt
Shadow_Volumes\g3d-6_00-b12\data\quake2\players
Shadow_Volumes\g3d-6_00-b12\data\quake2\players\pknight
Shadow_Volumes\g3d-6_00-b12\data\quake2\players\pknight\ctf_b.pcx
Shadow_Volumes\g3d-6_00-b12\data\quake2\players\pknight\ctf_b_i.pcx
Shadow_Volumes\g3d-6_00-b12\data\quake2\players\pknight\readme.txt
Shadow_Volumes\g3d-6_00-b12\data\quake2\players\pknight\tris.md2
Shadow_Volumes\g3d-6_00-b12\data\quake2\players\pknight\weapon.md2
Shadow_Volumes\g3d-6_00-b12\data\quake2\players\pknight\weapon.pcx
Shadow_Volumes\g3d-6_00-b12\data\ifs
Shadow_Volumes\g3d-6_00-b12\data\ifs\octagon.ifs
Shadow_Volumes\g3d-6_00-b12\data\font
Shadow_Volumes\g3d-6_00-b12\data\font\console-small.fnt
Shadow_Volumes\g3d-6_00-b12\data\font\dominant.fnt
Shadow_Volumes\Simple
Shadow_Volumes\Simple\MeshAlgAdjacency.cpp
Shadow_Volumes\Simple\SDL.dll
Shadow_Volumes\Simple\Simple.dsp
Shadow_Volumes\Simple\Simple.dsw
Shadow_Volumes\Simple\Simple.exe
Shadow_Volumes\Simple\definitions.h
Shadow_Volumes\Simple\glut32.dll
Shadow_Volumes\Simple\license.txt
Shadow_Volumes\Simple\log.txt
Shadow_Volumes\Simple\shadowVolume.cpp
Shadow_Volumes\Simple\zlib1.dll
Shadow_Volumes\Simple\Simple.ncb
Shadow_Volumes\Simple\Debug
Shadow_Volumes\Simple\Simple.plg
Shadow_Volumes\Simple\main.cpp
Shadow_Volumes\Simple\Simple.opt
Shadow_Volumes\SDL-1.2.5
Shadow_Volumes\SDL-1.2.5\BUGS
Shadow_Volumes\SDL-1.2.5\COPYING
Shadow_Volumes\SDL-1.2.5\README
Shadow_Volumes\SDL-1.2.5\README-SDL.txt
Shadow_Volumes\SDL-1.2.5\VisualC.html
Shadow_Volumes\SDL-1.2.5\WhatsNew
Shadow_Volumes\SDL-1.2.5\docs.html
Shadow_Volumes\SDL-1.2.5\lib
Shadow_Volumes\SDL-1.2.5\lib\SDL.lib
Shadow_Volumes\SDL-1.2.5\lib\SDLmain.lib
Shadow_Volumes\SDL-1.2.5\include
Shadow_Volumes\SDL-1.2.5\include\SDL.h
Shadow_Volumes\SDL-1.2.5\include\SDL_active.h
Shadow_Volumes\SDL-1.2.5\include\SDL_audio.h
Shadow_Volumes\SDL-1.2.5\include\SDL_byteorder.h
Shadow_Volumes\SDL-1.2.5\include\SDL_cdrom.h
Shadow_Volumes\SDL-1.2.5\include\SDL_copying.h
Shadow_Volumes\SDL-1.2.5\include\SDL_endian.h
Shadow_Volumes\SDL-1.2.5\include\SDL_error.h
Shadow_Volumes\SDL-1.2.5\include\SDL_events.h
Shadow_Volumes\SDL-1.2.5\include\SDL_getenv.h
Shadow_Volumes\SDL-1.2.5\include\SDL_joystick.h
Shadow_Volumes\SDL-1.2.5\include\SDL_keyboard.h
Shadow_Volumes\SDL-1.2.5\include\SDL_keysym.h
Shadow_Volumes\SDL-1.2.5\include\SDL_main.h
Shadow_Volumes\SDL-1.2.5\include\SDL_mouse.h
Shadow_Volumes\SDL-1.2.5\include\SDL_mutex.h
Shadow_Volumes\SDL-1.2.5\include\SDL_name.h
Shadow_Volumes\SDL-1.2.5\include\SDL_opengl.h
Shadow_Volumes\SDL-1.2.5\include\SDL_quit.h
Shadow_Volumes\SDL-1.2.5\include\SDL_rwops.h
Shadow_Volumes\SDL-1.2.5\include\SDL_syswm.h
Shadow_Volumes\SDL-1.2.5\include\SDL_thread.h
Shadow_Volumes\SDL-1.2.5\include\SDL_timer.h
Shadow_Volumes\SDL-1.2.5\include\SDL_types.h
Shadow_Volumes\SDL-1.2.5\include\SDL_version.h
Shadow_Volumes\SDL-1.2.5\include\SDL_video.h
Shadow_Volumes\SDL-1.2.5\include\begin_code.h
Shadow_Volumes\SDL-1.2.5\include\close_code.h
Shadow_Volumes\Full
Shadow_Volumes\Full\BasicCamera.cpp
Shadow_Volumes\Full\BasicCamera.h
Shadow_Volumes\Full\BasicModel.cpp
Shadow_Volumes\Full\BasicModel.h
Shadow_Volumes\Full\DemoSettings.cpp
Shadow_Volumes\Full\DemoSettings.h
Shadow_Volumes\Full\Effects.cpp
Shadow_Volumes\Full\Effects.h
Shadow_Volumes\Full\Extrude.vp
Shadow_Volumes\Full\FullShadowDemo.exe
Shadow_Volumes\Full\Light.cpp
Shadow_Volumes\Full\Light.h
Shadow_Volumes\Full\README.txt
Shadow_Volumes\Full\Renderer.cpp
Shadow_Volumes\Full\Renderer.h
Shadow_Volumes\Full\SDL.dll
Shadow_Volumes\Full\ShadowDemo.dsp
Shadow_Volumes\Full\ShadowDemo.dsw
Shadow_Volumes\Full\Viewport.cpp
Shadow_Volumes\Full\Viewport.h
Shadow_Volumes\Full\glut32.dll
Shadow_Volumes\Full\initGL.cpp
Shadow_Volumes\Full\initGL.h
Shadow_Volumes\Full\license.txt
Shadow_Volumes\Full\main.cpp
Shadow_Volumes\Full\zlib1.dll
Shadow_Volumes\Full\loaders
Shadow_Volumes\Full\loaders\IFSLoader.cpp
Shadow_Volumes\Full\loaders\IFSLoader.h
Shadow_Volumes\Full\loaders\IFSModel.cpp
Shadow_Volumes\Full\loaders\IFSModel.h
Shadow_Volumes\Full\loaders\Quake3Bsp.cpp
Shadow_Volumes\Full\loaders\Quake3Bsp.h
Shadow_Volumes\Full\loaders\Quake3Md3.cpp
Shadow_Volumes\Full\loaders\Quake3Md3.h
Shadow_Volumes\Full\loaders\SMLoader.cpp
Shadow_Volumes\Full\loaders\SMLoader.h
Shadow_Volumes\Full\data
Shadow_Volumes\Full\data\thetick
Shadow_Volumes\Full\data\thetick\TheTick.txt
Shadow_Volumes\Full\data\thetick\animation.cfg
Shadow_Volumes\Full\data\thetick\head.md3
Shadow_Volumes\Full\data\thetick\head_default.skin
Shadow_Volumes\Full\data\thetick\icon_default.tga
Shadow_Volumes\Full\data\thetick\lower.md3
Shadow_Volumes\Full\data\thetick\lower_default.skin
Shadow_Volumes\Full\data\thetick\tickskin.tga
Shadow_Volumes\Full\data\thetick\upper.md3
Shadow_Volumes\Full\data\thetick\upper_default.skin
Shadow_Volumes\Full\data\skybox
Shadow_Volumes\Full\data\skybox\Readme-Skybox.txt
Shadow_Volumes\Full\data\skybox\bk.jpg
Shadow_Volumes\Full\data\skybox\dn.jpg
Shadow_Volumes\Full\data\skybox\ft.jpg
Shadow_Volumes\Full\data\skybox\lt.jpg
Shadow_Volumes\Full\data\skybox\rt.jpg
Shadow_Volumes\Full\data\skybox\tp.jpg
Shadow_Volumes\Full\data\models
Shadow_Volumes\Full\data\models\cathedral.sm
Shadow_Volumes\Full\data\models\cube.sm
Shadow_Volumes\Full\data\models\knot.ifs
Shadow_Volumes\Full\data\font
Shadow_Volumes\Full\data\font\font.jpg
Shadow_Volumes\Full\ShadowDemo.ncb
Shadow_Volumes\Full\Debug
Shadow_Volumes\Full\ShadowDemo.plg
Shadow_Volumes\Full\ShadowDemo.opt
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