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BlitzzEngine_rev.88

  • Category : Game Program
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  • Update : 2012-11-26
  • Size : 767kb
  • Downloaded :0次
  • Author :nasty
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Introduction - If you have any usage issues, please Google them yourself
BlitzzEngine is an ongoing project to create a basic, yet effective engine for developing 2D action games, aimed specifically at platform games. High performance is a key goal of this engine, as the target low-end machine is a 500mhz x86 processor with 64MB free RAM running at 60 FPS or higher. It will use the C++ programming language and by default the Allegro library for most game system functions. The engine aims for gameplay similar to Quake and classic 2D platformers for the PC. The movement will be smooth and inertia-based (although non-inertia movement will be possible), and the system will provide most everything necessary for creating a good game.
Packet file list
(Preview for download)
3rdparty
........\fixed_class.h
........\fixed_func.cpp
........\fixed_func.h
........\fixsintab.h
........\stdint.h
........\vector_math.h
bin
BlitzzEngine.cbp
data
Doxyfile
games
.....\HelloWorld
.....\..........\benga4.ini
.....\..........\data





.....\..........\....\Tile5.bmp
.....\..........\....\Tile6.bmp
.....\..........\....\Tile7.bmp
.....\..........\HelloWorld.cbp
.....\..........\main.cpp
.....\YetAnotherRollingGame
.....\.....................\benga4.ini
.....\.....................\data


.....\.....................\....\Tada.wav



.....\.....................\....\Tile4.bmp
.....\.....................\....\Tile5.bmp
.....\.....................\....\Tile6.bmp
.....\.....................\....\Tile7.bmp
.....\.....................\....\Ting.wav
.....\.....................\....\Zweep.wav
.....\.....................\main.cpp
.....\.....................\YARG.cbp
include
.......\beng
.......\....\alleg4
.......\....\......\IGFX.h
.......\....\......\Interface.h
.......\....\......\ISample.h
.......\....\......\ISFX.h
.......\....\......\ISprite.h
.......\....\Array2d.h
.......\....\BengFixedPoint.h
.......\....\BengGlobal.h
.......\....\BengInterface.h
.......\....\BengIntern.h
.......\....\BengVersion.h
.......\....\Camera.h
.......\....\CString.h
.......\....\Layer.h
.......\....\Manager.h
.......\....\Object.h
.......\....\ObjectBase.h
.......\....\Resource.h
.......\....\Scene.h
.......\....\System.h
.......\Beng.h
lib
LICENSE
obj
src
...\alleg4
...\......\IGFX.cpp
...\......\Interface.cpp
...\......\ISample.cpp
...\......\ISFX.cpp
...\......\ISprite.cpp
...\Camera.cpp
...\CString.cpp
...\Layer.cpp
...\Object.cpp
...\ObjectBase.cpp
...\Scene.cpp
...\System.cpp
...\windres.rc
tools
.....\mwrench
.....\.......\MonkeywrenchApp.cpp
.....\.......\MonkeywrenchApp.h
.....\.......\MonkeywrenchMain.cpp
.....\.......\MonkeywrenchMain.h
.....\.......\mwrench.cbp
.....\.......\mwrench.depend
.....\.......\mwrench.layout
.....\.......\resource.rc
.....\.......\wxsmith
.....\.......\.......\Monkeywrenchframe.wxs
.....\.......\.......\ZonePanel.wxs
.....\.......\ZonePanel.cpp
.....\.......\ZonePanel.h
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