Introduction - If you have any usage issues, please Google them yourself
painter algorithm, the painter algorithm, known as the depth of sorting. 1) Screen into the background color, (2) to paint objects (Polygon) according left far from the viewpoint of nearly ranking. This constitutes depth priority list. Then from far to near objects paintings (Polygon), in the past because of the high priority and the coverage far polygon. This can be hidden.
Packet : 47651501bsp-dev.rar filelist
bsp\point.o
bsp\triangle.o
bsp\matrix.o
bsp\node.o
bsp\tree.o
bsp\point.cpp
bsp\matrix.cpp
bsp\bsp.h
bsp\triangle.cpp
bsp\plane.o
bsp\node.cpp
bsp\tree.cpp
bsp\recycle\plane.cpp
bsp\recycle\bsp.h
bsp\recycle\matrix.cpp
color.cpp
color.o
GLU32.DLL
imp.cpp
imp.o
mainView.cpp
mainView.o
Makefile.win
newApp.dev
newApp.exe
newApp.layout
bsp\recycle
bsp