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Packet : SunServer.rar filelist
MasterServer\MasterServer\AccountDBProxySession.cpp
MasterServer\MasterServer\AccountDBProxySession.h
MasterServer\MasterServer\AgentServerSession.cpp
MasterServer\MasterServer\AgentServerSession.h
MasterServer\MasterServer\BattleServerSession.cpp
MasterServer\MasterServer\BattleServerSession.h
MasterServer\MasterServer\FieldServerSession.cpp
MasterServer\MasterServer\FieldServerSession.h
MasterServer\MasterServer\GameDBProxySession.cpp
MasterServer\MasterServer\GameDBProxySession.h
MasterServer\MasterServer\GameServerSession.cpp
MasterServer\MasterServer\GameServerSession.h
MasterServer\MasterServer\GuildServerSession.cpp
MasterServer\MasterServer\GuildServerSession.h
MasterServer\MasterServer\Handler_AM.cpp
MasterServer\MasterServer\Handler_AM.h
MasterServer\MasterServer\Handler_DM.cpp
MasterServer\MasterServer\Handler_DM.h
MasterServer\MasterServer\Handler_GM.cpp
MasterServer\MasterServer\Handler_GM.h
MasterServer\MasterServer\Handler_MO.cpp
MasterServer\MasterServer\Handler_MO.h
MasterServer\MasterServer\Handler_MW.cpp
MasterServer\MasterServer\Handler_MW.h
MasterServer\MasterServer\Handler_MX.cpp
MasterServer\MasterServer\Handler_MX.h
MasterServer\MasterServer\Handler_MZ.cpp
MasterServer\MasterServer\Handler_MZ.h
MasterServer\MasterServer\main.cpp
MasterServer\MasterServer\MasterServer.cpp
MasterServer\MasterServer\MasterServer.h
MasterServer\MasterServer\MasterServer.vcproj
MasterServer\MasterServer\MasterServer.vcproj.vspscc
MasterServer\MasterServer\MasterServerInfoParser.cpp
MasterServer\MasterServer\MasterServerInfoParser.h
MasterServer\MasterServer\mssccprj.scc
MasterServer\MasterServer\OpServerSession.cpp
MasterServer\MasterServer\OpServerSession.h
MasterServer\MasterServer\PacketHandler.cpp
MasterServer\MasterServer\PacketHandler.h
MasterServer\MasterServer\ServerInfoManager.cpp
MasterServer\MasterServer\ServerInfoManager.h
MasterServer\MasterServer\ServerSession.cpp
MasterServer\MasterServer\ServerSession.h
MasterServer\MasterServer\ServerSessionFactory.cpp
MasterServer\MasterServer\ServerSessionFactory.h
MasterServer\MasterServer\ServerSessionManager.cpp
MasterServer\MasterServer\ServerSessionManager.h
MasterServer\MasterServer\stdafx.cpp
MasterServer\MasterServer\stdafx.h
MasterServer\MasterServer\TempServerSession.cpp
MasterServer\MasterServer\TempServerSession.h
MasterServer\MasterServer\vssver2.scc
MasterServer\MasterServer\VTune\MasterServer.vpj
MasterServer\MasterServer\WorldServerSession.cpp
MasterServer\MasterServer\WorldServerSession.h
MasterServer\WorldServer\AccountDBProxySession.cpp
MasterServer\WorldServer\AccountDBProxySession.h
MasterServer\WorldServer\ActiveUser.cpp
MasterServer\WorldServer\ActiveUser.h
MasterServer\WorldServer\AgentServerSession.cpp
MasterServer\WorldServer\AgentServerSession.h
MasterServer\WorldServer\BattleServerSession.cpp
MasterServer\WorldServer\BattleServerSession.h
MasterServer\WorldServer\BattleZone.cpp
MasterServer\WorldServer\BattleZone.h
MasterServer\WorldServer\Channel.cpp
MasterServer\WorldServer\Channel.h
MasterServer\WorldServer\ChannelManager.cpp
MasterServer\WorldServer\ChannelManager.h
MasterServer\WorldServer\CharNameUserList.cpp
MasterServer\WorldServer\CharNameUserList.h
MasterServer\WorldServer\FieldInfo.cpp
MasterServer\WorldServer\FieldInfo.h
MasterServer\WorldServer\FieldServerSession.cpp
MasterServer\WorldServer\FieldServerSession.h
MasterServer\WorldServer\GameDBProxySession.cpp
MasterServer\WorldServer\GameDBProxySession.h
MasterServer\WorldServer\GameServerSession.cpp
MasterServer\WorldServer\GameServerSession.h
MasterServer\WorldServer\GMCmdManager.cpp
MasterServer\WorldServer\GMCmdManager.h
MasterServer\WorldServer\GMCmdParser.cpp
MasterServer\WorldServer\GMCmdParser.h
MasterServer\WorldServer\GMCmdString.cpp
MasterServer\WorldServer\GMCmdString.h
MasterServer\WorldServer\GuidUserList.cpp
MasterServer\WorldServer\GuidUserList.h
MasterServer\WorldServer\GuildServerSession.cpp
MasterServer\WorldServer\GuildServerSession.h
MasterServer\WorldServer\Handler_AW.cpp
MasterServer\WorldServer\Handler_AW.h
MasterServer\WorldServer\Handler_CW.cpp
MasterServer\WorldServer\Handler_CW.h
MasterServer\WorldServer\Handler_DW.cpp
MasterServer\WorldServer\Handler_DW.h
MasterServer\WorldServer\Handler_MW.cpp
MasterServer\WorldServer\Handler_MW.h
MasterServer\WorldServer\Handler_WZ.cpp
MasterServer\WorldServer\Handler_WZ.h
MasterServer\WorldServer\main.cpp
MasterServer\WorldServer\MasterServerSession.cpp
MasterServer\WorldServer\MasterServerSession.h
MasterServer\WorldServer\mssccprj.scc
MasterServer\WorldServer\PacketHandler.cpp
MasterServer\WorldServer\PacketHandler.h
MasterServer\WorldServer\resource.h
MasterServer\WorldServer\ServerSession.cpp
MasterServer\WorldServer\ServerSession.h
MasterServer\WorldServer\ServerSessionFactory.cpp
MasterServer\WorldServer\ServerSessionFactory.h
MasterServer\WorldServer\ServerSessionManager.cpp
MasterServer\WorldServer\ServerSessionManager.h
MasterServer\WorldServer\stdafx.cpp
MasterServer\WorldServer\stdafx.h
MasterServer\WorldServer\TempServerSession.cpp
MasterServer\WorldServer\TempServerSession.h
MasterServer\WorldServer\TempUser.cpp
MasterServer\WorldServer\TempUser.h
MasterServer\WorldServer\User.cpp
MasterServer\WorldServer\User.h
MasterServer\WorldServer\UserFactory.cpp
MasterServer\WorldServer\UserFactory.h
MasterServer\WorldServer\UserList.cpp
MasterServer\WorldServer\UserList.h
MasterServer\WorldServer\UserManager.cpp
MasterServer\WorldServer\UserManager.h
MasterServer\WorldServer\ViewPortManager.cpp
MasterServer\WorldServer\ViewPortManager.h
MasterServer\WorldServer\Village.cpp
MasterServer\WorldServer\Village.h
MasterServer\WorldServer\vssver2.scc
MasterServer\WorldServer\VTune\WorldServer.vpj
MasterServer\WorldServer\WaitingUserList.cpp
MasterServer\WorldServer\WaitingUserList.h
MasterServer\WorldServer\WinMain.cpp
MasterServer\WorldServer\WorldGuild.cpp
MasterServer\WorldServer\WorldGuild.h
MasterServer\WorldServer\WorldGuildCommon.h
MasterServer\WorldServer\WorldGuildManager.cpp
MasterServer\WorldServer\WorldGuildManager.h
MasterServer\WorldServer\WorldGuildMember.cpp
MasterServer\WorldServer\WorldGuildMember.h
MasterServer\WorldServer\WorldLog.cpp
MasterServer\WorldServer\WorldLog.h
MasterServer\WorldServer\WorldServer.cpp
MasterServer\WorldServer\WorldServer.h
MasterServer\WorldServer\WorldServer.rc
MasterServer\WorldServer\WorldServer.vcproj
MasterServer\WorldServer\WorldServer.vcproj.vspscc
MasterServer\WorldServer\WorldServerInfoParser.cpp
MasterServer\WorldServer\WorldServerInfoParser.h
MasterServer\WorldServer\Zone.cpp
MasterServer\WorldServer\Zone.h
MasterServer\WorldServer\ZoneFactory.cpp
MasterServer\WorldServer\ZoneFactory.h
MasterServer\WorldServer\ZoneManager.cpp
MasterServer\WorldServer\ZoneManager.h
MasterServer\GameServer\Ability.cpp
MasterServer\GameServer\Ability.h
MasterServer\GameServer\AbilityFactory.cpp
MasterServer\GameServer\AbilityFactory.h
MasterServer\GameServer\ActionInfo.h
MasterServer\GameServer\ActionTriggers.cpp
MasterServer\GameServer\ActionTriggers.h
MasterServer\GameServer\AgentServerSession.cpp
MasterServer\GameServer\AgentServerSession.h
MasterServer\GameServer\AreaDown.cpp
MasterServer\GameServer\AreaThrust.cpp
MasterServer\GameServer\BaseEffect.cpp
MasterServer\GameServer\BaseEffect.h
MasterServer\GameServer\BattleServer.cpp
MasterServer\GameServer\BattleServer.h
MasterServer\GameServer\BattleServerSession.h
MasterServer\GameServer\BattleSeverSession.cpp
MasterServer\GameServer\Character.cpp
MasterServer\GameServer\Character.h
MasterServer\GameServer\CharacterFormula.cpp
MasterServer\GameServer\CharacterFormula.h
MasterServer\GameServer\CharInfoList.cpp
MasterServer\GameServer\CharInfoList.h
MasterServer\GameServer\ConditionInfo.h
MasterServer\GameServer\ConditionTriggers.cpp
MasterServer\GameServer\ConditionTriggers.h
MasterServer\GameServer\DelayedSkill.cpp
MasterServer\GameServer\DelayedSkill.h
MasterServer\GameServer\DropManager.cpp
MasterServer\GameServer\DropManager.h
MasterServer\GameServer\EffectFactory.cpp
MasterServer\GameServer\EffectFactory.h
MasterServer\GameServer\EffectManager.cpp
MasterServer\GameServer\EffectManager.h
MasterServer\GameServer\EquipmentSlotContainer.cpp
MasterServer\GameServer\EquipmentSlotContainer.h
MasterServer\GameServer\EventInventorySlotContainer.cpp
MasterServer\GameServer\EventInventorySlotContainer.h
MasterServer\GameServer\EventItemSlot.cpp
MasterServer\GameServer\EventItemSlot.h
MasterServer\GameServer\Execute_Aggro.cpp
MasterServer\GameServer\Execute_BonusDamage.cpp
MasterServer\GameServer\Execute_BuffRangeDamage.cpp
MasterServer\GameServer\Execute_Damage.cpp
MasterServer\GameServer\Execute_ExhaustAttr.cpp
MasterServer\GameServer\Execute_FightingEnergy.cpp
MasterServer\GameServer\Execute_KnockBack.cpp
MasterServer\GameServer\Execute_PeriodicDamage.cpp
MasterServer\GameServer\Execute_Resurrection.cpp
MasterServer\GameServer\Execute_Status.cpp
MasterServer\GameServer\Execute_Summon.cpp
MasterServer\GameServer\Execute_Teleport.cpp
MasterServer\GameServer\Field.cpp
MasterServer\GameServer\Field.h
MasterServer\GameServer\FieldInfo.cpp
MasterServer\GameServer\FieldInfo.h
MasterServer\GameServer\FieldServer.cpp
MasterServer\GameServer\FieldServer.h
MasterServer\GameServer\FieldServerSession.cpp
MasterServer\GameServer\FieldServerSession.h
MasterServer\GameServer\GameDBProxySession.cpp
MasterServer\GameServer\GameDBProxySession.h
MasterServer\GameServer\GameGuild.cpp
MasterServer\GameServer\GameGuild.h
MasterServer\GameServer\GameGuildCommon.h
MasterServer\GameServer\GameGuildManager.cpp
MasterServer\GameServer\GameGuildManager.h
MasterServer\GameServer\GameGuildMember.cpp
MasterServer\GameServer\GameGuildMember.h
MasterServer\GameServer\GameHuntingRoom.cpp
MasterServer\GameServer\GameHuntingRoom.h
MasterServer\GameServer\GameLobbyRoom.cpp
MasterServer\GameServer\GameLobbyRoom.h
MasterServer\GameServer\GameLog.cpp
MasterServer\GameServer\GameLog.h
MasterServer\GameServer\GameMissionRoom.cpp
MasterServer\GameServer\GameMissionRoom.h
MasterServer\GameServer\GamePVPRoom.cpp
MasterServer\GameServer\GamePVPRoom.h
MasterServer\GameServer\GameRoom.cpp
MasterServer\GameServer\GameRoom.h
MasterServer\GameServer\GameServer.cpp
MasterServer\GameServer\GameServer.h
MasterServer\GameServer\GameServer.vcproj
MasterServer\GameServer\GameServer.vcproj.vspscc
MasterServer\GameServer\GameVillage.cpp
MasterServer\GameServer\GameVillage.h
MasterServer\GameServer\GameZone.cpp
MasterServer\GameServer\GameZone.h
MasterServer\GameServer\GameZoneCommon.h
MasterServer\GameServer\GameZoneManager.cpp
MasterServer\GameServer\GameZoneManager.h
MasterServer\GameServer\GMCmdManager.cpp
MasterServer\GameServer\GMCmdManager.h
MasterServer\GameServer\GMCmdString.cpp
MasterServer\GameServer\GMCmdString.h
MasterServer\GameServer\GM_Define.h
MasterServer\GameServer\GuildServerSession.cpp
MasterServer\GameServer\GuildServerSession.h
MasterServer\GameServer\Handler_AG_CHARINFO.cpp
MasterServer\GameServer\Handler_AG_CHARINFO.h
MasterServer\GameServer\Handler_AG_CONNECTION.cpp
MasterServer\GameServer\Handler_AG_CONNECTION.h
MasterServer\GameServer\Handler_AG_GM.cpp
MasterServer\GameServer\Handler_AG_GM.h
MasterServer\GameServer\Handler_AG_PARTY.cpp
MasterServer\GameServer\Handler_AG_PARTY.h
MasterServer\GameServer\Handler_AG_ZONE.cpp
MasterServer\GameServer\Handler_AG_ZONE.h
MasterServer\GameServer\Handler_CG_BATTLE.cpp
MasterServer\GameServer\Handler_CG_BATTLE.h
MasterServer\GameServer\Handler_CG_CHARINFO.cpp
MasterServer\GameServer\Handler_CG_CHARINFO.h
MasterServer\GameServer\Handler_CG_CONNECTION.cpp
MasterServer\GameServer\Handler_CG_CONNECTION.h
MasterServer\GameServer\Handler_CG_CONVERSATION.cpp
MasterServer\GameServer\Handler_CG_CONVERSATION.h
MasterServer\GameServer\Handler_CG_EVENT.cpp
MasterServer\GameServer\Handler_CG_EVENT.h
MasterServer\GameServer\Handler_CG_GM.cpp
MasterServer\GameServer\Handler_CG_GM.h
MasterServer\GameServer\Handler_CG_GUILD.cpp
MasterServer\GameServer\Handler_CG_GUILD.h
MasterServer\GameServer\Handler_CG_ITEM.cpp
MasterServer\GameServer\Handler_CG_ITEM.h
MasterServer\GameServer\Handler_CG_MAP.cpp
MasterServer\GameServer\Handler_CG_MAP.h
MasterServer\GameServer\Handler_CG_PARTY.cpp
MasterServer\GameServer\Handler_CG_PARTY.h
MasterServer\GameServer\Handler_CG_PVP.cpp
MasterServer\GameServer\Handler_CG_PVP.h
MasterServer\GameServer\Handler_CG_ROOM.cpp
MasterServer\GameServer\Handler_CG_ROOM.h
MasterServer\GameServer\Handler_CG_Skill.cpp
MasterServer\GameServer\Handler_CG_Skill.h
MasterServer\GameServer\Handler_CG_STATUS.cpp
MasterServer\GameServer\Handler_CG_STATUS.h
MasterServer\GameServer\Handler_CG_STYLE.cpp
MasterServer\GameServer\Handler_CG_STYLE.h
MasterServer\GameServer\Handler_CG_SUMMON.cpp
MasterServer\GameServer\Handler_CG_SUMMON.h
MasterServer\GameServer\Handler_CG_SYNC.cpp
MasterServer\GameServer\Handler_CG_SYNC.h
MasterServer\GameServer\Handler_CG_TRADE.cpp
MasterServer\GameServer\Handler_CG_TRADE.h
MasterServer\GameServer\Handler_CG_TRIGGER.cpp
MasterServer\GameServer\Handler_CG_TRIGGER.h
MasterServer\GameServer\Handler_CG_VENDOR.cpp
MasterServer\GameServer\Handler_CG_VENDOR.h
MasterServer\GameServer\Handler_CG_WAREHOUSE.cpp
MasterServer\GameServer\Handler_CG_WAREHOUSE.h
MasterServer\GameServer\Handler_DG_CHARINFO.cpp
MasterServer\GameServer\Handler_DG_CHARINFO.h
MasterServer\GameServer\Handler_DG_CONNECTION.cpp
MasterServer\GameServer\Handler_DG_CONNECTION.h
MasterServer\GameServer\Handler_GM.cpp
MasterServer\GameServer\Handler_GM.h
MasterServer\GameServer\Handler_GZ_GUILD.cpp
MasterServer\GameServer\Handler_GZ_GUILD.h
MasterServer\GameServer\Hunting.cpp
MasterServer\GameServer\Hunting.h
MasterServer\GameServer\HuntingRoom.cpp
MasterServer\GameServer\HuntingRoom.h
MasterServer\GameServer\IActionTrigger.cpp
MasterServer\GameServer\IActionTrigger.h
MasterServer\GameServer\IConditionTrigger.cpp
MasterServer\GameServer\IConditionTrigger.h
MasterServer\GameServer\InstantSkill.cpp
MasterServer\GameServer\InstantSkill.h
MasterServer\GameServer\InstantSkillAttack.cpp
MasterServer\GameServer\InventorySlotContainer.cpp
MasterServer\GameServer\InventorySlotContainer.h
MasterServer\GameServer\Item.cpp
MasterServer\GameServer\Item.h
MasterServer\GameServer\ItemInfoList.cpp
MasterServer\GameServer\ItemInfoList.h
MasterServer\GameServer\ItemManager.cpp
MasterServer\GameServer\ItemManager.h
MasterServer\GameServer\ItemManager_Composite.cpp
MasterServer\GameServer\main.cpp
MasterServer\GameServer\main.h
MasterServer\GameServer\Map.cpp
MasterServer\GameServer\Map.h
MasterServer\GameServer\MapAllocator.cpp
MasterServer\GameServer\MapAllocator.h
MasterServer\GameServer\MapDefine.h
MasterServer\GameServer\MapInfoLoader.cpp
MasterServer\GameServer\MapInfoLoader.h
MasterServer\GameServer\MapNpc.cpp
MasterServer\GameServer\MapNpc.h
MasterServer\GameServer\MapObject.cpp
MasterServer\GameServer\MapObject.h
MasterServer\GameServer\MasterServerSession.cpp
MasterServer\GameServer\MasterServerSession.h
MasterServer\GameServer\Merchant.cpp
MasterServer\GameServer\Merchant.h
MasterServer\GameServer\MissionManager.cpp
MasterServer\GameServer\MissionManager.h
MasterServer\GameServer\MissionRoom.cpp
MasterServer\GameServer\MissionRoom.h
MasterServer\GameServer\Money.cpp
MasterServer\GameServer\Money.h
MasterServer\GameServer\Monster.cpp
MasterServer\GameServer\Monster.h
MasterServer\GameServer\MonsterInfoList.cpp
MasterServer\GameServer\MonsterInfoList.h
MasterServer\GameServer\MonsterManager.cpp
MasterServer\GameServer\MonsterManager.h
MasterServer\GameServer\MovementChecker.cpp
MasterServer\GameServer\MovementChecker.h
MasterServer\GameServer\MoveStateControl.cpp
MasterServer\GameServer\MoveStateControl.h
MasterServer\GameServer\mssccprj.scc
MasterServer\GameServer\MultiplyExpFormula.cpp
MasterServer\GameServer\MultiplyExpFormula.h
MasterServer\GameServer\Network.cpp
MasterServer\GameServer\Network.h
MasterServer\GameServer\NonCharacter.cpp
MasterServer\GameServer\NonCharacter.h
MasterServer\GameServer\NormalAttack.cpp
MasterServer\GameServer\NormalAttack.h
MasterServer\GameServer\NPC.cpp
MasterServer\GameServer\NPC.h
MasterServer\GameServer\Npcai\AIMessage.h
MasterServer\GameServer\Npcai\AIMessageQueue.h
MasterServer\GameServer\Npcai\AITypes.h
MasterServer\GameServer\Npcai\AttackState.cpp
MasterServer\GameServer\Npcai\AttackState.h
MasterServer\GameServer\Npcai\BattleRecord.cpp
MasterServer\GameServer\Npcai\BattleRecord.h
MasterServer\GameServer\Npcai\ChaosState.cpp
MasterServer\GameServer\Npcai\ChaosState.h
MasterServer\GameServer\Npcai\DeadState.cpp
MasterServer\GameServer\Npcai\DeadState.h
MasterServer\GameServer\Npcai\FallApartState.cpp
MasterServer\GameServer\Npcai\FallApartState.h
MasterServer\GameServer\Npcai\FlyingState.cpp
MasterServer\GameServer\Npcai\FlyingState.h
MasterServer\GameServer\Npcai\FriendFinder.h
MasterServer\GameServer\Npcai\FSM.cpp
MasterServer\GameServer\Npcai\FSM.h
MasterServer\GameServer\Npcai\HelpState.cpp
MasterServer\GameServer\Npcai\HelpState.h
MasterServer\GameServer\Npcai\IdleState.cpp
MasterServer\GameServer\Npcai\IdleState.h
MasterServer\GameServer\Npcai\JumpState.cpp
MasterServer\GameServer\Npcai\JumpState.h
MasterServer\GameServer\Npcai\KnockDownState.cpp
MasterServer\GameServer\Npcai\KnockDownState.h
MasterServer\GameServer\Npcai\NPCStateFactory.cpp
MasterServer\GameServer\Npcai\NPCStateFactory.h
MasterServer\GameServer\Npcai\NPCStateManager.cpp
MasterServer\GameServer\Npcai\NPCStateManager.h
MasterServer\GameServer\Npcai\PatrolState.cpp
MasterServer\GameServer\Npcai\PatrolState.h
MasterServer\GameServer\Npcai\RetreatState.cpp
MasterServer\GameServer\Npcai\RetreatState.h
MasterServer\GameServer\Npcai\ReturnState.cpp
MasterServer\GameServer\Npcai\ReturnState.h
MasterServer\GameServer\Npcai\RunAwayState.cpp
MasterServer\GameServer\Npcai\RunAwayState.h
MasterServer\GameServer\Npcai\SpawnIdleState.cpp
MasterServer\GameServer\Npcai\SpawnIdleState.h
MasterServer\GameServer\Npcai\State.cpp
MasterServer\GameServer\Npcai\State.h
MasterServer\GameServer\Npcai\StopIdleState.cpp
MasterServer\GameServer\Npcai\StopIdleState.h
MasterServer\GameServer\Npcai\SummonIdle.cpp
MasterServer\GameServer\Npcai\SummonIdle.h
MasterServer\GameServer\Npcai\TargetFinder.h
MasterServer\GameServer\Npcai\ThrustState.cpp
MasterServer\GameServer\Npcai\ThrustState.h
MasterServer\GameServer\Npcai\TrackAreaState.cpp
MasterServer\GameServer\Npcai\TrackAreaState.h
MasterServer\GameServer\Npcai\TrackState.cpp
MasterServer\GameServer\Npcai\TrackState.h
MasterServer\GameServer\Npcai\vssver2.scc
MasterServer\GameServer\Npcai\WanderState.cpp
MasterServer\GameServer\Npcai\WanderState.h
MasterServer\GameServer\NPCAttrForUpdate.cpp
MasterServer\GameServer\NPCAttrForUpdate.h
MasterServer\GameServer\NPCSlotContainer.cpp
MasterServer\GameServer\NPCSlotContainer.h
MasterServer\GameServer\NPC_AddExp.cpp
MasterServer\GameServer\NPC_Skill.cpp
MasterServer\GameServer\NumericEngine.cpp
MasterServer\GameServer\NumericEngine.h
MasterServer\GameServer\Object.cpp
MasterServer\GameServer\Object.h
MasterServer\GameServer\ObjectFactory.cpp
MasterServer\GameServer\ObjectFactory.h
MasterServer\GameServer\ObjectGroup.cpp
MasterServer\GameServer\ObjectGroup.h
MasterServer\GameServer\ObjectGroupFactory.cpp
MasterServer\GameServer\ObjectGroupFactory.h
MasterServer\GameServer\ObjectGroupManager.cpp
MasterServer\GameServer\ObjectGroupManager.h
MasterServer\GameServer\ObjectList.cpp
MasterServer\GameServer\ObjectList.h
MasterServer\GameServer\PacketHandler.cpp
MasterServer\GameServer\PacketHandler.h
MasterServer\GameServer\Party.cpp
MasterServer\GameServer\Party.h
MasterServer\GameServer\PartyManager.cpp
MasterServer\GameServer\PartyManager.h
MasterServer\GameServer\PartyState.cpp
MasterServer\GameServer\PartyState.h
MasterServer\GameServer\PassiveSkill.cpp
MasterServer\GameServer\PassiveSkill.h
MasterServer\GameServer\PeriodicDamageEffect.cpp
MasterServer\GameServer\PeriodicDamageEffect.h
MasterServer\GameServer\Player.cpp
MasterServer\GameServer\Player.h
MasterServer\GameServer\PlayerAttrForUpdate.cpp
MasterServer\GameServer\PlayerAttrForUpdate.h
MasterServer\GameServer\PlayerDisconnectHandler.h
MasterServer\GameServer\PlayerManager.cpp
MasterServer\GameServer\PlayerManager.h
MasterServer\GameServer\PlayerStyle.cpp
MasterServer\GameServer\Player_Attack.cpp
MasterServer\GameServer\Player_Parameter.cpp
MasterServer\GameServer\Player_Party.cpp
MasterServer\GameServer\Player_Skill.cpp
MasterServer\GameServer\PVPCommon.h
MasterServer\GameServer\PVPFormula.cpp
MasterServer\GameServer\PVPFormula.h
MasterServer\GameServer\PVPInfo.cpp
MasterServer\GameServer\PVPInfo.h
MasterServer\GameServer\PVPManager.cpp
MasterServer\GameServer\PVPManager.h
MasterServer\GameServer\QuestManager.cpp
MasterServer\GameServer\QuestManager.h
MasterServer\GameServer\QuickManager.cpp
MasterServer\GameServer\QuickManager.h
MasterServer\GameServer\QuickSlotContainer.cpp
MasterServer\GameServer\QuickSlotContainer.h
MasterServer\GameServer\QuickStyleManager.cpp
MasterServer\GameServer\QuickStyleManager.h
MasterServer\GameServer\RatioManager.cpp
MasterServer\GameServer\RatioManager.h
MasterServer\GameServer\RegenLocation.cpp
MasterServer\GameServer\RegenLocation.h
MasterServer\GameServer\RegenManager.cpp
MasterServer\GameServer\RegenManager.h
MasterServer\GameServer\Sector.cpp
MasterServer\GameServer\Sector.h
MasterServer\GameServer\SectorGroup.cpp
MasterServer\GameServer\SectorGroup.h
MasterServer\GameServer\ServerSession.cpp
MasterServer\GameServer\ServerSession.h
MasterServer\GameServer\ServerSessionFactory.cpp
MasterServer\GameServer\ServerSessionFactory.h
MasterServer\GameServer\ServerSessionManager.cpp
MasterServer\GameServer\ServerSessionManager.h
MasterServer\GameServer\Skill.cpp
MasterServer\GameServer\Skill.h
MasterServer\GameServer\SkillFactory.cpp
MasterServer\GameServer\SkillFactory.h
MasterServer\GameServer\SkillList.cpp
MasterServer\GameServer\SkillList.h
MasterServer\GameServer\SkillManager.cpp
MasterServer\GameServer\SkillManager.h
MasterServer\GameServer\SkillSlotContainer.cpp
MasterServer\GameServer\SkillSlotContainer.h
MasterServer\GameServer\SlotManager.cpp
MasterServer\GameServer\SlotManager.h
MasterServer\GameServer\Status\AbilityStatus.cpp
MasterServer\GameServer\Status\AbilityStatus.h
MasterServer\GameServer\Status\AbsorbStatus.cpp
MasterServer\GameServer\Status\AbsorbStatus.h
MasterServer\GameServer\Status\BaseStatus.cpp
MasterServer\GameServer\Status\BaseStatus.h
MasterServer\GameServer\Status\BlindStatus.cpp
MasterServer\GameServer\Status\BlindStatus.h
MasterServer\GameServer\Status\BonusDamageStatus.cpp
MasterServer\GameServer\Status\BonusDamageStatus.h
MasterServer\GameServer\Status\ChaosStatus.cpp
MasterServer\GameServer\Status\ChaosStatus.h
MasterServer\GameServer\Status\CureStatus.cpp
MasterServer\GameServer\Status\CureStatus.h
MasterServer\GameServer\Status\EtcStatus.cpp
MasterServer\GameServer\Status\EtcStatus.h
MasterServer\GameServer\Status\FearStatus.cpp
MasterServer\GameServer\Status\FearStatus.h
MasterServer\GameServer\Status\LowHPStatus.cpp
MasterServer\GameServer\Status\LowHPStatus.h
MasterServer\GameServer\Status\MagicShieldStatus.cpp
MasterServer\GameServer\Status\MagicShieldStatus.h
MasterServer\GameServer\Status\MirrorStatus.cpp
MasterServer\GameServer\Status\MirrorStatus.h
MasterServer\GameServer\Status\RecoverStatus.cpp
MasterServer\GameServer\Status\RecoverStatus.h
MasterServer\GameServer\Status\SleepStatus.cpp
MasterServer\GameServer\Status\SleepStatus.h
MasterServer\GameServer\Status\SPBonusStatus.cpp
MasterServer\GameServer\Status\SPBonusStatus.h
MasterServer\GameServer\Status\StatusFactory.cpp
MasterServer\GameServer\Status\StatusFactory.h
MasterServer\GameServer\Status\StatusManager.cpp
MasterServer\GameServer\Status\StatusManager.h
MasterServer\GameServer\Status\StunStatus.cpp
MasterServer\GameServer\Status\StunStatus.h
MasterServer\GameServer\Status\StyleDown.cpp
MasterServer\GameServer\Status\StyleDown.h
MasterServer\GameServer\Status\StyleStun.cpp
MasterServer\GameServer\Status\StyleStun.h
MasterServer\GameServer\Status\StyleThrust.cpp
MasterServer\GameServer\Status\StyleThrust.h
MasterServer\GameServer\Status\ThrustStatus.cpp
MasterServer\GameServer\Status\ThrustStatus.h
MasterServer\GameServer\Status\vssver2.scc
MasterServer\GameServer\Status\WindShieldStatus.cpp
MasterServer\GameServer\Status\WindShieldStatus.h
MasterServer\GameServer\Status\WoundStatus.cpp
MasterServer\GameServer\Status\WoundStatus.h
MasterServer\GameServer\stdafx.cpp
MasterServer\GameServer\stdafx.h
MasterServer\GameServer\StreetstallSlotContainer.cpp
MasterServer\GameServer\StreetstallSlotContainer.h
MasterServer\GameServer\StyleSkill.cpp
MasterServer\GameServer\StyleSkill.h
MasterServer\GameServer\Summoned.cpp
MasterServer\GameServer\Summoned.h
MasterServer\GameServer\SummonedNPCs.cpp
MasterServer\GameServer\SummonedNPCs.h
MasterServer\GameServer\SummonManager.cpp
MasterServer\GameServer\SummonManager.h
MasterServer\GameServer\TempServerSession.cpp
MasterServer\GameServer\TempServerSession.h
MasterServer\GameServer\TempStoreSlotContainer.cpp
MasterServer\GameServer\TempStoreSlotContainer.h
MasterServer\GameServer\TradeManager.cpp
MasterServer\GameServer\TradeManager.h
MasterServer\GameServer\TradeSlot.cpp
MasterServer\GameServer\TradeSlot.h
MasterServer\GameServer\TradeSlotContainer.cpp
MasterServer\GameServer\TradeSlotContainer.h
MasterServer\GameServer\Trigger.cpp
MasterServer\GameServer\Trigger.h
MasterServer\GameServer\TriggerAreaHash.cpp
MasterServer\GameServer\TriggerAreaHash.h
MasterServer\GameServer\TriggerCommon.h
MasterServer\GameServer\TriggerGroupInfo.cpp
MasterServer\GameServer\TriggerGroupInfo.h
MasterServer\GameServer\TriggerGroupInfoList.cpp
MasterServer\GameServer\TriggerGroupInfoList.h
MasterServer\GameServer\TriggerInfo.cpp
MasterServer\GameServer\TriggerInfo.h
MasterServer\GameServer\TriggerManager.cpp
MasterServer\GameServer\TriggerManager.h
MasterServer\GameServer\TriggerMsg.h
MasterServer\GameServer\UserSlotContainer.cpp
MasterServer\GameServer\UserSlotContainer.h
MasterServer\GameServer\VarMsg.cpp
MasterServer\GameServer\VarMsg.h
MasterServer\GameServer\VendorManager.cpp
MasterServer\GameServer\VendorManager.h
MasterServer\GameServer\VendorSlot.cpp
MasterServer\GameServer\VendorSlot.h
MasterServer\GameServer\VendorSlotContainer.cpp
MasterServer\GameServer\VendorSlotContainer.h
MasterServer\GameServer\Village.cpp
MasterServer\GameServer\Village.h
MasterServer\GameServer\VillageManager.cpp
MasterServer\GameServer\VillageManager.h
MasterServer\GameServer\vssver2.scc
MasterServer\GameServer\VTune\GameServer.vpj
MasterServer\GameServer\WarehouseSlotContainer.cpp
MasterServer\GameServer\WarehouseSlotContainer.h
MasterServer\GameServer\ZoneManager.cpp
MasterServer\GameServer\ZoneManager.h
MasterServer\MasterServer\VTune
MasterServer\WorldServer\VTune
MasterServer\GameServer\Npcai
MasterServer\GameServer\Status
MasterServer\GameServer\VTune
MasterServer\MasterServer
MasterServer\WorldServer
MasterServer\GameServer
MasterServer