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MasterServer\AccountDBProxySession.cpp
MasterServer\AccountDBProxySession.h
MasterServer\AgentServerSession.cpp
MasterServer\AgentServerSession.h
MasterServer\BattleServerSession.cpp
MasterServer\BattleServerSession.h
MasterServer\FieldServerSession.cpp
MasterServer\FieldServerSession.h
MasterServer\GameDBProxySession.cpp
MasterServer\GameDBProxySession.h
MasterServer\GameServerSession.cpp
MasterServer\GameServerSession.h
MasterServer\GuildServerSession.cpp
MasterServer\GuildServerSession.h
MasterServer\Handler_AM.cpp
MasterServer\Handler_AM.h
MasterServer\Handler_DM.cpp
MasterServer\Handler_DM.h
MasterServer\Handler_GM.cpp
MasterServer\Handler_GM.h
MasterServer\Handler_MO.cpp
MasterServer\Handler_MO.h
MasterServer\Handler_MW.cpp
MasterServer\Handler_MW.h
MasterServer\Handler_MX.cpp
MasterServer\Handler_MX.h
MasterServer\Handler_MZ.cpp
MasterServer\Handler_MZ.h
MasterServer\main.cpp
MasterServer\MasterServer.cpp
MasterServer\MasterServer.h
MasterServer\MasterServer.vcproj
MasterServer\MasterServer.vcproj.vspscc
MasterServer\MasterServerInfoParser.cpp
MasterServer\MasterServerInfoParser.h
MasterServer\mssccprj.scc
MasterServer\OpServerSession.cpp
MasterServer\OpServerSession.h
MasterServer\PacketHandler.cpp
MasterServer\PacketHandler.h
MasterServer\ServerInfoManager.cpp
MasterServer\ServerInfoManager.h
MasterServer\ServerSession.cpp
MasterServer\ServerSession.h
MasterServer\ServerSessionFactory.cpp
MasterServer\ServerSessionFactory.h
MasterServer\ServerSessionManager.cpp
MasterServer\ServerSessionManager.h
MasterServer\stdafx.cpp
MasterServer\stdafx.h
MasterServer\TempServerSession.cpp
MasterServer\TempServerSession.h
MasterServer\vssver2.scc
MasterServer\VTune\MasterServer.vpj
MasterServer\WorldServerSession.cpp
MasterServer\WorldServerSession.h
WorldServer\AccountDBProxySession.cpp
WorldServer\AccountDBProxySession.h
WorldServer\ActiveUser.cpp
WorldServer\ActiveUser.h
WorldServer\AgentServerSession.cpp
WorldServer\AgentServerSession.h
WorldServer\BattleServerSession.cpp
WorldServer\BattleServerSession.h
WorldServer\BattleZone.cpp
WorldServer\BattleZone.h
WorldServer\Channel.cpp
WorldServer\Channel.h
WorldServer\ChannelManager.cpp
WorldServer\ChannelManager.h
WorldServer\CharNameUserList.cpp
WorldServer\CharNameUserList.h
WorldServer\FieldInfo.cpp
WorldServer\FieldInfo.h
WorldServer\FieldServerSession.cpp
WorldServer\FieldServerSession.h
WorldServer\GameDBProxySession.cpp
WorldServer\GameDBProxySession.h
WorldServer\GameServerSession.cpp
WorldServer\GameServerSession.h
WorldServer\GMCmdManager.cpp
WorldServer\GMCmdManager.h
WorldServer\GMCmdParser.cpp
WorldServer\GMCmdParser.h
WorldServer\GMCmdString.cpp
WorldServer\GMCmdString.h
WorldServer\GuidUserList.cpp
WorldServer\GuidUserList.h
WorldServer\GuildServerSession.cpp
WorldServer\GuildServerSession.h
WorldServer\Handler_AW.cpp
WorldServer\Handler_AW.h
WorldServer\Handler_CW.cpp
WorldServer\Handler_CW.h
WorldServer\Handler_DW.cpp
WorldServer\Handler_DW.h
WorldServer\Handler_MW.cpp
WorldServer\Handler_MW.h
WorldServer\Handler_WZ.cpp
WorldServer\Handler_WZ.h
WorldServer\main.cpp
WorldServer\MasterServerSession.cpp
WorldServer\MasterServerSession.h
WorldServer\mssccprj.scc
WorldServer\PacketHandler.cpp
WorldServer\PacketHandler.h
WorldServer\resource.h
WorldServer\ServerSession.cpp
WorldServer\ServerSession.h
WorldServer\ServerSessionFactory.cpp
WorldServer\ServerSessionFactory.h
WorldServer\ServerSessionManager.cpp
WorldServer\ServerSessionManager.h
WorldServer\stdafx.cpp
WorldServer\stdafx.h
WorldServer\TempServerSession.cpp
WorldServer\TempServerSession.h
WorldServer\TempUser.cpp
WorldServer\TempUser.h
WorldServer\User.cpp
WorldServer\User.h
WorldServer\UserFactory.cpp
WorldServer\UserFactory.h
WorldServer\UserList.cpp
WorldServer\UserList.h
WorldServer\UserManager.cpp
WorldServer\UserManager.h
WorldServer\ViewPortManager.cpp
WorldServer\ViewPortManager.h
WorldServer\Village.cpp
WorldServer\Village.h
WorldServer\vssver2.scc
WorldServer\VTune\WorldServer.vpj
WorldServer\WaitingUserList.cpp
WorldServer\WaitingUserList.h
WorldServer\WinMain.cpp
WorldServer\WorldGuild.cpp
WorldServer\WorldGuild.h
WorldServer\WorldGuildCommon.h
WorldServer\WorldGuildManager.cpp
WorldServer\WorldGuildManager.h
WorldServer\WorldGuildMember.cpp
WorldServer\WorldGuildMember.h
WorldServer\WorldLog.cpp
WorldServer\WorldLog.h
WorldServer\WorldServer.cpp
WorldServer\WorldServer.h
WorldServer\WorldServer.rc
WorldServer\WorldServer.vcproj
WorldServer\WorldServer.vcproj.vspscc
WorldServer\WorldServerInfoParser.cpp
WorldServer\WorldServerInfoParser.h
WorldServer\Zone.cpp
WorldServer\Zone.h
WorldServer\ZoneFactory.cpp
WorldServer\ZoneFactory.h
WorldServer\ZoneManager.cpp
WorldServer\ZoneManager.h
GameServer\Ability.cpp
GameServer\Ability.h
GameServer\AbilityFactory.cpp
GameServer\AbilityFactory.h
GameServer\ActionInfo.h
GameServer\ActionTriggers.cpp
GameServer\ActionTriggers.h
GameServer\AgentServerSession.cpp
GameServer\AgentServerSession.h
GameServer\AreaDown.cpp
GameServer\AreaThrust.cpp
GameServer\BaseEffect.cpp
GameServer\BaseEffect.h
GameServer\BattleServer.cpp
GameServer\BattleServer.h
GameServer\BattleServerSession.h
GameServer\BattleSeverSession.cpp
GameServer\Character.cpp
GameServer\Character.h
GameServer\CharacterFormula.cpp
GameServer\CharacterFormula.h
GameServer\CharInfoList.cpp
GameServer\CharInfoList.h
GameServer\ConditionInfo.h
GameServer\ConditionTriggers.cpp
GameServer\ConditionTriggers.h
GameServer\DelayedSkill.cpp
GameServer\DelayedSkill.h
GameServer\DropManager.cpp
GameServer\DropManager.h
GameServer\EffectFactory.cpp
GameServer\EffectFactory.h
GameServer\EffectManager.cpp
GameServer\EffectManager.h
GameServer\EquipmentSlotContainer.cpp
GameServer\EquipmentSlotContainer.h
GameServer\EventInventorySlotContainer.cpp
GameServer\EventInventorySlotContainer.h
GameServer\EventItemSlot.cpp
GameServer\EventItemSlot.h
GameServer\Execute_Aggro.cpp
GameServer\Execute_BonusDamage.cpp
GameServer\Execute_BuffRangeDamage.cpp
GameServer\Execute_Damage.cpp
GameServer\Execute_ExhaustAttr.cpp
GameServer\Execute_FightingEnergy.cpp
GameServer\Execute_KnockBack.cpp
GameServer\Execute_PeriodicDamage.cpp
GameServer\Execute_Resurrection.cpp
GameServer\Execute_Status.cpp
GameServer\Execute_Summon.cpp
GameServer\Execute_Teleport.cpp
GameServer\Field.cpp
GameServer\Field.h
GameServer\FieldInfo.cpp
GameServer\FieldInfo.h
GameServer\FieldServer.cpp
GameServer\FieldServer.h
GameServer\FieldServerSession.cpp
GameServer\FieldServerSession.h
GameServer\GameDBProxySession.cpp
GameServer\GameDBProxySession.h
GameServer\GameGuild.cpp
GameServer\GameGuild.h
GameServer\GameGuildCommon.h
GameServer\GameGuildManager.cpp
GameServer\GameGuildManager.h
GameServer\GameGuildMember.cpp
GameServer\GameGuildMember.h
GameServer\GameHuntingRoom.cpp
GameServer\GameHuntingRoom.h
GameServer\GameLobbyRoom.cpp
GameServer\GameLobbyRoom.h
GameServer\GameLog.cpp
GameServer\GameLog.h
GameServer\GameMissionRoom.cpp
GameServer\GameMissionRoom.h
GameServer\GamePVPRoom.cpp
GameServer\GamePVPRoom.h
GameServer\GameRoom.cpp
GameServer\GameRoom.h
GameServer\GameServer.cpp
GameServer\GameServer.h
GameServer\GameServer.vcproj
GameServer\GameServer.vcproj.vspscc
GameServer\GameVillage.cpp
GameServer\GameVillage.h
GameServer\GameZone.cpp
GameServer\GameZone.h
GameServer\GameZoneCommon.h
GameServer\GameZoneManager.cpp
GameServer\GameZoneManager.h
GameServer\GMCmdManager.cpp
GameServer\GMCmdManager.h
GameServer\GMCmdString.cpp
GameServer\GMCmdString.h
GameServer\GM_Define.h
GameServer\GuildServerSession.cpp
GameServer\GuildServerSession.h
GameServer\Handler_AG_CHARINFO.cpp
GameServer\Handler_AG_CHARINFO.h
GameServer\Handler_AG_CONNECTION.cpp
GameServer\Handler_AG_CONNECTION.h
GameServer\Handler_AG_GM.cpp
GameServer\Handler_AG_GM.h
GameServer\Handler_AG_PARTY.cpp
GameServer\Handler_AG_PARTY.h
GameServer\Handler_AG_ZONE.cpp
GameServer\Handler_AG_ZONE.h
GameServer\Handler_CG_BATTLE.cpp
GameServer\Handler_CG_BATTLE.h
GameServer\Handler_CG_CHARINFO.cpp
GameServer\Handler_CG_CHARINFO.h
GameServer\Handler_CG_CONNECTION.cpp
GameServer\Handler_CG_CONNECTION.h
GameServer\Handler_CG_CONVERSATION.cpp
GameServer\Handler_CG_CONVERSATION.h
GameServer\Handler_CG_EVENT.cpp
GameServer\Handler_CG_EVENT.h
GameServer\Handler_CG_GM.cpp
GameServer\Handler_CG_GM.h
GameServer\Handler_CG_GUILD.cpp
GameServer\Handler_CG_GUILD.h
GameServer\Handler_CG_ITEM.cpp
GameServer\Handler_CG_ITEM.h
GameServer\Handler_CG_MAP.cpp
GameServer\Handler_CG_MAP.h
GameServer\Handler_CG_PARTY.cpp
GameServer\Handler_CG_PARTY.h
GameServer\Handler_CG_PVP.cpp
GameServer\Handler_CG_PVP.h
GameServer\Handler_CG_ROOM.cpp
GameServer\Handler_CG_ROOM.h
GameServer\Handler_CG_Skill.cpp
GameServer\Handler_CG_Skill.h
GameServer\Handler_CG_STATUS.cpp
GameServer\Handler_CG_STATUS.h
GameServer\Handler_CG_STYLE.cpp
GameServer\Handler_CG_STYLE.h
GameServer\Handler_CG_SUMMON.cpp
GameServer\Handler_CG_SUMMON.h
GameServer\Handler_CG_SYNC.cpp
GameServer\Handler_CG_SYNC.h
GameServer\Handler_CG_TRADE.cpp
GameServer\Handler_CG_TRADE.h
GameServer\Handler_CG_TRIGGER.cpp
GameServer\Handler_CG_TRIGGER.h
GameServer\Handler_CG_VENDOR.cpp
GameServer\Handler_CG_VENDOR.h
GameServer\Handler_CG_WAREHOUSE.cpp
GameServer\Handler_CG_WAREHOUSE.h
GameServer\Handler_DG_CHARINFO.cpp
GameServer\Handler_DG_CHARINFO.h
GameServer\Handler_DG_CONNECTION.cpp
GameServer\Handler_DG_CONNECTION.h
GameServer\Handler_GM.cpp
GameServer\Handler_GM.h
GameServer\Handler_GZ_GUILD.cpp
GameServer\Handler_GZ_GUILD.h
GameServer\Hunting.cpp
GameServer\Hunting.h
GameServer\HuntingRoom.cpp
GameServer\HuntingRoom.h
GameServer\IActionTrigger.cpp
GameServer\IActionTrigger.h
GameServer\IConditionTrigger.cpp
GameServer\IConditionTrigger.h
GameServer\InstantSkill.cpp
GameServer\InstantSkill.h
GameServer\InstantSkillAttack.cpp
GameServer\InventorySlotContainer.cpp
GameServer\InventorySlotContainer.h
GameServer\Item.cpp
GameServer\Item.h
GameServer\ItemInfoList.cpp
GameServer\ItemInfoList.h
GameServer\ItemManager.cpp
GameServer\ItemManager.h
GameServer\ItemManager_Composite.cpp
GameServer\main.cpp
GameServer\main.h
GameServer\Map.cpp
GameServer\Map.h
GameServer\MapAllocator.cpp
GameServer\MapAllocator.h
GameServer\MapDefine.h
GameServer\MapInfoLoader.cpp
GameServer\MapInfoLoader.h
GameServer\MapNpc.cpp
GameServer\MapNpc.h
GameServer\MapObject.cpp
GameServer\MapObject.h
GameServer\MasterServerSession.cpp
GameServer\MasterServerSession.h
GameServer\Merchant.cpp
GameServer\Merchant.h
GameServer\MissionManager.cpp
GameServer\MissionManager.h
GameServer\MissionRoom.cpp
GameServer\MissionRoom.h
GameServer\Money.cpp
GameServer\Money.h
GameServer\Monster.cpp
GameServer\Monster.h
GameServer\MonsterInfoList.cpp
GameServer\MonsterInfoList.h
GameServer\MonsterManager.cpp
GameServer\MonsterManager.h
GameServer\MovementChecker.cpp
GameServer\MovementChecker.h
GameServer\MoveStateControl.cpp
GameServer\MoveStateControl.h
GameServer\mssccprj.scc
GameServer\MultiplyExpFormula.cpp
GameServer\MultiplyExpFormula.h
GameServer\Network.cpp
GameServer\Network.h
GameServer\NonCharacter.cpp
GameServer\NonCharacter.h
GameServer\NormalAttack.cpp
GameServer\NormalAttack.h
GameServer\NPC.cpp
GameServer\NPC.h
GameServer\Npcai\AIMessage.h
GameServer\Npcai\AIMessageQueue.h
GameServer\Npcai\AITypes.h
GameServer\Npcai\AttackState.cpp
GameServer\Npcai\AttackState.h
GameServer\Npcai\BattleRecord.cpp
GameServer\Npcai\BattleRecord.h
GameServer\Npcai\ChaosState.cpp
GameServer\Npcai\ChaosState.h
GameServer\Npcai\DeadState.cpp
GameServer\Npcai\DeadState.h
GameServer\Npcai\FallApartState.cpp
GameServer\Npcai\FallApartState.h
GameServer\Npcai\FlyingState.cpp
GameServer\Npcai\FlyingState.h
GameServer\Npcai\FriendFinder.h
GameServer\Npcai\FSM.cpp
GameServer\Npcai\FSM.h
GameServer\Npcai\HelpState.cpp
GameServer\Npcai\HelpState.h
GameServer\Npcai\IdleState.cpp
GameServer\Npcai\IdleState.h
GameServer\Npcai\JumpState.cpp
GameServer\Npcai\JumpState.h
GameServer\Npcai\KnockDownState.cpp
GameServer\Npcai\KnockDownState.h
GameServer\Npcai\NPCStateFactory.cpp
GameServer\Npcai\NPCStateFactory.h
GameServer\Npcai\NPCStateManager.cpp
GameServer\Npcai\NPCStateManager.h
GameServer\Npcai\PatrolState.cpp
GameServer\Npcai\PatrolState.h
GameServer\Npcai\RetreatState.cpp
GameServer\Npcai\RetreatState.h
GameServer\Npcai\ReturnState.cpp
GameServer\Npcai\ReturnState.h
GameServer\Npcai\RunAwayState.cpp
GameServer\Npcai\RunAwayState.h
GameServer\Npcai\SpawnIdleState.cpp
GameServer\Npcai\SpawnIdleState.h
GameServer\Npcai\State.cpp
GameServer\Npcai\State.h
GameServer\Npcai\StopIdleState.cpp
GameServer\Npcai\StopIdleState.h
GameServer\Npcai\SummonIdle.cpp
GameServer\Npcai\SummonIdle.h
GameServer\Npcai\TargetFinder.h
GameServer\Npcai\ThrustState.cpp
GameServer\Npcai\ThrustState.h
GameServer\Npcai\TrackAreaState.cpp
GameServer\Npcai\TrackAreaState.h
GameServer\Npcai\TrackState.cpp
GameServer\Npcai\TrackState.h
GameServer\Npcai\vssver2.scc
GameServer\Npcai\WanderState.cpp
GameServer\Npcai\WanderState.h
GameServer\NPCAttrForUpdate.cpp
GameServer\NPCAttrForUpdate.h
GameServer\NPCSlotContainer.cpp
GameServer\NPCSlotContainer.h
GameServer\NPC_AddExp.cpp
GameServer\NPC_Skill.cpp
GameServer\NumericEngine.cpp
GameServer\NumericEngine.h
GameServer\Object.cpp
GameServer\Object.h
GameServer\ObjectFactory.cpp
GameServer\ObjectFactory.h
GameServer\ObjectGroup.cpp
GameServer\ObjectGroup.h
GameServer\ObjectGroupFactory.cpp
GameServer\ObjectGroupFactory.h
GameServer\ObjectGroupManager.cpp
GameServer\ObjectGroupManager.h
GameServer\ObjectList.cpp
GameServer\ObjectList.h
GameServer\PacketHandler.cpp
GameServer\PacketHandler.h
GameServer\Party.cpp
GameServer\Party.h
GameServer\PartyManager.cpp
GameServer\PartyManager.h
GameServer\PartyState.cpp
GameServer\PartyState.h
GameServer\PassiveSkill.cpp
GameServer\PassiveSkill.h
GameServer\PeriodicDamageEffect.cpp
GameServer\PeriodicDamageEffect.h
GameServer\Player.cpp
GameServer\Player.h
GameServer\PlayerAttrForUpdate.cpp
GameServer\PlayerAttrForUpdate.h
GameServer\PlayerDisconnectHandler.h
GameServer\PlayerManager.cpp
GameServer\PlayerManager.h
GameServer\PlayerStyle.cpp
GameServer\Player_Attack.cpp
GameServer\Player_Parameter.cpp
GameServer\Player_Party.cpp
GameServer\Player_Skill.cpp
GameServer\PVPCommon.h
GameServer\PVPFormula.cpp
GameServer\PVPFormula.h
GameServer\PVPInfo.cpp
GameServer\PVPInfo.h
GameServer\PVPManager.cpp
GameServer\PVPManager.h
GameServer\QuestManager.cpp
GameServer\QuestManager.h
GameServer\QuickManager.cpp
GameServer\QuickManager.h
GameServer\QuickSlotContainer.cpp
GameServer\QuickSlotContainer.h
GameServer\QuickStyleManager.cpp
GameServer\QuickStyleManager.h
GameServer\RatioManager.cpp
GameServer\RatioManager.h
GameServer\RegenLocation.cpp
GameServer\RegenLocation.h
GameServer\RegenManager.cpp
GameServer\RegenManager.h
GameServer\Sector.cpp
GameServer\Sector.h
GameServer\SectorGroup.cpp
GameServer\SectorGroup.h
GameServer\ServerSession.cpp
GameServer\ServerSession.h
GameServer\ServerSessionFactory.cpp
GameServer\ServerSessionFactory.h
GameServer\ServerSessionManager.cpp
GameServer\ServerSessionManager.h
GameServer\Skill.cpp
GameServer\Skill.h
GameServer\SkillFactory.cpp
GameServer\SkillFactory.h
GameServer\SkillList.cpp
GameServer\SkillList.h
GameServer\SkillManager.cpp
GameServer\SkillManager.h
GameServer\SkillSlotContainer.cpp
GameServer\SkillSlotContainer.h
GameServer\SlotManager.cpp
GameServer\SlotManager.h
GameServer\Status\AbilityStatus.cpp
GameServer\Status\AbilityStatus.h
GameServer\Status\AbsorbStatus.cpp
GameServer\Status\AbsorbStatus.h
GameServer\Status\BaseStatus.cpp
GameServer\Status\BaseStatus.h
GameServer\Status\BlindStatus.cpp
GameServer\Status\BlindStatus.h
GameServer\Status\BonusDamageStatus.cpp
GameServer\Status\BonusDamageStatus.h
GameServer\Status\ChaosStatus.cpp
GameServer\Status\ChaosStatus.h
GameServer\Status\CureStatus.cpp
GameServer\Status\CureStatus.h
GameServer\Status\EtcStatus.cpp
GameServer\Status\EtcStatus.h
GameServer\Status\FearStatus.cpp
GameServer\Status\FearStatus.h
GameServer\Status\LowHPStatus.cpp
GameServer\Status\LowHPStatus.h
GameServer\Status\MagicShieldStatus.cpp
GameServer\Status\MagicShieldStatus.h
GameServer\Status\MirrorStatus.cpp
GameServer\Status\MirrorStatus.h
GameServer\Status\RecoverStatus.cpp
GameServer\Status\RecoverStatus.h
GameServer\Status\SleepStatus.cpp
GameServer\Status\SleepStatus.h
GameServer\Status\SPBonusStatus.cpp
GameServer\Status\SPBonusStatus.h
GameServer\Status\StatusFactory.cpp
GameServer\Status\StatusFactory.h
GameServer\Status\StatusManager.cpp
GameServer\Status\StatusManager.h
GameServer\Status\StunStatus.cpp
GameServer\Status\StunStatus.h
GameServer\Status\StyleDown.cpp
GameServer\Status\StyleDown.h
GameServer\Status\StyleStun.cpp
GameServer\Status\StyleStun.h
GameServer\Status\StyleThrust.cpp
GameServer\Status\StyleThrust.h
GameServer\Status\ThrustStatus.cpp
GameServer\Status\ThrustStatus.h
GameServer\Status\vssver2.scc
GameServer\Status\WindShieldStatus.cpp
GameServer\Status\WindShieldStatus.h
GameServer\Status\WoundStatus.cpp
GameServer\Status\WoundStatus.h
GameServer\stdafx.cpp
GameServer\stdafx.h
GameServer\StreetstallSlotContainer.cpp
GameServer\StreetstallSlotContainer.h
GameServer\StyleSkill.cpp
GameServer\StyleSkill.h
GameServer\Summoned.cpp
GameServer\Summoned.h
GameServer\SummonedNPCs.cpp
GameServer\SummonedNPCs.h
GameServer\SummonManager.cpp
GameServer\SummonManager.h
GameServer\TempServerSession.cpp
GameServer\TempServerSession.h
GameServer\TempStoreSlotContainer.cpp
GameServer\TempStoreSlotContainer.h
GameServer\TradeManager.cpp
GameServer\TradeManager.h
GameServer\TradeSlot.cpp
GameServer\TradeSlot.h
GameServer\TradeSlotContainer.cpp
GameServer\TradeSlotContainer.h
GameServer\Trigger.cpp
GameServer\Trigger.h
GameServer\TriggerAreaHash.cpp
GameServer\TriggerAreaHash.h
GameServer\TriggerCommon.h
GameServer\TriggerGroupInfo.cpp
GameServer\TriggerGroupInfo.h
GameServer\TriggerGroupInfoList.cpp
GameServer\TriggerGroupInfoList.h
GameServer\TriggerInfo.cpp
GameServer\TriggerInfo.h
GameServer\TriggerManager.cpp
GameServer\TriggerManager.h
GameServer\TriggerMsg.h
GameServer\UserSlotContainer.cpp
GameServer\UserSlotContainer.h
GameServer\VarMsg.cpp
GameServer\VarMsg.h
GameServer\VendorManager.cpp
GameServer\VendorManager.h
GameServer\VendorSlot.cpp
GameServer\VendorSlot.h
GameServer\VendorSlotContainer.cpp
GameServer\VendorSlotContainer.h
GameServer\Village.cpp
GameServer\Village.h
GameServer\VillageManager.cpp
GameServer\VillageManager.h
GameServer\vssver2.scc
GameServer\VTune\GameServer.vpj
GameServer\WarehouseSlotContainer.cpp
GameServer\WarehouseSlotContainer.h
GameServer\ZoneManager.cpp
GameServer\ZoneManager.h
MasterServer\VTune
WorldServer\VTune
GameServer\Npcai
GameServer\Status
GameServer\VTune
MasterServer
WorldServer
GameServer