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g3d-src-6_06

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  • Update : 2008-10-13
  • Size : 8.38mb
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  • Author :李川
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Introduction - If you have any usage issues, please Google them yourself
it is sourceforge open source projectG3D- 3D engine. the 3d graphics library will do good to game developer,researcher,student,it is very precious for 3d game developer.
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Packet : 148575g3d-src-6_06.zip filelist
bin/
bin/icompile
contrib/
contrib/ArticulatedModel/
contrib/ArticulatedModel/ArticulatedModel.cpp
contrib/ArticulatedModel/ArticulatedModel.h
contrib/ArticulatedModel/ArticulatedModel_pose.cpp
contrib/ArticulatedModel/demo/
contrib/ArticulatedModel/demo/App.h
contrib/ArticulatedModel/demo/demo.cpp
contrib/ArticulatedModel/demo/Demo.dsp
contrib/ArticulatedModel/demo/Demo.dsw
contrib/ArticulatedModel/demo/dodeca.ifs
contrib/ArticulatedModel/demo/earth/
contrib/ArticulatedModel/demo/earth/bump.png
contrib/ArticulatedModel/demo/earth/cloud-diffuse.jpg
contrib/ArticulatedModel/demo/earth/cloud-transmit.jpg
contrib/ArticulatedModel/demo/earth/diffuse.jpg
contrib/ArticulatedModel/demo/earth/emit.png
contrib/ArticulatedModel/demo/earth/specular.png
contrib/ArticulatedModel/demo/g3d-license.txt
contrib/ArticulatedModel/demo/ghost/
contrib/ArticulatedModel/demo/ghost/copyright.txt
contrib/ArticulatedModel/demo/ghost/diffuse.jpg
contrib/ArticulatedModel/demo/ghost/emit.jpg
contrib/ArticulatedModel/demo/ghost/SpaceFighter01.3ds
contrib/ArticulatedModel/demo/ghost/specular.jpg
contrib/ArticulatedModel/demo/imperial.3ds
contrib/ArticulatedModel/demo/jackolantern.ifs
contrib/ArticulatedModel/demo/legocar.3ds
contrib/ArticulatedModel/demo/legoshld.png
contrib/ArticulatedModel/demo/loadScene.cpp
contrib/ArticulatedModel/demo/log.txt
contrib/ArticulatedModel/demo/sphere.ifs
contrib/ArticulatedModel/demo/stained-glass-bump.png
contrib/ArticulatedModel/demo/stained-glass-mask.png
contrib/ArticulatedModel/demo/stained-glass-reflect.png
contrib/ArticulatedModel/demo/stained-glass-transmit.png
contrib/ArticulatedModel/demo/stone-bump.png
contrib/ArticulatedModel/demo/stone.jpg
contrib/ArticulatedModel/demo/teapot.ifs
contrib/ArticulatedModel/demo/tetra.ifs
contrib/ArticulatedModel/Load3DS.h
contrib/ArticulatedModel/NonShadowedPass.glsl.frg
contrib/ArticulatedModel/NonShadowedPass.glsl.vrt
contrib/ArticulatedModel/ShadowMappedLightPass.glsl.frg
contrib/ArticulatedModel/ShadowMappedLightPass.glsl.vrt
contrib/ArticulatedModel/SuperShader.cpp
contrib/ArticulatedModel/SuperShader.h
contrib/ArticulatedModel/ToneMap.cpp
contrib/ArticulatedModel/ToneMap.h
contrib/AudioDevice/
contrib/AudioDevice/fmod/
contrib/AudioDevice/fmod/AudioDevice.cpp
contrib/AudioDevice/fmod/AudioDevice.h
contrib/AudioDevice/SDL_Mixer/
contrib/AudioDevice/SDL_Mixer/AudioDevice.cpp
contrib/AudioDevice/SDL_Mixer/AudioDevice.h
contrib/CoreyGWindow/
contrib/CoreyGWindow/QGWindow.cpp
contrib/CoreyGWindow/QGWindow.h
contrib/CoreyGWindow/RenderWindow.cpp
contrib/CoreyGWindow/RenderWindow.h
contrib/CurveEditor/
contrib/CurveEditor/App.cpp
contrib/CurveEditor/App.h
contrib/CurveEditor/CurveEditor.dsp
contrib/CurveEditor/CurveEditor.dsw
contrib/CurveEditor/Editor.cpp
contrib/CurveEditor/Editor.h
contrib/CurveEditor/main.cpp
contrib/DrawLogo/
contrib/DrawLogo/3.ifs
contrib/DrawLogo/3.txt
contrib/DrawLogo/D.ifs
contrib/DrawLogo/D.txt
contrib/DrawLogo/DrawLogo.dsp
contrib/DrawLogo/DrawLogo.dsw
contrib/DrawLogo/G.ifs
contrib/DrawLogo/G.txt
contrib/DrawLogo/halfgear.ifs
contrib/DrawLogo/main.cpp
contrib/DrawLogo/toon.frg
contrib/DrawLogo/toon.vrt
contrib/EulerFrame/
contrib/EulerFrame/EulerFrame.h
contrib/GlutWindow/
contrib/GlutWindow/glut32.dll
contrib/GlutWindow/glut32.lib
contrib/GlutWindow/GlutWindow.cpp
contrib/GlutWindow/GlutWindow.h
contrib/IFSBuilder/
contrib/IFSBuilder/IFSBuilder.dsp
contrib/IFSBuilder/IFSBuilder.dsw
contrib/IFSBuilder/IFSModel.cpp
contrib/IFSBuilder/IFSModel.h
contrib/IFSBuilder/Load3DS.h
contrib/IFSBuilder/log.txt
contrib/IFSBuilder/main.cpp
contrib/IFSBuilder/MD2.h
contrib/IFSBuilder/wildcard.cpp
contrib/Image/
contrib/Image/Image.h
contrib/Java/
contrib/Java/com/
contrib/Java/com/graphics3d/
contrib/Java/com/graphics3d/g3d/
contrib/Java/com/graphics3d/g3d/BinaryInput.class
contrib/Java/com/graphics3d/g3d/BinaryInput.java
contrib/Java/com/graphics3d/g3d/BinaryOutput.java
contrib/Java/com/graphics3d/g3d/Constants.class
contrib/Java/com/graphics3d/g3d/Constants.java
contrib/Java/Test.class
contrib/Java/Test.java
contrib/Matrix/
contrib/Matrix/Matrix.cpp
contrib/Matrix/Matrix.h
contrib/ObjModel/
contrib/ObjModel/ObjModel.cpp
contrib/ObjModel/ObjModel.h
contrib/ObjModel/ObjModel_load.cpp
contrib/ObjModel/README.TXT
contrib/pingtest/
contrib/pingtest/log.txt
contrib/pingtest/main.cpp
contrib/pingtest/pingtest.dsp
contrib/pingtest/pingtest.dsw
contrib/Q3Map/
contrib/Q3Map/BSP.dsp
contrib/Q3Map/BSP.dsw
contrib/Q3Map/BSPMAP.cpp
contrib/Q3Map/BSPMAP.h
contrib/Q3Map/BSPMAPLoad.cpp
contrib/Q3Map/main.cpp
contrib/README.TXT
contrib/shaders/
contrib/shaders/monitor/
contrib/shaders/monitor/lines.tga
contrib/shaders/monitor/monitor.frag.glsl
contrib/shaders/monitor/palette.tga
contrib/VideoSerializer/
contrib/VideoSerializer/VideoSerializer.cpp
contrib/VideoSerializer/VideoSerializer.h
contrib/Webcam/
contrib/Webcam/main.cpp
contrib/Webcam/StdAfx.cpp
contrib/Webcam/StdAfx.h
contrib/Webcam/VideoCapture.cpp
contrib/Webcam/VideoCapture.h
contrib/wxGWindow/
contrib/wxGWindow/demo.cpp
contrib/wxGWindow/install-wx.txt
contrib/wxGWindow/resource.rc
contrib/wxGWindow/w/
contrib/wxGWindow/wxGWindow.cpp
contrib/wxGWindow/wxGWindow.h
contrib/wxGWindow/w/g3d-license.txt
contrib/wxGWindow/w/log.txt
contrib/wxGWindow/w/w.dsp
contrib/wxGWindow/w/w.dsw
data/
data/font/
data/font/console-small.fnt
data/font/dominant.fnt
data/ifs/
data/ifs/ah64-body.ifs
data/ifs/ah64-rotor.ifs
data/ifs/ah64.txt
data/ifs/cow.ifs
data/ifs/knot.ifs
data/ifs/p51-mustang.ifs
data/ifs/teapot.ifs
data/image/
data/image/checkerboard.jpg
data/quake2/
data/quake2/players/
data/quake2/players/pknight/
data/quake2/players/pknight/knight.pcx
data/quake2/players/pknight/knight_i.pcx
data/quake2/players/pknight/readme.txt
data/quake2/players/pknight/tris.md2
data/quake2/players/pknight/weapon.md2
data/quake2/players/pknight/weapon.pcx
data/README.TXT
data/sky/
data/sky/lensflare.jpg
data/sky/moon-alpha.jpg
data/sky/moon.jpg
data/sky/plainsky/
data/sky/plainsky/null_plainsky512_bk.jpg
data/sky/plainsky/null_plainsky512_dn.jpg
data/sky/plainsky/null_plainsky512_ft.jpg
data/sky/plainsky/null_plainsky512_lf.jpg
data/sky/plainsky/null_plainsky512_rt.jpg
data/sky/plainsky/null_plainsky512_up.jpg
data/sky/real.str
data/sky/sun-rays.jpg
data/sky/sun.jpg
Debug.dsp
Debug.vcproj
demos/
demos/ASM_Shader_Demo/
demos/ASM_Shader_Demo/ASM_Shader_Demo.dev
demos/ASM_Shader_Demo/ASM_Shader_Demo.dsp
demos/ASM_Shader_Demo/ASM_Shader_Demo.dsw
demos/ASM_Shader_Demo/ice.txt
demos/ASM_Shader_Demo/log.txt
demos/ASM_Shader_Demo/main.cpp
demos/ASM_Shader_Demo/twist.vp
demos/Cg_Shader_Demo/
demos/Cg_Shader_Demo/bump.jpg
demos/Cg_Shader_Demo/CG_Shader_Demo.dev
demos/Cg_Shader_Demo/Cg_Shader_Demo.dsp
demos/Cg_Shader_Demo/Cg_Shader_Demo.dsw
demos/Cg_Shader_Demo/g3d-license.txt
demos/Cg_Shader_Demo/ice.txt
demos/Cg_Shader_Demo/log.txt
demos/Cg_Shader_Demo/main.cpp
demos/Cg_Shader_Demo/Mesh.h
demos/Cg_Shader_Demo/parallaxPP.cg
demos/Cg_Shader_Demo/parallaxPP.pp
demos/Cg_Shader_Demo/parallaxVP.cg
demos/Cg_Shader_Demo/parallaxVP.vp
demos/Cg_Shader_Demo/texture.jpg
demos/Collision_Demo/
demos/Collision_Demo/buildScene.cpp
demos/Collision_Demo/Collision_Demo.dev
demos/Collision_Demo/Collision_Demo.dsp
demos/Collision_Demo/Collision_Demo.dsw
demos/Collision_Demo/Collision_Demo.xcode/
demos/Collision_Demo/Collision_Demo.xcode/project.pbxproj
demos/Collision_Demo/Demo.h
demos/Collision_Demo/g3d-license.txt
demos/Collision_Demo/ice.txt
demos/Collision_Demo/log.txt
demos/Collision_Demo/main.cpp
demos/Collision_Demo/Model.cpp
demos/Collision_Demo/Model.h
demos/Collision_Demo/Object.cpp
demos/Collision_Demo/Object.h
demos/Collision_Demo/Scene.cpp
demos/Collision_Demo/Scene.h
demos/g3d-license.txt
demos/GLSL_Demo/
demos/GLSL_Demo/bump.frag
demos/GLSL_Demo/bump.vert
demos/GLSL_Demo/collage-bump.jpg
demos/GLSL_Demo/collage.jpg
demos/GLSL_Demo/g3d-license.txt
demos/GLSL_Demo/GLSLModel_Demo.dev
demos/GLSL_Demo/GLSL_Demo.dsp
demos/GLSL_Demo/GLSL_Demo.dsw
demos/GLSL_Demo/header.h
demos/GLSL_Demo/ice.txt
demos/GLSL_Demo/log.txt
demos/GLSL_Demo/main.cpp
demos/GLSL_Demo/Mesh.cpp
demos/GLSL_Demo/rockwall-bump.tga
demos/GLSL_Demo/rockwall.tga
demos/GLSL_Demo/Viewer.cpp
demos/log.txt
demos/main-no-GApp.cpp
demos/main.cpp
demos/Makefile
demos/MD2Model_Demo/
demos/MD2Model_Demo/g3d-license.txt
demos/MD2Model_Demo/ice.txt
demos/MD2Model_Demo/log.txt
demos/MD2Model_Demo/main.cpp
demos/MD2Model_Demo/md2.dsp
demos/MD2Model_Demo/md2.dsw
demos/MD2Model_Demo/MD2Model_Demo.dev
demos/MD2Model_Demo/MD2Model_Demo.xcode/
demos/MD2Model_Demo/MD2Model_Demo.xcode/project.pbxproj
demos/Network_Demo/
demos/Network_Demo/App.h
demos/Network_Demo/Browse.cpp
demos/Network_Demo/Browse.h
demos/Network_Demo/Client.cpp
demos/Network_Demo/Client.h
demos/Network_Demo/Entity.cpp
demos/Network_Demo/Entity.h
demos/Network_Demo/g3d-license.txt
demos/Network_Demo/Game.h
demos/Network_Demo/ice.txt
demos/Network_Demo/log.txt
demos/Network_Demo/main.cpp
demos/Network_Demo/messages.cpp
demos/Network_Demo/messages.h
demos/Network_Demo/Model.cpp
demos/Network_Demo/Model.h
demos/Network_Demo/Network_Demo.dev
demos/Network_Demo/Network_Demo.dsp
demos/Network_Demo/Network_Demo.dsw
demos/Network_Demo/Server.cpp
demos/Network_Demo/Server.h
demos/Network_Demo/ServerAd.cpp
demos/Network_Demo/ServerAd.h
demos/SDL.dll
demos/VAR_Demo/
demos/VAR_Demo/g3d-license.txt
demos/VAR_Demo/ice.txt
demos/VAR_Demo/log.txt
demos/VAR_Demo/main.cpp
demos/VAR_Demo/VAR_Demo.dev
demos/VAR_Demo/VAR_Demo.dsp
demos/VAR_Demo/VAR_Demo.dsw
demos/VAR_Demo/VAR_Demo.xcode/
demos/VAR_Demo/VAR_Demo.xcode/project.pbxproj
demos/Win32_Demo/
demos/Win32_Demo/Cirrus.jpg
demos/Win32_Demo/main.cpp
demos/Win32_Demo/Win32_Demo.dev
demos/Win32_Demo/Win32_Demo.dsp
demos/Win32_Demo/Win32_Demo.dsw
demos/Win32_Demo/Window.cpp
demos/Win32_Demo/Window.h
demos/zlib1.dll
doc.dsp
doc.vcproj
docsource/
docsource/changelog.h
docsource/contributors.h
docsource/error.h
docsource/faq.h
docsource/frequent.h
docsource/guide-app.h
docsource/guide-brown.h
docsource/guide-collision.h
docsource/guide-compiling.h
docsource/guide-concepts.h
docsource/guide-debug.h
docsource/guide-effects.h
docsource/guide-files.h
docsource/guide-install.h
docsource/guide-intro.h
docsource/guide-macosx.h
docsource/guide-meshes.h
docsource/guide-physics.h
docsource/guide-shaders.h
docsource/guide-tutorial.h
docsource/guide-ui.h
docsource/guide-var.h
docsource/guide-welcome.h
docsource/license.h
docsource/topic-index.h
doc___Win32_Debug/
doc___Win32_Debug/BuildLog.htm
Doxyfile
g3d-license.txt
G3Dcpp/
G3Dcpp/AABox.cpp
G3Dcpp/BinaryInput.cpp
G3Dcpp/BinaryOutput.cpp
G3Dcpp/Box.cpp
G3Dcpp/Capsule.cpp
G3Dcpp/CollisionDetection.cpp
G3Dcpp/Color3.cpp
G3Dcpp/Color3uint8.cpp
G3Dcpp/Color4.cpp
G3Dcpp/Color4uint8.cpp
G3Dcpp/Cone.cpp
G3Dcpp/ConvexPolyhedron.cpp
G3Dcpp/CoordinateFrame.cpp
G3Dcpp/debugAssert.cpp
G3Dcpp/Discovery.cpp
G3Dcpp/fileutils.cpp
G3Dcpp/format.cpp
G3Dcpp/g3derror.cpp
G3Dcpp/g3dmath.cpp
G3Dcpp/GCamera.cpp
G3Dcpp/GImage.cpp
G3Dcpp/GLight.cpp
G3Dcpp/license.cpp
G3Dcpp/Line.cpp
G3Dcpp/LineSegment.cpp
G3Dcpp/Log.cpp
G3Dcpp/Matrix3.cpp
G3Dcpp/Matrix4.cpp
G3Dcpp/MeshAlg.cpp
G3Dcpp/MeshAlgAdjacency.cpp
G3Dcpp/MeshAlgWeld.cpp
G3Dcpp/MeshBuilder.cpp
G3Dcpp/NetAddress.cpp
G3Dcpp/NetworkDevice.cpp
G3Dcpp/PhysicsFrame.cpp
G3Dcpp/Plane.cpp
G3Dcpp/prompt.cpp
G3Dcpp/Quat.cpp
G3Dcpp/Ray.cpp
G3Dcpp/Sphere.cpp
G3Dcpp/stringutils.cpp
G3Dcpp/System.cpp
G3Dcpp/TextInput.cpp
G3Dcpp/TextOutput.cpp
G3Dcpp/Triangle.cpp
G3Dcpp/Vector2.cpp
G3Dcpp/Vector2int16.cpp
G3Dcpp/Vector3.cpp
G3Dcpp/Vector3int16.cpp
G3Dcpp/Vector4.cpp
GLG3D.dev
GLG3D.dsp
GLG3D.vcproj
GLG3Dcpp/
GLG3Dcpp/DDSTexture.cpp
GLG3Dcpp/directinput8.h
GLG3Dcpp/Draw.cpp
GLG3Dcpp/edgeFeatures.cpp
GLG3Dcpp/G3DGameUnits.cpp
GLG3Dcpp/GApp.cpp
GLG3Dcpp/getOpenGLState.cpp
GLG3Dcpp/GFont.cpp
GLG3Dcpp/glcalls.cpp
GLG3Dcpp/GLCaps.cpp
GLG3Dcpp/glenumtostring.cpp
GLG3Dcpp/GPUProgram.cpp
GLG3Dcpp/GWindow.cpp
GLG3Dcpp/IFSModel.cpp
GLG3Dcpp/LightingParameters.cpp
GLG3Dcpp/ManualCameraController.cpp
GLG3Dcpp/MD2Model.cpp
GLG3Dcpp/MD2Model_load.cpp
GLG3Dcpp/Milestone.cpp
GLG3Dcpp/PixelProgram.cpp
GLG3Dcpp/PosedModel.cpp
GLG3Dcpp/RenderDevice.cpp
GLG3Dcpp/SDLWindow.cpp
GLG3Dcpp/Shader.cpp
GLG3Dcpp/shadowVolume.cpp
GLG3Dcpp/Sky.cpp
GLG3Dcpp/tesselate.cpp
GLG3Dcpp/Texture.cpp
GLG3Dcpp/TextureFormat.cpp
GLG3Dcpp/TextureManager.cpp
GLG3Dcpp/UserInput.cpp
GLG3Dcpp/VAR.cpp
GLG3Dcpp/VARArea.cpp
GLG3Dcpp/VertexProgram.cpp
GLG3Dcpp/Win32Window.cpp
Graphics3D.dev
graphics3D.dsp
graphics3D.dsw
graphics3D.sln
graphics3D.suo
graphics3D.vcproj
html/
html/3dengine.jpg
html/assert.jpg
html/backarrow.gif
html/build-instructions.html
html/bumpmap-screen.jpg
html/coords.png
html/curveeditor.jpg
html/error.html
html/explode.jpg
html/font.png
html/footer.html
html/forwardarrow.gif
html/G3D-small-shadow.jpg
html/G3D-small.jpg
html/g3d.ico
html/G3D.jpg
html/gettingstarted.html
html/header.html
html/IJG-README.TXT
html/libpng-LICENSE.txt
html/linux.gif
html/map.png
html/md2000.jpg
html/md2001.jpg
html/md2002.jpg
html/md2003.jpg
html/msvsnet2003-screenshot.png
html/osx.gif
html/ParallaxBump_Demo_screen.jpg
html/photonmap.jpg
html/platforms.png
html/splash.jpg
html/stylesheet.css
html/tutorial-sky.jpg
html/win32.gif
IJG/
IJG/cderror.h
IJG/cdjpeg.h
IJG/jcapimin.c
IJG/jcapistd.c
IJG/jccoefct.c
IJG/jccolor.c
IJG/jcdctmgr.c
IJG/jchuff.c
IJG/jchuff.h
IJG/jcinit.c
IJG/jcmainct.c
IJG/jcmarker.c
IJG/jcmaster.c
IJG/jcomapi.c
IJG/jconfig.h
IJG/jcparam.c
IJG/jcphuff.c
IJG/jcprepct.c
IJG/jcsample.c
IJG/jctrans.c
IJG/jdapimin.c
IJG/jdapistd.c
IJG/jdatadst.c
IJG/jdatasrc.c
IJG/jdcoefct.c
IJG/jdcolor.c
IJG/jdct.h
IJG/jddctmgr.c
IJG/jdhuff.c
IJG/jdhuff.h
IJG/jdinput.c
IJG/jdmainct.c
IJG/jdmarker.c
IJG/jdmaster.c
IJG/jdmerge.c
IJG/jdphuff.c
IJG/jdpostct.c
IJG/jdsample.c
IJG/jdtrans.c
IJG/jerror.c
IJG/jerror.h
IJG/jfdctflt.c
IJG/jfdctfst.c
IJG/jfdctint.c
IJG/jidctflt.c
IJG/jidctfst.c
IJG/jidctint.c
IJG/jidctred.c
IJG/jinclude.h
IJG/jmemansi.c
IJG/jmemmgr.c
IJG/jmemsys.h
IJG/jmorecfg.h
IJG/jpegint.h
IJG/jpeglib.h
IJG/jquant1.c
IJG/jquant2.c
IJG/jutils.c
IJG/jversion.h
IJG/transupp.h
include/
include/G3D/
include/G3DAll.h
include/G3D/AABox.h
include/G3D/AABSPTree.h
include/G3D/Array.h
include/G3D/BinaryInput.h
include/G3D/BinaryOutput.h
include/G3D/Box.h
include/G3D/Capsule.h
include/G3D/CollisionDetection.h
include/G3D/Color3.h
include/G3D/Color3.inl
include/G3D/Color3uint8.h
include/G3D/Color4.h
include/G3D/Color4.inl
include/G3D/Color4uint8.h
include/G3D/Cone.h
include/G3D/ConvexPolyhedron.h
include/G3D/CoordinateFrame.h
include/G3D/debug.h
include/G3D/debugAssert.h
include/G3D/debugPrintf.h
include/G3D/Discovery.h
include/G3D/fileutils.h
include/G3D/format.h
include/G3D/g3derror.h
include/G3D/G3DGameUnits.h
include/G3D/g3dmath.h
include/G3D/g3dmath.inl
include/G3D/GCamera.h
include/G3D/GImage.h
include/G3D/GLight.h
include/G3D/Line.h
include/G3D/LineSegment.h
include/G3D/Log.h
include/G3D/Matrix3.h
include/G3D/Matrix4.h
include/G3D/MeshAlg.h
include/G3D/MeshBuilder.h
include/G3D/NetAddress.h
include/G3D/NetworkDevice.h
include/G3D/PhysicsFrame.h
include/G3D/Plane.h
include/G3D/platform.h
include/G3D/prompt.h
include/G3D/Quat.h
include/G3D/Quat.inl
include/G3D/Queue.h
include/G3D/Ray.h
include/G3D/Rect2D.h
include/G3D/ReferenceCount.h
include/G3D/Set.h
include/G3D/Sphere.h
include/G3D/spline.h
include/G3D/stringutils.h
include/G3D/System.h
include/G3D/Table.h
include/G3D/TextInput.h
include/G3D/TextOutput.h
include/G3D/Triangle.h
include/G3D/Vector2.h
include/G3D/Vector2.inl
include/G3D/Vector2int16.h
include/G3D/Vector3.h
include/G3D/Vector3.inl
include/G3D/Vector3int16.h
include/G3D/Vector4.h
include/G3D/Vector4.inl
include/G3D/vectorMath.h
include/GL/
include/GLG3D/
include/GLG3D.h
include/GLG3D/Draw.h
include/GLG3D/edgeFeatures.h
include/GLG3D/GApp.h
include/GLG3D/getOpenGLState.h
include/GLG3D/GFont.h
include/GLG3D/glcalls.h
include/GLG3D/GLCaps.h
include/GLG3D/glFormat.h
include/GLG3D/glheaders.h
include/GLG3D/GPUProgram.h
include/GLG3D/GWindow.h
include/GLG3D/GWindowSettings.h
include/GLG3D/IFSModel.h
include/GLG3D/LightingParameters.h
include/GLG3D/ManualCameraController.h
include/GLG3D/MD2Model.h
include/GLG3D/Milestone.h
include/GLG3D/PixelProgram.h
include/GLG3D/PosedModel.h
include/GLG3D/RenderDevice.h
include/GLG3D/SDLWindow.h
include/GLG3D/Shader.h
include/GLG3D/shadowVolume.h
include/GLG3D/Sky.h
include/GLG3D/tesselate.h
include/GLG3D/Texture.h
include/GLG3D/TextureFormat.h
include/GLG3D/TextureManager.h
include/GLG3D/UserInput.h
include/GLG3D/VAR.h
include/GLG3D/VARArea.h
include/GLG3D/VertexProgram.h
include/GLG3D/Win32Window.h
include/glh/
include/glh/glh_glut.h
include/glh/glh_glut2.h
include/glh/glh_glut_callfunc.h
include/glh/glh_glut_replay.h
include/glh/glh_glut_text.h
include/glh/glh_interactors.h
include/glh/glh_linear.h
include/glh/glh_mipmaps.h
include/glh/glh_nveb.h
include/glh/glh_obs.h
include/glh/glh_text.h
include/glh/glut.h
include/glh/NVEBGlutAPI.c
include/glh/NVEBGlutAPI.h
include/GL/gl.h
include/GL/glext.h
include/GL/glut.h
include/GL/glx.h
include/GL/glxext.h
include/GL/glxtokens.h
include/GL/NVEBGlutAPI.h
include/GL/wglext.h
include/graphics3D.h
include/zlib/
include/zlib/zconf.h
include/zlib/zlib.h
log.txt
Makefile.am
png/
png/png.c
png/png.h
png/pngconf.h
png/pngerror.c
png/pnggccrd.c
png/pngget.c
png/pngmem.c
png/pngpread.c
png/pngread.c
png/pngrio.c
png/pngrtran.c
png/pngrutil.c
png/pngset.c
png/pngtrans.c
png/pngvcrd.c
png/pngwio.c
png/pngwrite.c
png/pngwtran.c
png/pngwutil.c
test/
test-bsp.dat
Test.dev
Test.dsp
Test.vcproj
test/ice.txt
test/main.cpp
test/Makefile
tools/
tools/BumpMapViewer/
tools/BumpMapViewer/bump.frag
tools/BumpMapViewer/bump.vert
tools/BumpMapViewer/BumpEffect.cpp
tools/BumpMapViewer/BumpMapViewer.dsp
tools/BumpMapViewer/BumpMapViewer.dsw
tools/BumpMapViewer/collage-bump.jpg
tools/BumpMapViewer/collage.jpg
tools/BumpMapViewer/cross-bump.jpg
tools/BumpMapViewer/cross.jpg
tools/BumpMapViewer/g3d-license.txt
tools/BumpMapViewer/header.h
tools/BumpMapViewer/log.txt
tools/BumpMapViewer/main.cpp
tools/BumpMapViewer/Mesh.cpp
tools/BumpMapViewer/Viewer.cpp
tools/glslc/
tools/glslc/glslc.dsp
tools/glslc/glslc.dsw
tools/glslc/main.cpp
win32-lib/
win32-lib/zdll.exp
win32-lib/zdll.lib
win32-lib/zlib1.dll
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