Introduction - If you have any usage issues, please Google them yourself
The use of high-level shader language HLSL shadow objects prepared special effects, consumption of fast memory in small easy to use in the game
Packet : 21840285shadowmap.rar filelist
ShadowMap\Camera.cpp
ShadowMap\Camera.h
ShadowMap\D3DBase.cpp
ShadowMap\D3DBase.h
ShadowMap\D3DShader.cpp
ShadowMap\D3DShader.h
ShadowMap\FXShader.cpp
ShadowMap\FXShader.h
ShadowMap\main.cpp
ShadowMap\Mesh.cpp
ShadowMap\Mesh.h
ShadowMap\ModelData.h
ShadowMap\ShadowMap.vcproj
ShadowMap\Debug
ShadowMap