Introduction - If you have any usage issues, please Google them yourself
Prepared to use Direct3D to imitate the effect of water, the use of mathematical functions SIN, which contains description of the procedures document, perhaps for those familiar with the D3D people is no big deal, but for beginners, can learn from you.
Packet : 105230310waterwave.rar filelist
doc\description.doc
doc\waterWave\resource.h
doc\waterWave\WaterWave.cpp
doc\waterWave\WaterWave.h
doc\waterWave\AppFrame_2003.suo
doc\waterWave\AppFrame.cpp
doc\waterWave\Release
doc\waterWave
doc