Introduction - If you have any usage issues, please Google them yourself
To SetPixel () the basis for the transformation from the graphics to the graphic element of the filling, about the approximate three-dimensional graphics generation and display process. Procedures involved in tailoring and blanking graphics, using a simplified. Remain to be improved. Used for learning.
Packet : 198548043d.rar filelist
kechengsheji.dsp
kechengsheji.dsw
main.cpp
BaseClass.h
Camera.h
classes.h
Device.h
FillTriangle.h