Introduction - If you have any usage issues, please Google them yourself
Packet : 61549851gameserver.rar filelist
GameServer\Ability.cpp
GameServer\Ability.h
GameServer\AbilityFactory.cpp
GameServer\AbilityFactory.h
GameServer\ActionInfo.h
GameServer\ActionTriggers.cpp
GameServer\ActionTriggers.h
GameServer\AgentServerSession.cpp
GameServer\AgentServerSession.h
GameServer\AreaDown.cpp
GameServer\AreaThrust.cpp
GameServer\BaseEffect.cpp
GameServer\BaseEffect.h
GameServer\BattleServer.cpp
GameServer\BattleServer.h
GameServer\BattleServerSession.h
GameServer\BattleSeverSession.cpp
GameServer\Character.cpp
GameServer\Character.h
GameServer\CharacterFormula.cpp
GameServer\CharacterFormula.h
GameServer\CharInfoList.cpp
GameServer\CharInfoList.h
GameServer\ConditionInfo.h
GameServer\ConditionTriggers.cpp
GameServer\ConditionTriggers.h
GameServer\DelayedSkill.cpp
GameServer\DelayedSkill.h
GameServer\DropManager.cpp
GameServer\DropManager.h
GameServer\EffectFactory.cpp
GameServer\EffectFactory.h
GameServer\EffectManager.cpp
GameServer\EffectManager.h
GameServer\EquipmentSlotContainer.cpp
GameServer\EquipmentSlotContainer.h
GameServer\EventInventorySlotContainer.cpp
GameServer\EventInventorySlotContainer.h
GameServer\EventItemSlot.cpp
GameServer\EventItemSlot.h
GameServer\Execute_Aggro.cpp
GameServer\Execute_BonusDamage.cpp
GameServer\Execute_BuffRangeDamage.cpp
GameServer\Execute_Damage.cpp
GameServer\Execute_ExhaustAttr.cpp
GameServer\Execute_FightingEnergy.cpp
GameServer\Execute_KnockBack.cpp
GameServer\Execute_PeriodicDamage.cpp
GameServer\Execute_Resurrection.cpp
GameServer\Execute_Status.cpp
GameServer\Execute_Summon.cpp
GameServer\Execute_Teleport.cpp
GameServer\Field.cpp
GameServer\Field.h
GameServer\FieldInfo.cpp
GameServer\FieldInfo.h
GameServer\FieldServer.cpp
GameServer\FieldServer.h
GameServer\FieldServerSession.cpp
GameServer\FieldServerSession.h
GameServer\GameDBProxySession.cpp
GameServer\GameDBProxySession.h
GameServer\GameGuild.cpp
GameServer\GameGuild.h
GameServer\GameGuildCommon.h
GameServer\GameGuildManager.cpp
GameServer\GameGuildManager.h
GameServer\GameGuildMember.cpp
GameServer\GameGuildMember.h
GameServer\GameHuntingRoom.cpp
GameServer\GameHuntingRoom.h
GameServer\GameLobbyRoom.cpp
GameServer\GameLobbyRoom.h
GameServer\GameLog.cpp
GameServer\GameLog.h
GameServer\GameMissionRoom.cpp
GameServer\GameMissionRoom.h
GameServer\GamePVPRoom.cpp
GameServer\GamePVPRoom.h
GameServer\GameRoom.cpp
GameServer\GameRoom.h
GameServer\GameServer.cpp
GameServer\GameServer.h
GameServer\GameServer.vcproj
GameServer\GameServer.vcproj.vspscc
GameServer\GameVillage.cpp
GameServer\GameVillage.h
GameServer\GameZone.cpp
GameServer\GameZone.h
GameServer\GameZoneCommon.h
GameServer\GameZoneManager.cpp
GameServer\GameZoneManager.h
GameServer\GMCmdManager.cpp
GameServer\GMCmdManager.h
GameServer\GMCmdString.cpp
GameServer\GMCmdString.h
GameServer\GM_Define.h
GameServer\GuildServerSession.cpp
GameServer\GuildServerSession.h
GameServer\Handler_AG_CHARINFO.cpp
GameServer\Handler_AG_CHARINFO.h
GameServer\Handler_AG_CONNECTION.cpp
GameServer\Handler_AG_CONNECTION.h
GameServer\Handler_AG_GM.cpp
GameServer\Handler_AG_GM.h
GameServer\Handler_AG_PARTY.cpp
GameServer\Handler_AG_PARTY.h
GameServer\Handler_AG_ZONE.cpp
GameServer\Handler_AG_ZONE.h
GameServer\Handler_CG_BATTLE.cpp
GameServer\Handler_CG_BATTLE.h
GameServer\Handler_CG_CHARINFO.cpp
GameServer\Handler_CG_CHARINFO.h
GameServer\Handler_CG_CONNECTION.cpp
GameServer\Handler_CG_CONNECTION.h
GameServer\Handler_CG_CONVERSATION.cpp
GameServer\Handler_CG_CONVERSATION.h
GameServer\Handler_CG_EVENT.cpp
GameServer\Handler_CG_EVENT.h
GameServer\Handler_CG_GM.cpp
GameServer\Handler_CG_GM.h
GameServer\Handler_CG_GUILD.cpp
GameServer\Handler_CG_GUILD.h
GameServer\Handler_CG_ITEM.cpp
GameServer\Handler_CG_ITEM.h
GameServer\Handler_CG_MAP.cpp
GameServer\Handler_CG_MAP.h
GameServer\Handler_CG_PARTY.cpp
GameServer\Handler_CG_PARTY.h
GameServer\Handler_CG_PVP.cpp
GameServer\Handler_CG_PVP.h
GameServer\Handler_CG_ROOM.cpp
GameServer\Handler_CG_ROOM.h
GameServer\Handler_CG_Skill.cpp
GameServer\Handler_CG_Skill.h
GameServer\Handler_CG_STATUS.cpp
GameServer\Handler_CG_STATUS.h
GameServer\Handler_CG_STYLE.cpp
GameServer\Handler_CG_STYLE.h
GameServer\Handler_CG_SUMMON.cpp
GameServer\Handler_CG_SUMMON.h
GameServer\Handler_CG_SYNC.cpp
GameServer\Handler_CG_SYNC.h
GameServer\Handler_CG_TRADE.cpp
GameServer\Handler_CG_TRADE.h
GameServer\Handler_CG_TRIGGER.cpp
GameServer\Handler_CG_TRIGGER.h
GameServer\Handler_CG_VENDOR.cpp
GameServer\Handler_CG_VENDOR.h
GameServer\Handler_CG_WAREHOUSE.cpp
GameServer\Handler_CG_WAREHOUSE.h
GameServer\Handler_DG_CHARINFO.cpp
GameServer\Handler_DG_CHARINFO.h
GameServer\Handler_DG_CONNECTION.cpp
GameServer\Handler_DG_CONNECTION.h
GameServer\Handler_GM.cpp
GameServer\Handler_GM.h
GameServer\Handler_GZ_GUILD.cpp
GameServer\Handler_GZ_GUILD.h
GameServer\Hunting.cpp
GameServer\Hunting.h
GameServer\HuntingRoom.cpp
GameServer\HuntingRoom.h
GameServer\IActionTrigger.cpp
GameServer\IActionTrigger.h
GameServer\IConditionTrigger.cpp
GameServer\IConditionTrigger.h
GameServer\InstantSkill.cpp
GameServer\InstantSkill.h
GameServer\InstantSkillAttack.cpp
GameServer\InventorySlotContainer.cpp
GameServer\InventorySlotContainer.h
GameServer\Item.cpp
GameServer\Item.h
GameServer\ItemInfoList.cpp
GameServer\ItemInfoList.h
GameServer\ItemManager.cpp
GameServer\ItemManager.h
GameServer\ItemManager_Composite.cpp
GameServer\main.cpp
GameServer\main.h
GameServer\Map.cpp
GameServer\Map.h
GameServer\MapAllocator.cpp
GameServer\MapAllocator.h
GameServer\MapDefine.h
GameServer\MapInfoLoader.cpp
GameServer\MapInfoLoader.h
GameServer\MapNpc.cpp
GameServer\MapNpc.h
GameServer\MapObject.cpp
GameServer\MapObject.h
GameServer\MasterServerSession.cpp
GameServer\MasterServerSession.h
GameServer\Merchant.cpp
GameServer\Merchant.h
GameServer\MissionManager.cpp
GameServer\MissionManager.h
GameServer\MissionRoom.cpp
GameServer\MissionRoom.h
GameServer\Money.cpp
GameServer\Money.h
GameServer\Monster.cpp
GameServer\Monster.h
GameServer\MonsterInfoList.cpp
GameServer\MonsterInfoList.h
GameServer\MonsterManager.cpp
GameServer\MonsterManager.h
GameServer\MovementChecker.cpp
GameServer\MovementChecker.h
GameServer\MoveStateControl.cpp
GameServer\MoveStateControl.h
GameServer\mssccprj.scc
GameServer\MultiplyExpFormula.cpp
GameServer\MultiplyExpFormula.h
GameServer\Network.cpp
GameServer\Network.h
GameServer\NonCharacter.cpp
GameServer\NonCharacter.h
GameServer\NormalAttack.cpp
GameServer\NormalAttack.h
GameServer\NPC.cpp
GameServer\NPC.h
GameServer\Npcai\AIMessage.h
GameServer\Npcai\AIMessageQueue.h
GameServer\Npcai\AITypes.h
GameServer\Npcai\AttackState.cpp
GameServer\Npcai\AttackState.h
GameServer\Npcai\BattleRecord.cpp
GameServer\Npcai\BattleRecord.h
GameServer\Npcai\ChaosState.cpp
GameServer\Npcai\ChaosState.h
GameServer\Npcai\DeadState.cpp
GameServer\Npcai\DeadState.h
GameServer\Npcai\FallApartState.cpp
GameServer\Npcai\FallApartState.h
GameServer\Npcai\FlyingState.cpp
GameServer\Npcai\FlyingState.h
GameServer\Npcai\FriendFinder.h
GameServer\Npcai\FSM.cpp
GameServer\Npcai\FSM.h
GameServer\Npcai\HelpState.cpp
GameServer\Npcai\HelpState.h
GameServer\Npcai\IdleState.cpp
GameServer\Npcai\IdleState.h
GameServer\Npcai\JumpState.cpp
GameServer\Npcai\JumpState.h
GameServer\Npcai\KnockDownState.cpp
GameServer\Npcai\KnockDownState.h
GameServer\Npcai\NPCStateFactory.cpp
GameServer\Npcai\NPCStateFactory.h
GameServer\Npcai\NPCStateManager.cpp
GameServer\Npcai\NPCStateManager.h
GameServer\Npcai\PatrolState.cpp
GameServer\Npcai\PatrolState.h
GameServer\Npcai\RetreatState.cpp
GameServer\Npcai\RetreatState.h
GameServer\Npcai\ReturnState.cpp
GameServer\Npcai\ReturnState.h
GameServer\Npcai\RunAwayState.cpp
GameServer\Npcai\RunAwayState.h
GameServer\Npcai\SpawnIdleState.cpp
GameServer\Npcai\SpawnIdleState.h
GameServer\Npcai\State.cpp
GameServer\Npcai\State.h
GameServer\Npcai\StopIdleState.cpp
GameServer\Npcai\StopIdleState.h
GameServer\Npcai\SummonIdle.cpp
GameServer\Npcai\SummonIdle.h
GameServer\Npcai\TargetFinder.h
GameServer\Npcai\ThrustState.cpp
GameServer\Npcai\ThrustState.h
GameServer\Npcai\TrackAreaState.cpp
GameServer\Npcai\TrackAreaState.h
GameServer\Npcai\TrackState.cpp
GameServer\Npcai\TrackState.h
GameServer\Npcai\vssver2.scc
GameServer\Npcai\WanderState.cpp
GameServer\Npcai\WanderState.h
GameServer\NPCAttrForUpdate.cpp
GameServer\NPCAttrForUpdate.h
GameServer\NPCSlotContainer.cpp
GameServer\NPCSlotContainer.h
GameServer\NPC_AddExp.cpp
GameServer\NPC_Skill.cpp
GameServer\NumericEngine.cpp
GameServer\NumericEngine.h
GameServer\Object.cpp
GameServer\Object.h
GameServer\ObjectFactory.cpp
GameServer\ObjectFactory.h
GameServer\ObjectGroup.cpp
GameServer\ObjectGroup.h
GameServer\ObjectGroupFactory.cpp
GameServer\ObjectGroupFactory.h
GameServer\ObjectGroupManager.cpp
GameServer\ObjectGroupManager.h
GameServer\ObjectList.cpp
GameServer\ObjectList.h
GameServer\PacketHandler.cpp
GameServer\PacketHandler.h
GameServer\Party.cpp
GameServer\Party.h
GameServer\PartyManager.cpp
GameServer\PartyManager.h
GameServer\PartyState.cpp
GameServer\PartyState.h
GameServer\PassiveSkill.cpp
GameServer\PassiveSkill.h
GameServer\PeriodicDamageEffect.cpp
GameServer\PeriodicDamageEffect.h
GameServer\Player.cpp
GameServer\Player.h
GameServer\PlayerAttrForUpdate.cpp
GameServer\PlayerAttrForUpdate.h
GameServer\PlayerDisconnectHandler.h
GameServer\PlayerManager.cpp
GameServer\PlayerManager.h
GameServer\PlayerStyle.cpp
GameServer\Player_Attack.cpp
GameServer\Player_Parameter.cpp
GameServer\Player_Party.cpp
GameServer\Player_Skill.cpp
GameServer\PVPCommon.h
GameServer\PVPFormula.cpp
GameServer\PVPFormula.h
GameServer\PVPInfo.cpp
GameServer\PVPInfo.h
GameServer\PVPManager.cpp
GameServer\PVPManager.h
GameServer\QuestManager.cpp
GameServer\QuestManager.h
GameServer\QuickManager.cpp
GameServer\QuickManager.h
GameServer\QuickSlotContainer.cpp
GameServer\QuickSlotContainer.h
GameServer\QuickStyleManager.cpp
GameServer\QuickStyleManager.h
GameServer\RatioManager.cpp
GameServer\RatioManager.h
GameServer\RegenLocation.cpp
GameServer\RegenLocation.h
GameServer\RegenManager.cpp
GameServer\RegenManager.h
GameServer\Sector.cpp
GameServer\Sector.h
GameServer\SectorGroup.cpp
GameServer\SectorGroup.h
GameServer\ServerSession.cpp
GameServer\ServerSession.h
GameServer\ServerSessionFactory.cpp
GameServer\ServerSessionFactory.h
GameServer\ServerSessionManager.cpp
GameServer\ServerSessionManager.h
GameServer\Skill.cpp
GameServer\Skill.h
GameServer\SkillFactory.cpp
GameServer\SkillFactory.h
GameServer\SkillList.cpp
GameServer\SkillList.h
GameServer\SkillManager.cpp
GameServer\SkillManager.h
GameServer\SkillSlotContainer.cpp
GameServer\SkillSlotContainer.h
GameServer\SlotManager.cpp
GameServer\SlotManager.h
GameServer\Status\AbilityStatus.cpp
GameServer\Status\AbilityStatus.h
GameServer\Status\AbsorbStatus.cpp
GameServer\Status\AbsorbStatus.h
GameServer\Status\BaseStatus.cpp
GameServer\Status\BaseStatus.h
GameServer\Status\BlindStatus.cpp
GameServer\Status\BlindStatus.h
GameServer\Status\BonusDamageStatus.cpp
GameServer\Status\BonusDamageStatus.h
GameServer\Status\ChaosStatus.cpp
GameServer\Status\ChaosStatus.h
GameServer\Status\CureStatus.cpp
GameServer\Status\CureStatus.h
GameServer\Status\EtcStatus.cpp
GameServer\Status\EtcStatus.h
GameServer\Status\FearStatus.cpp
GameServer\Status\FearStatus.h
GameServer\Status\LowHPStatus.cpp
GameServer\Status\LowHPStatus.h
GameServer\Status\MagicShieldStatus.cpp
GameServer\Status\MagicShieldStatus.h
GameServer\Status\MirrorStatus.cpp
GameServer\Status\MirrorStatus.h
GameServer\Status\RecoverStatus.cpp
GameServer\Status\RecoverStatus.h
GameServer\Status\SleepStatus.cpp
GameServer\Status\SleepStatus.h
GameServer\Status\SPBonusStatus.cpp
GameServer\Status\SPBonusStatus.h
GameServer\Status\StatusFactory.cpp
GameServer\Status\StatusFactory.h
GameServer\Status\StatusManager.cpp
GameServer\Status\StatusManager.h
GameServer\Status\StunStatus.cpp
GameServer\Status\StunStatus.h
GameServer\Status\StyleDown.cpp
GameServer\Status\StyleDown.h
GameServer\Status\StyleStun.cpp
GameServer\Status\StyleStun.h
GameServer\Status\StyleThrust.cpp
GameServer\Status\StyleThrust.h
GameServer\Status\ThrustStatus.cpp
GameServer\Status\ThrustStatus.h
GameServer\Status\vssver2.scc
GameServer\Status\WindShieldStatus.cpp
GameServer\Status\WindShieldStatus.h
GameServer\Status\WoundStatus.cpp
GameServer\Status\WoundStatus.h
GameServer\stdafx.cpp
GameServer\stdafx.h
GameServer\StreetstallSlotContainer.cpp
GameServer\StreetstallSlotContainer.h
GameServer\StyleSkill.cpp
GameServer\StyleSkill.h
GameServer\Summoned.cpp
GameServer\Summoned.h
GameServer\SummonedNPCs.cpp
GameServer\SummonedNPCs.h
GameServer\SummonManager.cpp
GameServer\SummonManager.h
GameServer\TempServerSession.cpp
GameServer\TempServerSession.h
GameServer\TempStoreSlotContainer.cpp
GameServer\TempStoreSlotContainer.h
GameServer\TradeManager.cpp
GameServer\TradeManager.h
GameServer\TradeSlot.cpp
GameServer\TradeSlot.h
GameServer\TradeSlotContainer.cpp
GameServer\TradeSlotContainer.h
GameServer\Trigger.cpp
GameServer\Trigger.h
GameServer\TriggerAreaHash.cpp
GameServer\TriggerAreaHash.h
GameServer\TriggerCommon.h
GameServer\TriggerGroupInfo.cpp
GameServer\TriggerGroupInfo.h
GameServer\TriggerGroupInfoList.cpp
GameServer\TriggerGroupInfoList.h
GameServer\TriggerInfo.cpp
GameServer\TriggerInfo.h
GameServer\TriggerManager.cpp
GameServer\TriggerManager.h
GameServer\TriggerMsg.h
GameServer\UserSlotContainer.cpp
GameServer\UserSlotContainer.h
GameServer\VarMsg.cpp
GameServer\VarMsg.h
GameServer\VendorManager.cpp
GameServer\VendorManager.h
GameServer\VendorSlot.cpp
GameServer\VendorSlot.h
GameServer\VendorSlotContainer.cpp
GameServer\VendorSlotContainer.h
GameServer\Village.cpp
GameServer\Village.h
GameServer\VillageManager.cpp
GameServer\VillageManager.h
GameServer\vssver2.scc
GameServer\VTune\GameServer.vpj
GameServer\WarehouseSlotContainer.cpp
GameServer\WarehouseSlotContainer.h
GameServer\ZoneManager.cpp
GameServer\ZoneManager.h
GameServer\Npcai
GameServer\Status
GameServer\VTune
GameServer