Introduction - If you have any usage issues, please Google them yourself
First way to change the coordinate mapping MM_ANISOTROPIC, that is the meaning of anisotropy, in which coordinates mode, X-axis and Y-axis of the logic units can be arbitrarily reduced income. After mapping the way to change the coordinates, it is necessary to determine the window size and viewport size, the attention window size is what we see on the screen size. Function obtained through the display and printer pixels per inch number of logic, and then as the population size of the corresponding scaling, we can facilitate the on-screen display and printer output is the same the.
Packet : 69491748mm_anisotropic.rar filelist
MM_ANISOTROPIC\MM_ANISOTROPIC.doc
MM_ANISOTROPIC\Myprint\MainFrm.cpp
MM_ANISOTROPIC\Myprint\MainFrm.h
MM_ANISOTROPIC\Myprint\mdivwctl.cpp
MM_ANISOTROPIC\Myprint\mdivwctl.h
MM_ANISOTROPIC\Myprint\Myprint.aps
MM_ANISOTROPIC\Myprint\Myprint.clw
MM_ANISOTROPIC\Myprint\Myprint.cpp
MM_ANISOTROPIC\Myprint\Myprint.dsp
MM_ANISOTROPIC\Myprint\Myprint.dsw
MM_ANISOTROPIC\Myprint\Myprint.h
MM_ANISOTROPIC\Myprint\Myprint.ncb
MM_ANISOTROPIC\Myprint\Myprint.opt
MM_ANISOTROPIC\Myprint\Myprint.plg
MM_ANISOTROPIC\Myprint\Myprint.rc
MM_ANISOTROPIC\Myprint\MyprintDoc.cpp
MM_ANISOTROPIC\Myprint\MyprintDoc.h
MM_ANISOTROPIC\Myprint\MyprintView.cpp
MM_ANISOTROPIC\Myprint\MyprintView.h
MM_ANISOTROPIC\Myprint\ReadMe.txt
MM_ANISOTROPIC\Myprint\res\Myprint.ico
MM_ANISOTROPIC\Myprint\res\Myprint.rc2
MM_ANISOTROPIC\Myprint\res\MyprintDoc.ico
MM_ANISOTROPIC\Myprint\res\Toolbar.bmp
MM_ANISOTROPIC\Myprint\res
MM_ANISOTROPIC\Myprint\Resource.h
MM_ANISOTROPIC\Myprint\StdAfx.cpp
MM_ANISOTROPIC\Myprint\StdAfx.h
MM_ANISOTROPIC\Myprint\~VC275.tmp
MM_ANISOTROPIC\Myprint\~VC277.tmp
MM_ANISOTROPIC\Myprint\~VC279.tmp
MM_ANISOTROPIC\Myprint
MM_ANISOTROPIC