Introduction - If you have any usage issues, please Google them yourself
XNA camera application examples, the increase of restrictions on the camera angle is a simple procedure
Packet : 67506281camera.rar filelist
WindowsGame1\dd.FBX
WindowsGame1\hero04.bmp
WindowsGame1\WindowsGame1\ClassDiagram1.cd
WindowsGame1\WindowsGame1\Content\Content.contentproj
WindowsGame1\WindowsGame1\Content\Content.contentproj.user
WindowsGame1\WindowsGame1\Content\da.FBX
WindowsGame1\WindowsGame1\Content\dd.FBX
WindowsGame1\WindowsGame1\Content\obj\Content.contentproj.FileList.txt
WindowsGame1\WindowsGame1\Content\SpriteFont1.spritefont
WindowsGame1\WindowsGame1\Game.ico
WindowsGame1\WindowsGame1\Game1.cs
WindowsGame1\WindowsGame1\GameThumbnail.png
WindowsGame1\WindowsGame1\obj\WindowsGame1.csproj.FileList.txt
WindowsGame1\WindowsGame1\Program.cs
WindowsGame1\WindowsGame1\Properties\AssemblyInfo.cs
WindowsGame1\WindowsGame1\WindowsGame1.csproj
WindowsGame1\WindowsGame1\WindowsGame1.csproj.user
WindowsGame1\WindowsGame1.sln
WindowsGame1\WindowsGame1.suo
WindowsGame1\WindowsGame1\Content\bin\x86\Debug
WindowsGame1\WindowsGame1\Content\bin\x86\Release
WindowsGame1\WindowsGame1\Content\obj\x86\Debug
WindowsGame1\WindowsGame1\Content\obj\x86\Release
WindowsGame1\WindowsGame1\bin\x86\Debug
WindowsGame1\WindowsGame1\bin\x86\Release
WindowsGame1\WindowsGame1\Content\bin\x86
WindowsGame1\WindowsGame1\Content\obj\x86
WindowsGame1\WindowsGame1\obj\x86\Debug
WindowsGame1\WindowsGame1\obj\x86\Release
WindowsGame1\WindowsGame1\bin\x86
WindowsGame1\WindowsGame1\Content\bin
WindowsGame1\WindowsGame1\Content\modol
WindowsGame1\WindowsGame1\Content\obj
WindowsGame1\WindowsGame1\obj\x86
WindowsGame1\WindowsGame1\bin
WindowsGame1\WindowsGame1\Content
WindowsGame1\WindowsGame1\obj
WindowsGame1\WindowsGame1\Properties
WindowsGame1\WindowsGame1
WindowsGame1