Introduction - If you have any usage issues, please Google them yourself
O MA classic game day, in order to design a good game, you can then start the game is programmed entry method you
Packet : 27796711mario11.rar filelist
Mario\bin\bass.dll
Mario\bin\debug.log
Mario\bin\hge.dll
Mario\bin\Mario.exe
Mario\bin\Mario.ilk
Mario\bin\Mario.suo
Mario\bin\Res\bg1.png
Mario\bin\Res\diploma.jpg
Mario\bin\Res\logo.png
Mario\bin\Res\map.dat
Mario\bin\Res\mario-old.png
Mario\bin\Res\mario.ent
Mario\bin\Res\mario.png
Mario\bin\Res\P1010149.JPG
Mario\bin\Res\pic3.bmp
Mario\bin\Res\rainbow.png
Mario\bin\Res\Sfx\breaker.wav
Mario\bin\Res\Sfx\coin.wav
Mario\bin\Res\Sfx\Copy of wang.wav
Mario\bin\Res\Sfx\crushed.wav
Mario\bin\Res\Sfx\fire.wav
Mario\bin\Res\Sfx\growing.wav
Mario\bin\Res\Sfx\hitwall.wav
Mario\bin\Res\Sfx\jump1.wav
Mario\bin\Res\Sfx\jump2.wav
Mario\bin\Res\Sfx\mushroom.wav
Mario\bin\Res\Sfx\pause.wav
Mario\bin\Res\Sfx\shrink.wav
Mario\bin\Res\Sfx\wang.sfk
Mario\bin\Res\Sfx\wang.wav
Mario\bin\Res\smarioa.mod
Mario\bin\Res\smarioc.mod
Mario\bin\Res\splash.png
Mario\bin\Res\Thumbs.db
Mario\bin\Res\tiles.png
Mario\bin\Res\tiles.pxr
Mario\bin\Res\Wang Changbo1.JPG
Mario\cp.bat
Mario\JGEFramework\main.cpp
Mario\JGEFramework\winmain.cpp
Mario\LICENSE
Mario\Makefile
Mario\Mario.dsp
Mario\Mario.dsw
Mario\Mario.opt
Mario\Mario.plg
Mario\mk.bat
Mario\src\BadFlower.hpp
Mario\src\GameApp.cpp
Mario\src\GameApp.h
Mario\src\GameObject.hpp
Mario\src\GameState.h
Mario\src\GameStateLoading.hpp
Mario\src\GameStateLogo.hpp
Mario\src\GameStatePlay.hpp
Mario\src\GameStatePlay1.hpp
Mario\src\GameStateSplash.hpp
Mario\src\JumpingBlock.hpp
Mario\src\JumpingBlock1.hpp
Mario\src\JumpingCoin.hpp
Mario\src\Mario.hpp
Mario\src\MeshEffect.hpp
Mario\src\Mushroom.hpp
Mario\src\Scroller.hpp
Mario\src\StaticCoin.hpp
Mario\src\TileMap.hpp
Mario\src\Turtle.hpp
JGE\HGE\include\hge.h
JGE\HGE\include\hgeanim.h
JGE\HGE\include\hgecolor.h
JGE\HGE\include\hgedistort.h
JGE\HGE\include\hgefont.h
JGE\HGE\include\hgegui.h
JGE\HGE\include\hgeguictrls.h
JGE\HGE\include\hgeparticle.h
JGE\HGE\include\hgerect.h
JGE\HGE\include\hgeresource.h
JGE\HGE\include\hgesprite.h
JGE\HGE\include\hgevector.h
JGE\HGE\include\Raknet1.0\BinarySearchTree.h
JGE\HGE\include\Raknet1.0\ClientServerFactory.h
JGE\HGE\include\Raknet1.0\CoreNetworking.h
JGE\HGE\include\Raknet1.0\CoreNetworkStructures.h
JGE\HGE\include\Raknet1.0\GetTime.h
JGE\HGE\include\Raknet1.0\LinkedList.h
JGE\HGE\include\Raknet1.0\List.h
JGE\HGE\include\Raknet1.0\Multiplayer.h
JGE\HGE\include\Raknet1.0\Network.h
JGE\HGE\include\Raknet1.0\NetworkObject.h
JGE\HGE\include\Raknet1.0\NetworkStructures.h
JGE\HGE\include\Raknet1.0\NetworkTypes.h
JGE\HGE\include\Raknet1.0\PacketEnumerations.h
JGE\HGE\include\Raknet1.0\PacketPriority.h
JGE\HGE\include\Raknet1.0\Queue.h
JGE\HGE\include\Raknet1.0\QueueLinkedList.h
JGE\HGE\include\Raknet1.0\RakClient.h
JGE\HGE\include\Raknet1.0\RakClientInterface.h
JGE\HGE\include\Raknet1.0\RakServer.h
JGE\HGE\include\Raknet1.0\RakServerInterface.h
JGE\HGE\include\Raknet1.0\Rand.h
JGE\HGE\include\Raknet1.0\RawPacketStruct.h
JGE\HGE\include\Raknet1.0\ReliabilityLayer.h
JGE\HGE\include\Raknet1.0\SHA1.h
JGE\HGE\include\Raknet1.0\SignaledEvent.h
JGE\HGE\include\Raknet1.0\SimpleMutex.h
JGE\HGE\include\Raknet1.0\SocketLayer.h
JGE\HGE\lib\hge.lib
JGE\HGE\lib\hgehelp.lib
JGE\HGE\lib\RakNet.lib
JGE\history.txt
JGE\include\JApp.h
JGE\include\JCollision.h
JGE\include\JDistortionMesh.h
JGE\include\JGBKFont.h
JGE\include\JGE.h
JGE\include\JGEInit.h
JGE\include\JGui.h
JGE\include\JLBFont.h
JGE\include\JParticle.h
JGE\include\JParticleSystem.h
JGE\include\JSkyObject.h
JGE\include\JSprite.h
JGE\include\JTypes.h
JGE\include\mp3player.h
JGE\include\UCanvas.h
JGE\include\Vector2D.h
JGE\JGE.dsp
JGE\JGE.dsw
JGE\JGE.ncb
JGE\JGE.opt
JGE\JGE.plg
JGE\lib\psp\libjge.a
JGE\lib\psp\libjgesky.a
JGE\lib\win\jge.lib
JGE\lib\win\JgeSky60.lib
JGE\lib\win\JgeSky71.lib
JGE\lib\win\jge_debug.lib
JGE\LICENSE
JGE\Makefile
JGE\mk.bat
JGE\readme.txt
JGE\src\JApp.cpp
JGE\src\JCollision.cpp
JGE\src\JCommon.cpp
JGE\src\JDistortionMesh.cpp
JGE\src\JGBKFont.cpp
JGE\src\JGE.cpp
JGE\src\JGfx.cpp
JGE\src\JGui.cpp
JGE\src\JLBFont.cpp
JGE\src\JParticle.cpp
JGE\src\JParticleSystem.cpp
JGE\src\JSfx.cpp
JGE\src\JSprite.cpp
JGE\src\mp3player.cpp
JGE\src\UCanvasJGE.cpp
JGE\src\Vector2D.cpp
JGE\src\win\JGE_Win.cpp
Mario\bin\Res\Sfx
JGE\HGE\include\Raknet1.0
Mario\bin\Res
JGE\HGE\include
JGE\HGE\lib
JGE\lib\psp
JGE\lib\win
JGE\src\win
Mario\bin
Mario\JGEFramework
Mario\src
JGE\Debug
JGE\HGE
JGE\include
JGE\lib
JGE\Release
JGE\src
Mario
JGE