Introduction - If you have any usage issues, please Google them yourself
The VolumeTexture sample illustrates how to use the new volume textures in
Direct3D. Normally, a texture is thought of as a 2D image, which have a
width and a height and whose "texels" are addressed with two coordinate,
tu and tv. Volume textures are the 3D counterparts, with a width, height,
and depth, are are addressed with three coordinates, tu, tv, and tw.
Packet : 115157716volumetexture.rar filelist
VolumeTexture
VolumeTexture\readme.txt
VolumeTexture\resource.h
VolumeTexture\volumetexture.cpp
VolumeTexture\VolumeTexture.dsp
VolumeTexture\VolumeTexture.dsw
VolumeTexture\VolumeTexture.jpg
VolumeTexture\VolumeTexture.manifest
VolumeTexture\VolumeTexture.sln
VolumeTexture\VolumeTexture.vcproj
VolumeTexture\WinMain.rc