Introduction - If you have any usage issues, please Google them yourself
经过调试能正常跑来,有兴趣的朋友可以调试. 《传奇 3》是韩国娱美德公司开发的一款网络游戏,在中国,2003 年由光通通信代理,2010 年由盛大网络代理运营。《传奇 3》拥有在韩国游戏中罕见的立体音效,体现了游戏的坚实功底。相对《传奇》和
Packet : EIserver.rar filelist
EIserver/AdminCmd/AdminCmd.aps
EIserver/AdminCmd/AdminCmd.cpp
EIserver/AdminCmd/AdminCmd.dsp
EIserver/AdminCmd/AdminCmd.plg
EIserver/AdminCmd/AdminCmd.rc
EIserver/AdminCmd/AdminCmd.vcproj
EIserver/AdminCmd/AdminCmd.vcproj.WIN-4NABSCMPOC1.Administrator.user
EIserver/AdminCmd/ReadMe.txt
EIserver/AdminCmd/resource.h
EIserver/AdminCmd/resource.h.bak
EIserver/AdminCmd/StdAfx.cpp
EIserver/AdminCmd/StdAfx.h
EIserver/DBSvr/ConfigDlgFunc.cpp
EIserver/DBSvr/DBSvr.aps
EIserver/DBSvr/DBSvr.cpp
EIserver/DBSvr/DBSvr.dsp
EIserver/DBSvr/DBSvr.dsw
EIserver/DBSvr/DBSvr.h
EIserver/DBSvr/DBSvr.ncb
EIserver/DBSvr/DBSvr.opt
EIserver/DBSvr/DBSvr.plg
EIserver/DBSvr/DBSvr.rc
EIserver/DBSvr/DBSvr.sln
EIserver/DBSvr/DBSvr.suo
EIserver/DBSvr/DBSvr.vcproj
EIserver/DBSvr/DBSvr.vcproj.WIN-4NABSCMPOC1.Administrator.user
EIserver/DBSvr/GameGateSockMsg.cpp
EIserver/DBSvr/GateCommSockMsg.cpp
EIserver/DBSvr/GateInfo.cpp
EIserver/DBSvr/GlobalUserList.cpp
EIserver/DBSvr/GlobalUserList.h
EIserver/DBSvr/MainWndProc.cpp
EIserver/DBSvr/ProcessDBMsg.cpp
EIserver/DBSvr/ProcessDBMsg.h
EIserver/DBSvr/ProcessGateMsg.cpp
EIserver/DBSvr/ProcessServerMsg.cpp
EIserver/DBSvr/ReadMe.txt
EIserver/DBSvr/Res/MIR2.ICO
EIserver/DBSvr/Res/Thumbs.db
EIserver/DBSvr/Res/TOOLBAR.BMP
EIserver/DBSvr/resource.h
EIserver/DBSvr/ServerCommSockMsg.cpp
EIserver/DBSvr/StdAfx.cpp
EIserver/DBSvr/StdAfx.h
EIserver/DBSvr/TableList.cpp
EIserver/DBSvr/TableList.h
EIserver/Def/AFXRES.H
EIserver/Def/dbmgr.cpp
EIserver/Def/dbmgr.h
EIserver/Def/DynamicArray.cpp
EIserver/Def/DynamicArray.h
EIserver/Def/EnDecode.cpp
EIserver/Def/EnDecode.h
EIserver/Def/List.cpp
EIserver/Def/List.h
EIserver/Def/Misc.cpp
EIserver/Def/Misc.h
EIserver/Def/Protocol.h
EIserver/Def/Queue.cpp
EIserver/Def/Queue.h
EIserver/Def/RegstryHandler.cpp
EIserver/Def/ServerSockHandler.cpp
EIserver/Def/ServerSockHandler.h
EIserver/Def/StaticArray.h
EIserver/Def/TableColumn.h
EIserver/Def/WINRES.H
EIserver/Def/WINRESRC.H
EIserver/Def/_OrzEx/bstree.h
EIserver/Def/_OrzEx/database.cpp
EIserver/Def/_OrzEx/database.h
EIserver/Def/_OrzEx/datatype.h
EIserver/Def/_OrzEx/error.cpp
EIserver/Def/_OrzEx/error.h
EIserver/Def/_OrzEx/fsa.h
EIserver/Def/_OrzEx/indexmap.h
EIserver/Def/_OrzEx/list.h
EIserver/Def/_OrzEx/map.h
EIserver/Def/_OrzEx/pqueue.h
EIserver/Def/_OrzEx/prime.cpp
EIserver/Def/_OrzEx/prime.h
EIserver/Def/_OrzEx/queue.h
EIserver/Def/_OrzEx/stack.h
EIserver/Def/_OrzEx/streambf.h
EIserver/Def/_OrzEx/stringex.cpp
EIserver/Def/_OrzEx/stringex.h
EIserver/Def/_OrzEx/syncobj.cpp
EIserver/Def/_OrzEx/syncobj.h
EIserver/Def/_OrzEx/util.cpp
EIserver/Def/_OrzEx/util.h
EIserver/GameGate/Abusive.cpp
EIserver/GameGate/Abusive.h
EIserver/GameGate/AFXRES.H
EIserver/GameGate/ClientSockMsg.cpp
EIserver/GameGate/ConfigDlgFunc.cpp
EIserver/GameGate/GameGate.aps
EIserver/GameGate/GameGate.cpp
EIserver/GameGate/GameGate.dsp
EIserver/GameGate/GameGate.dsw
EIserver/GameGate/GameGate.h
EIserver/GameGate/GameGate.opt
EIserver/GameGate/GameGate.plg
EIserver/GameGate/GameGate.rc
EIserver/GameGate/GameGate.vcproj
EIserver/GameGate/GameGate.vcproj.WIN-4NABSCMPOC1.Administrator.user
EIserver/GameGate/MainWndProc.cpp
EIserver/GameGate/ReadMe.txt
EIserver/GameGate/RES/MIR2.ICO
EIserver/GameGate/RES/Thumbs.db
EIserver/GameGate/RES/toolbar.bmp
EIserver/GameGate/RESOURCE.H
EIserver/GameGate/ServerSockMsg.cpp
EIserver/GameGate/StdAfx.cpp
EIserver/GameGate/StdAfx.h
EIserver/GameGate/ThreadFuncForComm.cpp
EIserver/GameGate/ThreadFuncForMsg.cpp
EIserver/GameGate/ThreadFuncForMsg.cpp.bak
EIserver/GameGate/WINRES.H
EIserver/GameGate/WINRESRC.H
EIserver/GameSvr/capture.txt
EIserver/GameSvr/ConfigDlgFunc.cpp
EIserver/GameSvr/DataHandler.h
EIserver/GameSvr/FrontEngine.h
EIserver/GameSvr/GameSvr.aps
EIserver/GameSvr/GameSvr.cpp
EIserver/GameSvr/GameSvr.dsp
EIserver/GameSvr/GameSvr.dsw
EIserver/GameSvr/GameSvr.h
EIserver/GameSvr/GameSvr.plg
EIserver/GameSvr/GameSvr.positions
EIserver/GameSvr/GameSvr.rc
EIserver/GameSvr/GameSvr.sln
EIserver/GameSvr/GameSvr.suo
EIserver/GameSvr/GameSvr.vcproj
EIserver/GameSvr/GameSvr.vcproj.WIN-4NABSCMPOC1.Administrator.user
EIserver/GameSvr/GateInfo.cpp
EIserver/GameSvr/Global.cpp
EIserver/GameSvr/Global.h
EIserver/GameSvr/Handler_CommonDB.cpp
EIserver/GameSvr/Handler_Item.cpp
EIserver/GameSvr/Handler_Magic.cpp
EIserver/GameSvr/Handler_Map.cpp
EIserver/GameSvr/ItemHandler.h
EIserver/GameSvr/MagicHandler.h
EIserver/GameSvr/MainWndProc.cpp
EIserver/GameSvr/ObjectEngine.cpp
EIserver/GameSvr/ObjectEngine.h
EIserver/GameSvr/ObjectEvent.cpp
EIserver/GameSvr/ObjectEvent.h
EIserver/GameSvr/ObjectMerchant.cpp
EIserver/GameSvr/ObjectMonster.cpp
EIserver/GameSvr/ObjectMonster.h
EIserver/GameSvr/ObjectNPC.cpp
EIserver/GameSvr/ObjectNPC.h
EIserver/GameSvr/ObjectPlayer.cpp
EIserver/GameSvr/ObjectPlayer.h
EIserver/GameSvr/ObjectPlayerAdmin.cpp
EIserver/GameSvr/ObjectPlayerAdminSaid.cpp
EIserver/GameSvr/ObjectPlayerClone.cpp
EIserver/GameSvr/ObjectPlayerClone.h
EIserver/GameSvr/ObjectPlayerSaid.cpp
EIserver/GameSvr/ObjectScripter.cpp
EIserver/GameSvr/ObjectScripter.h
EIserver/GameSvr/ProcessEvents.cpp
EIserver/GameSvr/ProcessLogin.cpp
EIserver/GameSvr/ProcessMerchants.cpp
E