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3D Game Engine Programming

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  • Update : 2010-11-09
  • Size : 86.94mb
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  • Author :kmktmd@sina.com
  • About : Stefan Zerbst / Oliver Duvel
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   对于使用c++语言开发和喜好游戏引擎的人来说,这是一本不错的中阶读物。    作者在书中详细介绍了游戏引擎的组成并设计实现了渲染、声音、输入和网络四大模块。实现过程中使用了面向接口编程的技术实现了与具体的渲染API相分离的方法。书中对
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[游戏设计-编程电子书小合集].3D.Game.Engine.Programming.pdf
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