Introduction - If you have any usage issues, please Google them yourself
TC 2.0-dug mines WITH TC 2.0 version of the mines dug an entire game based on event-driven means that the work of this point and windows applications are interlinked. The backbone of the proceedings, repeatedly capturing mouse events, and through a function : Bool analysis (jumping point, ClickInfor infor) to analyze the role of the mouse incident which targeted (game elements, such as buttons, menus, mines cells are targeted as a treat) and then the mouse events corresponding to the distribution of the object. Different targets, the right mouse events has its own function of the incident, such as the incident menu function is two-fold : a menu item and click the mouse focus fell on the menu items. Object menu based on the analysis of the keyboard it pass information to determine which eve
Packet : 23825769tc 2.0 挖地雷.rar filelist
TC 2.0 挖地雷\MAIN.EXE
TC 2.0 挖地雷\picture\main.bmp
TC 2.0 挖地雷\picture\Thumbs.db
TC 2.0 挖地雷\picture
TC 2.0 挖地雷\源代码\CGraph.h
TC 2.0 挖地雷\源代码\CMouse.h
TC 2.0 挖地雷\源代码\CTimer.h
TC 2.0 挖地雷\源代码\function.h
TC 2.0 挖地雷\源代码\landmine.h
TC 2.0 挖地雷\源代码\main.c
TC 2.0 挖地雷\源代码\type.h
TC 2.0 挖地雷\源代码\关于挖地雷.doc
TC 2.0 挖地雷\源代码
TC 2.0 挖地雷