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Quake3_updatex_05_11_30

  • Category : Other resource
  • Tags :
  • Update : 2008-10-13
  • Size : 4.32mb
  • Downloaded :0次
  • Author :南天箭
  • About : 南天箭
  • PS : If download it fails, try it again. Download again for free!
Introduction - If you have any usage issues, please Google them yourself
"Quake 3 : Arena, "an official source announced-------------------------------------------------------------------------------- August 23, 2005 game online games _ King | Raiders game in SECRET just this past August at QuakeCon 2005, id Software announced that the Xbox version of "Doom 3 : Resurrection of Evil" also announced that the "Big 4" for more details. However, a true senior players, I am afraid to see this news will feel happier-- the QuakeCon 2005, John Carmack promised that will be released in a week after the "Quake 3 : Arena," the source code. Over the weekend, John Carmack's promise finally realized, you can now here to download the 5.6Mbit compressed. Even if you do not intend to study the source code, at least you can see this
Packet file list
(Preview for download)
Packet : 85375517quake3_updatex_05_11_30.rar filelist
Quake3_updatex_05_11_30\code\botlib\aasfile.h
Quake3_updatex_05_11_30\code\botlib\be_aas_bsp.h
Quake3_updatex_05_11_30\code\botlib\be_aas_bspq3.c
Quake3_updatex_05_11_30\code\botlib\be_aas_cluster.c
Quake3_updatex_05_11_30\code\botlib\be_aas_cluster.h
Quake3_updatex_05_11_30\code\botlib\be_aas_debug.c
Quake3_updatex_05_11_30\code\botlib\be_aas_debug.h
Quake3_updatex_05_11_30\code\botlib\be_aas_def.h
Quake3_updatex_05_11_30\code\botlib\be_aas_entity.c
Quake3_updatex_05_11_30\code\botlib\be_aas_entity.h
Quake3_updatex_05_11_30\code\botlib\be_aas_file.c
Quake3_updatex_05_11_30\code\botlib\be_aas_file.h
Quake3_updatex_05_11_30\code\botlib\be_aas_funcs.h
Quake3_updatex_05_11_30\code\botlib\be_aas_main.c
Quake3_updatex_05_11_30\code\botlib\be_aas_main.h
Quake3_updatex_05_11_30\code\botlib\be_aas_move.c
Quake3_updatex_05_11_30\code\botlib\be_aas_move.h
Quake3_updatex_05_11_30\code\botlib\be_aas_optimize.c
Quake3_updatex_05_11_30\code\botlib\be_aas_optimize.h
Quake3_updatex_05_11_30\code\botlib\be_aas_reach.c
Quake3_updatex_05_11_30\code\botlib\be_aas_reach.h
Quake3_updatex_05_11_30\code\botlib\be_aas_route.c
Quake3_updatex_05_11_30\code\botlib\be_aas_route.h
Quake3_updatex_05_11_30\code\botlib\be_aas_routealt.c
Quake3_updatex_05_11_30\code\botlib\be_aas_routealt.h
Quake3_updatex_05_11_30\code\botlib\be_aas_sample.c
Quake3_updatex_05_11_30\code\botlib\be_aas_sample.h
Quake3_updatex_05_11_30\code\botlib\be_ai_char.c
Quake3_updatex_05_11_30\code\botlib\be_ai_chat.c
Quake3_updatex_05_11_30\code\botlib\be_ai_gen.c
Quake3_updatex_05_11_30\code\botlib\be_ai_goal.c
Quake3_updatex_05_11_30\code\botlib\be_ai_move.c
Quake3_updatex_05_11_30\code\botlib\be_ai_weap.c
Quake3_updatex_05_11_30\code\botlib\be_ai_weight.c
Quake3_updatex_05_11_30\code\botlib\be_ai_weight.h
Quake3_updatex_05_11_30\code\botlib\be_ea.c
Quake3_updatex_05_11_30\code\botlib\be_interface.c
Quake3_updatex_05_11_30\code\botlib\be_interface.h
Quake3_updatex_05_11_30\code\botlib\botlib.vcproj
Quake3_updatex_05_11_30\code\botlib\lcc.mak
Quake3_updatex_05_11_30\code\botlib\linux-i386.mak
Quake3_updatex_05_11_30\code\botlib\l_crc.c
Quake3_updatex_05_11_30\code\botlib\l_crc.h
Quake3_updatex_05_11_30\code\botlib\l_libvar.c
Quake3_updatex_05_11_30\code\botlib\l_libvar.h
Quake3_updatex_05_11_30\code\botlib\l_log.c
Quake3_updatex_05_11_30\code\botlib\l_log.h
Quake3_updatex_05_11_30\code\botlib\l_memory.c
Quake3_updatex_05_11_30\code\botlib\l_memory.h
Quake3_updatex_05_11_30\code\botlib\l_precomp.c
Quake3_updatex_05_11_30\code\botlib\l_precomp.h
Quake3_updatex_05_11_30\code\botlib\l_script.c
Quake3_updatex_05_11_30\code\botlib\l_script.h
Quake3_updatex_05_11_30\code\botlib\l_struct.c
Quake3_updatex_05_11_30\code\botlib\l_struct.h
Quake3_updatex_05_11_30\code\botlib\l_utils.h
Quake3_updatex_05_11_30\code\botlib
Quake3_updatex_05_11_30\code\bspc\aasfile.h
Quake3_updatex_05_11_30\code\bspc\aas_areamerging.c
Quake3_updatex_05_11_30\code\bspc\aas_areamerging.h
Quake3_updatex_05_11_30\code\bspc\aas_cfg.c
Quake3_updatex_05_11_30\code\bspc\aas_cfg.h
Quake3_updatex_05_11_30\code\bspc\aas_create.c
Quake3_updatex_05_11_30\code\bspc\aas_create.h
Quake3_updatex_05_11_30\code\bspc\aas_edgemelting.c
Quake3_updatex_05_11_30\code\bspc\aas_edgemelting.h
Quake3_updatex_05_11_30\code\bspc\aas_facemerging.c
Quake3_updatex_05_11_30\code\bspc\aas_facemerging.h
Quake3_updatex_05_11_30\code\bspc\aas_file.c
Quake3_updatex_05_11_30\code\bspc\aas_file.h
Quake3_updatex_05_11_30\code\bspc\aas_gsubdiv.c
Quake3_updatex_05_11_30\code\bspc\aas_gsubdiv.h
Quake3_updatex_05_11_30\code\bspc\aas_map.c
Quake3_updatex_05_11_30\code\bspc\aas_map.h
Quake3_updatex_05_11_30\code\bspc\aas_prunenodes.c
Quake3_updatex_05_11_30\code\bspc\aas_prunenodes.h
Quake3_updatex_05_11_30\code\bspc\aas_store.c
Quake3_updatex_05_11_30\code\bspc\aas_store.h
Quake3_updatex_05_11_30\code\bspc\be_aas_bspc.c
Quake3_updatex_05_11_30\code\bspc\be_aas_bspc.h
Quake3_updatex_05_11_30\code\bspc\brushbsp.c
Quake3_updatex_05_11_30\code\bspc\bspc.c
Quake3_updatex_05_11_30\code\bspc\bspc.sln
Quake3_updatex_05_11_30\code\bspc\bspc.vcproj
Quake3_updatex_05_11_30\code\bspc\cfgq3.c
Quake3_updatex_05_11_30\code\bspc\Conscript
Quake3_updatex_05_11_30\code\bspc\csg.c
Quake3_updatex_05_11_30\code\bspc\faces.c
Quake3_updatex_05_11_30\code\bspc\gldraw.c
Quake3_updatex_05_11_30\code\bspc\glfile.c
Quake3_updatex_05_11_30\code\bspc\lcc.mak
Quake3_updatex_05_11_30\code\bspc\leakfile.c
Quake3_updatex_05_11_30\code\bspc\linux-i386.mak
Quake3_updatex_05_11_30\code\bspc\l_bsp_ent.c
Quake3_updatex_05_11_30\code\bspc\l_bsp_ent.h
Quake3_updatex_05_11_30\code\bspc\l_bsp_hl.c
Quake3_updatex_05_11_30\code\bspc\l_bsp_hl.h
Quake3_updatex_05_11_30\code\bspc\l_bsp_q1.c
Quake3_updatex_05_11_30\code\bspc\l_bsp_q1.h
Quake3_updatex_05_11_30\code\bspc\l_bsp_q2.c
Quake3_updatex_05_11_30\code\bspc\l_bsp_q2.h
Quake3_updatex_05_11_30\code\bspc\l_bsp_q3.c
Quake3_updatex_05_11_30\code\bspc\l_bsp_q3.h
Quake3_updatex_05_11_30\code\bspc\l_bsp_sin.c
Quake3_updatex_05_11_30\code\bspc\l_bsp_sin.h
Quake3_updatex_05_11_30\code\bspc\l_cmd.c
Quake3_updatex_05_11_30\code\bspc\l_cmd.h
Quake3_updatex_05_11_30\code\bspc\l_log.c
Quake3_updatex_05_11_30\code\bspc\l_log.h
Quake3_updatex_05_11_30\code\bspc\l_math.c
Quake3_updatex_05_11_30\code\bspc\l_math.h
Quake3_updatex_05_11_30\code\bspc\l_mem.c
Quake3_updatex_05_11_30\code\bspc\l_mem.h
Quake3_updatex_05_11_30\code\bspc\l_poly.c
Quake3_updatex_05_11_30\code\bspc\l_poly.h
Quake3_updatex_05_11_30\code\bspc\l_qfiles.c
Quake3_updatex_05_11_30\code\bspc\l_qfiles.h
Quake3_updatex_05_11_30\code\bspc\l_threads.c
Quake3_updatex_05_11_30\code\bspc\l_threads.h
Quake3_updatex_05_11_30\code\bspc\l_utils.c
Quake3_updatex_05_11_30\code\bspc\l_utils.h
Quake3_updatex_05_11_30\code\bspc\Makefile
Quake3_updatex_05_11_30\code\bspc\map.c
Quake3_updatex_05_11_30\code\bspc\map_hl.c
Quake3_updatex_05_11_30\code\bspc\map_q1.c
Quake3_updatex_05_11_30\code\bspc\map_q2.c
Quake3_updatex_05_11_30\code\bspc\map_q3.c
Quake3_updatex_05_11_30\code\bspc\map_sin.c
Quake3_updatex_05_11_30\code\bspc\nodraw.c
Quake3_updatex_05_11_30\code\bspc\portals.c
Quake3_updatex_05_11_30\code\bspc\prtfile.c
Quake3_updatex_05_11_30\code\bspc\q2files.h
Quake3_updatex_05_11_30\code\bspc\q3files.h
Quake3_updatex_05_11_30\code\bspc\qbsp.h
Quake3_updatex_05_11_30\code\bspc\qfiles.h
Quake3_updatex_05_11_30\code\bspc\sinfiles.h
Quake3_updatex_05_11_30\code\bspc\tetrahedron.c
Quake3_updatex_05_11_30\code\bspc\tetrahedron.h
Quake3_updatex_05_11_30\code\bspc\textures.c
Quake3_updatex_05_11_30\code\bspc\tree.c
Quake3_updatex_05_11_30\code\bspc\writebsp.c
Quake3_updatex_05_11_30\code\bspc\_files.c
Quake3_updatex_05_11_30\code\bspc
Quake3_updatex_05_11_30\code\cgame\cgame.bat
Quake3_updatex_05_11_30\code\cgame\cgame.def
Quake3_updatex_05_11_30\code\cgame\cgame.plg
Quake3_updatex_05_11_30\code\cgame\cgame.q3asm
Quake3_updatex_05_11_30\code\cgame\cgame.sh
Quake3_updatex_05_11_30\code\cgame\cgame.vcproj
Quake3_updatex_05_11_30\code\cgame\cgame_ta.bat
Quake3_updatex_05_11_30\code\cgame\cgame_ta.q3asm
Quake3_updatex_05_11_30\code\cgame\cgame_ta.sh
Quake3_updatex_05_11_30\code\cgame\cg_consolecmds.c
Quake3_updatex_05_11_30\code\cgame\cg_draw.c
Quake3_updatex_05_11_30\code\cgame\cg_drawtools.c
Quake3_updatex_05_11_30\code\cgame\cg_effects.c
Quake3_updatex_05_11_30\code\cgame\cg_ents.c
Quake3_updatex_05_11_30\code\cgame\cg_event.c
Quake3_updatex_05_11_30\code\cgame\cg_info.c
Quake3_updatex_05_11_30\code\cgame\cg_local.h
Quake3_updatex_05_11_30\code\cgame\cg_localents.c
Quake3_updatex_05_11_30\code\cgame\cg_main.c
Quake3_updatex_05_11_30\code\cgame\cg_marks.c
Quake3_updatex_05_11_30\code\cgame\cg_newdraw.c
Quake3_updatex_05_11_30\code\cgame\cg_particles.c
Quake3_updatex_05_11_30\code\cgame\cg_players.c
Quake3_updatex_05_11_30\code\cgame\cg_playerstate.c
Quake3_updatex_05_11_30\code\cgame\cg_predict.c
Quake3_updatex_05_11_30\code\cgame\cg_public.h
Quake3_updatex_05_11_30\code\cgame\cg_scoreboard.c
Quake3_updatex_05_11_30\code\cgame\cg_servercmds.c
Quake3_updatex_05_11_30\code\cgame\cg_snapshot.c
Quake3_updatex_05_11_30\code\cgame\cg_syscalls.asm
Quake3_updatex_05_11_30\code\cgame\cg_syscalls.c
Quake3_updatex_05_11_30\code\cgame\cg_view.c
Quake3_updatex_05_11_30\code\cgame\cg_weapons.c
Quake3_updatex_05_11_30\code\cgame\Conscript
Quake3_updatex_05_11_30\code\cgame\tr_types.h
Quake3_updatex_05_11_30\code\cgame
Quake3_updatex_05_11_30\code\cgame.lnt
Quake3_updatex_05_11_30\code\clean.bat
Quake3_updatex_05_11_30\code\client\client.h
Quake3_updatex_05_11_30\code\client\cl_cgame.c
Quake3_updatex_05_11_30\code\client\cl_cin.c
Quake3_updatex_05_11_30\code\client\cl_console.c
Quake3_updatex_05_11_30\code\client\cl_input.c
Quake3_updatex_05_11_30\code\client\cl_keys.c
Quake3_updatex_05_11_30\code\client\cl_main.c
Quake3_updatex_05_11_30\code\client\cl_net_chan.c
Quake3_updatex_05_11_30\code\client\cl_parse.c
Quake3_updatex_05_11_30\code\client\cl_scrn.c
Quake3_updatex_05_11_30\code\client\cl_ui.c
Quake3_updatex_05_11_30\code\client\keys.h
Quake3_updatex_05_11_30\code\client\snd_adpcm.c
Quake3_updatex_05_11_30\code\client\snd_dma.c
Quake3_updatex_05_11_30\code\client\snd_local.h
Quake3_updatex_05_11_30\code\client\snd_mem.c
Quake3_updatex_05_11_30\code\client\snd_mix.c
Quake3_updatex_05_11_30\code\client\snd_public.h
Quake3_updatex_05_11_30\code\client\snd_wavelet.c
Quake3_updatex_05_11_30\code\client
Quake3_updatex_05_11_30\code\Construct
Quake3_updatex_05_11_30\code\game\ai_chat.c
Quake3_updatex_05_11_30\code\game\ai_chat.h
Quake3_updatex_05_11_30\code\game\ai_cmd.c
Quake3_updatex_05_11_30\code\game\ai_cmd.h
Quake3_updatex_05_11_30\code\game\ai_dmnet.c
Quake3_updatex_05_11_30\code\game\ai_dmnet.h
Quake3_updatex_05_11_30\code\game\ai_dmq3.c
Quake3_updatex_05_11_30\code\game\ai_dmq3.h
Quake3_updatex_05_11_30\code\game\ai_main.c
Quake3_updatex_05_11_30\code\game\ai_main.h
Quake3_updatex_05_11_30\code\game\ai_team.c
Quake3_updatex_05_11_30\code\game\ai_team.h
Quake3_updatex_05_11_30\code\game\ai_vcmd.c
Quake3_updatex_05_11_30\code\game\ai_vcmd.h
Quake3_updatex_05_11_30\code\game\be_aas.h
Quake3_updatex_05_11_30\code\game\be_ai_char.h
Quake3_updatex_05_11_30\code\game\be_ai_chat.h
Quake3_updatex_05_11_30\code\game\be_ai_gen.h
Quake3_updatex_05_11_30\code\game\be_ai_goal.h
Quake3_updatex_05_11_30\code\game\be_ai_move.h
Quake3_updatex_05_11_30\code\game\be_ai_weap.h
Quake3_updatex_05_11_30\code\game\be_ea.h
Quake3_updatex_05_11_30\code\game\bg_lib.c
Quake3_updatex_05_11_30\code\game\bg_lib.h
Quake3_updatex_05_11_30\code\game\bg_local.h
Quake3_updatex_05_11_30\code\game\bg_misc.c
Quake3_updatex_05_11_30\code\game\bg_pmove.c
Quake3_updatex_05_11_30\code\game\bg_public.h
Quake3_updatex_05_11_30\code\game\bg_slidemove.c
Quake3_updatex_05_11_30\code\game\botlib.h
Quake3_updatex_05_11_30\code\game\chars.h
Quake3_updatex_05_11_30\code\game\Conscript
Quake3_updatex_05_11_30\code\game\game.bat
Quake3_updatex_05_11_30\code\game\game.def
Quake3_updatex_05_11_30\code\game\game.q3asm
Quake3_updatex_05_11_30\code\game\game.sh
Quake3_updatex_05_11_30\code\game\game.vcproj
Quake3_updatex_05_11_30\code\game\game_ta.bat
Quake3_updatex_05_11_30\code\game\game_ta.q3asm
Quake3_updatex_05_11_30\code\game\game_ta.sh
Quake3_updatex_05_11_30\code\game\g_active.c
Quake3_updatex_05_11_30\code\game\g_arenas.c
Quake3_updatex_05_11_30\code\game\g_bot.c
Quake3_updatex_05_11_30\code\game\g_client.c
Quake3_updatex_05_11_30\code\game\g_cmds.c
Quake3_updatex_05_11_30\code\game\g_combat.c
Quake3_updatex_05_11_30\code\game\g_items.c
Quake3_updatex_05_11_30\code\game\g_local.h
Quake3_updatex_05_11_30\code\game\g_main.c
Quake3_updatex_05_11_30\code\game\g_mem.c
Quake3_updatex_05_11_30\code\game\g_misc.c
Quake3_updatex_05_11_30\code\game\g_missile.c
Quake3_updatex_05_11_30\code\game\g_mover.c
Quake3_updatex_05_11_30\code\game\g_public.h
Quake3_updatex_05_11_30\code\game\g_rankings.c
Quake3_updatex_05_11_30\code\game\g_rankings.h
Quake3_updatex_05_11_30\code\game\g_session.c
Quake3_updatex_05_11_30\code\game\g_spawn.c
Quake3_updatex_05_11_30\code\game\g_svcmds.c
Quake3_updatex_05_11_30\code\game\g_syscalls.asm
Quake3_updatex_05_11_30\code\game\g_syscalls.c
Quake3_updatex_05_11_30\code\game\g_target.c
Quake3_updatex_05_11_30\code\game\g_team.c
Quake3_updatex_05_11_30\code\game\g_team.h
Quake3_updatex_05_11_30\code\game\g_trigger.c
Quake3_updatex_05_11_30\code\game\g_utils.c
Quake3_updatex_05_11_30\code\game\g_weapon.c
Quake3_updatex_05_11_30\code\game\inv.h
Quake3_updatex_05_11_30\code\game\match.h
Quake3_updatex_05_11_30\code\game\q_math.c
Quake3_updatex_05_11_30\code\game\q_shared.c
Quake3_updatex_05_11_30\code\game\q_shared.h
Quake3_updatex_05_11_30\code\game\surfaceflags.h
Quake3_updatex_05_11_30\code\game\syn.h
Quake3_updatex_05_11_30\code\game
Quake3_updatex_05_11_30\code\game.lnt
Quake3_updatex_05_11_30\code\installdebug.bat
Quake3_updatex_05_11_30\code\installrelease.bat
Quake3_updatex_05_11_30\code\installvms.bat
Quake3_updatex_05_11_30\code\jpeg-6\jcapimin.c
Quake3_updatex_05_11_30\code\jpeg-6\jcapistd.c
Quake3_updatex_05_11_30\code\jpeg-6\jccoefct.c
Quake3_updatex_05_11_30\code\jpeg-6\jccolor.c
Quake3_updatex_05_11_30\code\jpeg-6\jcdctmgr.c
Quake3_updatex_05_11_30\code\jpeg-6\jchuff.c
Quake3_updatex_05_11_30\code\jpeg-6\jchuff.h
Quake3_updatex_05_11_30\code\jpeg-6\jcinit.c
Quake3_updatex_05_11_30\code\jpeg-6\jcmainct.c
Quake3_updatex_05_11_30\code\jpeg-6\jcmarker.c
Quake3_updatex_05_11_30\code\jpeg-6\jcmaster.c
Quake3_updatex_05_11_30\code\jpeg-6\jcomapi.c
Quake3_updatex_05_11_30\code\jpeg-6\jconfig.h
Quake3_updatex_05_11_30\code\jpeg-6\jcparam.c
Quake3_updatex_05_11_30\code\jpeg-6\jcphuff.c
Quake3_updatex_05_11_30\code\jpeg-6\jcprepct.c
Quake3_updatex_05_11_30\code\jpeg-6\jcsample.c
Quake3_updatex_05_11_30\code\jpeg-6\jctrans.c
Quake3_updatex_05_11_30\code\jpeg-6\jdapimin.c
Quake3_updatex_05_11_30\code\jpeg-6\jdapistd.c
Quake3_updatex_05_11_30\code\jpeg-6\jdatadst.c
Quake3_updatex_05_11_30\code\jpeg-6\jdatasrc.c
Quake3_updatex_05_11_30\code\jpeg-6\jdcoefct.c
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Quake3_updatex_05_11_30\q3map\mesh.c
Quake3_updatex_05_11_30\q3map\mesh.h
Quake3_updatex_05_11_30\q3map\misc_model.c
Quake3_updatex_05_11_30\q3map\nodraw.c
Quake3_updatex_05_11_30\q3map\patch.c
Quake3_updatex_05_11_30\q3map\portals.c
Quake3_updatex_05_11_30\q3map\prtfile.c
Quake3_updatex_05_11_30\q3map\q3map.sln
Quake3_updatex_05_11_30\q3map\q3map.vcproj
Quake3_updatex_05_11_30\q3map\qbsp.h
Quake3_updatex_05_11_30\q3map\shaders.c
Quake3_updatex_05_11_30\q3map\shaders.h
Quake3_updatex_05_11_30\q3map\soundv.c
Quake3_updatex_05_11_30\q3map\surface.c
Quake3_updatex_05_11_30\q3map\terrain.c
Quake3_updatex_05_11_30\q3map\tjunction.c
Quake3_updatex_05_11_30\q3map\tree.c
Quake3_updatex_05_11_30\q3map\vis.c
Quake3_updatex_05_11_30\q3map\vis.h
Quake3_updatex_05_11_30\q3map\visflow.c
Quake3_updatex_05_11_30\q3map\writebsp.c
Quake3_updatex_05_11_30\q3map
Quake3_updatex_05_11_30\q3radiant\Bmp.cpp
Quake3_updatex_05_11_30\q3radiant\BMP.H
Quake3_updatex_05_11_30\q3radiant\Brush.cpp
Quake3_updatex_05_11_30\q3radiant\BRUSH.H
Quake3_updatex_05_11_30\q3radiant\BrushScript.cpp
Quake3_updatex_05_11_30\q3radiant\brush_primit.cpp
Quake3_updatex_05_11_30\q3radiant\BSInput.cpp
Quake3_updatex_05_11_30\q3radiant\BSInput.h
Quake3_updatex_05_11_30\q3radiant\BSPFILE.H
Quake3_updatex_05_11_30\q3radiant\CAMERA.H
Quake3_updatex_05_11_30\q3radiant\cameratargetdlg.cpp
Quake3_updatex_05_11_30\q3radiant\cameratargetdlg.h
Quake3_updatex_05_11_30\q3radiant\CamWnd.cpp
Quake3_updatex_05_11_30\q3radiant\CamWnd.h
Quake3_updatex_05_11_30\q3radiant\CapDialog.cpp
Quake3_updatex_05_11_30\q3radiant\CapDialog.h
Quake3_updatex_05_11_30\q3radiant\cbrushstub.cpp
Quake3_updatex_05_11_30\q3radiant\CharBuffer.h
Quake3_updatex_05_11_30\q3radiant\ChildFrm.cpp
Quake3_updatex_05_11_30\q3radiant\ChildFrm.h
Quake3_updatex_05_11_30\q3radiant\CommandsDlg.cpp
Quake3_updatex_05_11_30\q3radiant\CommandsDlg.h
Quake3_updatex_05_11_30\q3radiant\CSG.CPP
Quake3_updatex_05_11_30\q3radiant\DialogInfo.cpp
Quake3_updatex_05_11_30\q3radiant\DialogInfo.h
Quake3_updatex_05_11_30\q3radiant\DialogTextures.cpp
Quake3_updatex_05_11_30\q3radiant\DialogTextures.h
Quake3_updatex_05_11_30\q3radiant\DialogThick.cpp
Quake3_updatex_05_11_30\q3radiant\DialogThick.h
Quake3_updatex_05_11_30\q3radiant\dlgcamera.cpp
Quake3_updatex_05_11_30\q3radiant\dlgcamera.h
Quake3_updatex_05_11_30\q3radiant\DlgEvent.cpp
Quake3_updatex_05_11_30\q3radiant\DlgEvent.h
Quake3_updatex_05_11_30\q3radiant\DRAG.CPP
Quake3_updatex_05_11_30\q3radiant\ECLASS.CPP
Quake3_updatex_05_11_30\q3radiant\EditWnd.cpp
Quake3_updatex_05_11_30\q3radiant\EditWnd.h
Quake3_updatex_05_11_30\q3radiant\ENTITY.CPP
Quake3_updatex_05_11_30\q3radiant\ENTITY.H
Quake3_updatex_05_11_30\q3radiant\EntityListDlg.cpp
Quake3_updatex_05_11_30\q3radiant\EntityListDlg.h
Quake3_updatex_05_11_30\q3radiant\ENTITYW.H
Quake3_updatex_05_11_30\q3radiant\EPAIRS.H
Quake3_updatex_05_11_30\q3radiant\EpairsWrapper.h
Quake3_updatex_05_11_30\q3radiant\FindTextureDlg.cpp
Quake3_updatex_05_11_30\q3radiant\FindTextureDlg.h
Quake3_updatex_05_11_30\q3radiant\FNMATCH.CPP
Quake3_updatex_05_11_30\q3radiant\FNMATCH.H
Quake3_updatex_05_11_30\q3radiant\GLINGR.H
Quake3_updatex_05_11_30\q3radiant\GLInterface.cpp
Quake3_updatex_05_11_30\q3radiant\GLW_WIN.H
Quake3_updatex_05_11_30\q3radiant\GroupBar.cpp
Quake3_updatex_05_11_30\q3radiant\GroupBar.h
Quake3_updatex_05_11_30\q3radiant\GroupDlg.cpp
Quake3_updatex_05_11_30\q3radiant\GroupDlg.h
Quake3_updatex_05_11_30\q3radiant\IBSPFrontend.h
Quake3_updatex_05_11_30\q3radiant\ICON1.ICO
Quake3_updatex_05_11_30\q3radiant\IEpairs.cpp
Quake3_updatex_05_11_30\q3radiant\IEpairs.h
Quake3_updatex_05_11_30\q3radiant\igl.h
Quake3_updatex_05_11_30\q3radiant\IMessaging.h
Quake3_updatex_05_11_30\q3radiant\IPluginEntities.h
Quake3_updatex_05_11_30\q3radiant\iscriplib.h
Quake3_updatex_05_11_30\q3radiant\ISelectedFace.h
Quake3_updatex_05_11_30\q3radiant\IShaders.cpp
Quake3_updatex_05_11_30\q3radiant\IShaders.h
Quake3_updatex_05_11_30\q3radiant\isurfaceplugin.h
Quake3_updatex_05_11_30\q3radiant\LBMLIB.CPP
Quake3_updatex_05_11_30\q3radiant\LBMLIB.H
Quake3_updatex_05_11_30\q3radiant\LstToolBar.cpp
Quake3_updatex_05_11_30\q3radiant\LstToolBar.h
Quake3_updatex_05_11_30\q3radiant\MainFrm.cpp
Quake3_updatex_05_11_30\q3radiant\MainFrm.h
Quake3_updatex_05_11_30\q3radiant\MAP.CPP
Quake3_updatex_05_11_30\q3radiant\MAP.H
Quake3_updatex_05_11_30\q3radiant\MapInfo.cpp
Quake3_updatex_05_11_30\q3radiant\MapInfo.h
Quake3_updatex_05_11_30\q3radiant\MATHLIB.CPP
Quake3_updatex_05_11_30\q3radiant\MATHLIB.H
Quake3_updatex_05_11_30\q3radiant\Messaging.cpp
Quake3_updatex_05_11_30\q3radiant\Messaging.h
Quake3_updatex_05_11_30\q3radiant\MRU.CPP
Quake3_updatex_05_11_30\q3radiant\MRU.H
Quake3_updatex_05_11_30\q3radiant\NameDlg.cpp
Quake3_updatex_05_11_30\q3radiant\NameDlg.h
Quake3_updatex_05_11_30\q3radiant\NewProjDlg.cpp
Quake3_updatex_05_11_30\q3radiant\NewProjDlg.h
Quake3_updatex_05_11_30\q3radiant\PARSE.CPP
Quake3_updatex_05_11_30\q3radiant\PARSE.H
Quake3_updatex_05_11_30\q3radiant\PatchDensityDlg.cpp
Quake3_updatex_05_11_30\q3radiant\PatchDensityDlg.h
Quake3_updatex_05_11_30\q3radiant\PatchDialog.cpp
Quake3_updatex_05_11_30\q3radiant\PatchDialog.h
Quake3_updatex_05_11_30\q3radiant\PlugIn.cpp
Quake3_updatex_05_11_30\q3radiant\PlugIn.h
Quake3_updatex_05_11_30\q3radiant\PluginEntities.cpp
Quake3_updatex_05_11_30\q3radiant\PlugInManager.cpp
Quake3_updatex_05_11_30\q3radiant\PlugInManager.h
Quake3_updatex_05_11_30\q3radiant\PMESH.CPP
Quake3_updatex_05_11_30\q3radiant\PMESH.H
Quake3_updatex_05_11_30\q3radiant\POINTS.CPP
Quake3_updatex_05_11_30\q3radiant\PrefsDlg.cpp
Quake3_updatex_05_11_30\q3radiant\PrefsDlg.h
Quake3_updatex_05_11_30\q3radiant\QE3.CPP
Quake3_updatex_05_11_30\q3radiant\QE3.H
Quake3_updatex_05_11_30\q3radiant\QEDEFS.H
Quake3_updatex_05_11_30\q3radiant\qerplugin.h
Quake3_updatex_05_11_30\q3radiant\QERTYPES.H
Quake3_updatex_05_11_30\q3radiant\QFILES.H
Quake3_updatex_05_11_30\q3radiant\QGL.H
Quake3_updatex_05_11_30\q3radiant\QGL_WIN.C
Quake3_updatex_05_11_30\q3radiant\QGL_WIN.CPP
Quake3_updatex_05_11_30\q3radiant\RADBSP.CPP
Quake3_updatex_05_11_30\q3radiant\RADEditView.cpp
Quake3_updatex_05_11_30\q3radiant\RADEditView.h
Quake3_updatex_05_11_30\q3radiant\RADEditWnd.cpp
Quake3_updatex_05_11_30\q3radiant\RADEditWnd.h
Quake3_updatex_05_11_30\q3radiant\Radiant.clw
Quake3_updatex_05_11_30\q3radiant\Radiant.cpp
Quake3_updatex_05_11_30\q3radiant\Radiant.h
Quake3_updatex_05_11_30\q3radiant\Radiant.rc
Quake3_updatex_05_11_30\q3radiant\Radiant.sln
Quake3_updatex_05_11_30\q3radiant\Radiant.vcproj
Quake3_updatex_05_11_30\q3radiant\RadiantDoc.cpp
Quake3_updatex_05_11_30\q3radiant\RadiantDoc.h
Quake3_updatex_05_11_30\q3radiant\RadiantView.cpp
Quake3_updatex_05_11_30\q3radiant\RadiantView.h
Quake3_updatex_05_11_30\q3radiant\RADKEYS.INI
Quake3_updatex_05_11_30\q3radiant\res\BEVEL.BMP
Quake3_updatex_05_11_30\q3radiant\res\BITMAP2.BMP
Quake3_updatex_05_11_30\q3radiant\res\BMP00001.BMP
Quake3_updatex_05_11_30\q3radiant\res\BMP00002.BMP
Quake3_updatex_05_11_30\q3radiant\res\bmp00003.bmp
Quake3_updatex_05_11_30\q3radiant\res\BMP0002.BMP
Quake3_updatex_05_11_30\q3radiant\res\DEFTEX.WAL
Quake3_updatex_05_11_30\q3radiant\res\ENDCAP.BMP
Quake3_updatex_05_11_30\q3radiant\res\IBEVEL.BMP
Quake3_updatex_05_11_30\q3radiant\res\icon2.ico
Quake3_updatex_05_11_30\q3radiant\res\IENDCAP.BMP
Quake3_updatex_05_11_30\q3radiant\res\logo_sm3dfx.bmp
Quake3_updatex_05_11_30\q3radiant\res\Q.BMP
Quake3_updatex_05_11_30\q3radiant\res\Radiant.ico
Quake3_updatex_05_11_30\q3radiant\res\Radiant.rc2
Quake3_updatex_05_11_30\q3radiant\res\RADIANT3.GIF
Quake3_updatex_05_11_30\q3radiant\res\RadiantDoc.ico
Quake3_updatex_05_11_30\q3radiant\res\shaderbar.bmp
Quake3_updatex_05_11_30\q3radiant\res\shaderdoc.ico
Quake3_updatex_05_11_30\q3radiant\res\shaderframe.ico
Quake3_updatex_05_11_30\q3radiant\res\Toolbar.bmp
Quake3_updatex_05_11_30\q3radiant\res\TOOLBAR1.BMP
Quake3_updatex_05_11_30\q3radiant\res\TOOLBAR2.BMP
Quake3_updatex_05_11_30\q3radiant\res\VIEWDEFA.BMP
Quake3_updatex_05_11_30\q3radiant\res\VIEWOPPO.BMP
Quake3_updatex_05_11_30\q3radiant\res
Quake3_updatex_05_11_30\q3radiant\resource.h
Quake3_updatex_05_11_30\q3radiant\RotateDlg.cpp
Quake3_updatex_05_11_30\q3radiant\RotateDlg.h
Quake3_updatex_05_11_30\q3radiant\ScaleDialog.cpp
Quake3_updatex_05_11_30\q3radiant\ScaleDialog.h
Quake3_updatex_05_11_30\q3radiant\ScriptDlg.cpp
Quake3_updatex_05_11_30\q3radiant\ScriptDlg.h
Quake3_updatex_05_11_30\q3radiant\SELECT.CPP
Quake3_updatex_05_11_30\q3radiant\SELECT.H
Quake3_update
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