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Real-Time 3D Terrain Engines source code

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  • Update : 2012-11-26
  • Size : 8.56mb
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  • Author :易南阳
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Introduction - If you have any usage issues, please Google them yourself
Real-Time 3D Terrain Engines source code, describing how real-time rendering of 3D terrain, the game should help.
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Real-Time 3D Terrain Engines source code
........................................\gaia_1_3
........................................\........\gaia_1_3
........................................\........\........\source
........................................\........\........\......\bin
........................................\........\........\......\...\media
........................................\........\........\......\...\.....\materials
........................................\........\........\......\...\.....\models
........................................\........\........\......\...\.....\......\big_tree.X
........................................\........\........\......\...\.....\......\big_tree_pmesh.X
........................................\........\........\......\...\.....\......\grass_patch.x
........................................\........\........\......\...\.....\......\large_tree.X
........................................\........\........\......\...\.....\......\pine_tree.x
........................................\........\........\......\...\.....\render_methods
........................................\........\........\......\...\.....\..............\big_tree_leaves.grm
........................................\........\........\......\...\.....\..............\big_tree_trunk.grm
........................................\........\........\......\...\.....\..............\grass_blades2.grm
........................................\........\........\......\...\.....\..............\pine_tree.grm
........................................\........\........\......\...\.....\..............\tree_leaves.grm
........................................\........\........\......\...\.....\..............\tree_trunk.grm
........................................\........\........\......\...\.....\shaders
........................................\........\........\......\...\.....\.......\animated_clouds.fx
........................................\........\........\......\...\.....\.......\common_shader_data.h
........................................\........\........\......\...\.....\.......\DefaultMesh.fx
........................................\........\........\......\...\.....\.......\DefaultSkinnedMesh.fx
........................................\........\........\......\...\.....\.......\grass_patch.fx
........................................\........\........\......\...\.....\.......\grass_patch_ambient.fx
........................................\........\........\......\...\.....\.......\grass_patch_bump.fx
........................................\........\........\......\...\.....\.......\grass_patch_sunlight.fx
........................................\........\........\......\...\.....\.......\lens_flare.fx
........................................\........\........\......\...\.....\.......\light_scattering_constants.h
........................................\........\........\......\...\.....\.......\multipass_terrain.fx
........................................\........\........\......\...\.....\.......\ocean_water.fx
........................................\........\........\......\...\.....\.......\patch_deform.h
........................................\........\........\......\...\.....\.......\shaders.dsp
........................................\........\........\......\...\.....\.......\shaders.vcproj
........................................\........\........\......\...\.....\.......\simple_skybox.fx
........................................\........\........\......\...\.....\.......\simple_skydome.fx
........................................\........\........\......\...\.....\.......\simple_terrain.fx
........................................\........\........\......\...\.....\.......\simple_terrain_ambient.fx
........................................\........\........\......\...\.....\.......\simple_terrain_bump.fx
........................................\........\........\......\...\.....\.......\simple_terrain_sunlight.fx
........................................\........\........\......\...\.....\.......\sin
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