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  • Update : 2008-10-13
  • Size : 1.68mb
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  • Author :罗宾
  • About : 罗宾
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Introduction - If you have any usage issues, please Google them yourself
Open Dynamics Engine, physical/mechanical simulation of the SDK, solution collision detection, rigid-body movement, is well suited to game development.
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Packet : 99273883ode-0.5.rar filelist
ode-0.5\ode-0.5\CHANGELOG
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ode-0.5\ode-0.5\config\makefile.msvc-dll
ode-0.5\ode-0.5\config\makefile.msvc-dll-cygwin
ode-0.5\ode-0.5\config\makefile.osx
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ode-0.5\ode-0.5\config\makefile.unix-generic
ode-0.5\ode-0.5\config\msvcdefs-trimesh.def
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ode-0.5\ode-0.5\config\README
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ode-0.5\ode-0.5\configurator.c
ode-0.5\ode-0.5\contrib\BreakableJoints\common.h
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ode-0.5\ode-0.5\contrib\BreakableJoints
ode-0.5\ode-0.5\contrib\dCylinder\dCylinder.cpp
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ode-0.5\ode-0.5\contrib\DotNetManaged\AssemblyInfo.cpp
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ode-0.5\ode-0.5\contrib\DotNetManaged\Joint.h
ode-0.5\ode-0.5\contrib\DotNetManaged\JointAMotor.cpp
ode-0.5\ode-0.5\contrib\DotNetManaged\JointAMotor.h
ode-0.5\ode-0.5\contrib\DotNetManaged\JointBall.cpp
ode-0.5\ode-0.5\contrib\DotNetManaged\JointBall.h
ode-0.5\ode-0.5\contrib\DotNetManaged\JointFixed.cpp
ode-0.5\ode-0.5\contrib\DotNetManaged\JointFixed.h
ode-0.5\ode-0.5\contrib\DotNetManaged\JointGroup.cpp
ode-0.5\ode-0.5\contrib\DotNetManaged\JointGroup.h
ode-0.5\ode-0.5\contrib\DotNetManaged\JointHinge.cpp
ode-0.5\ode-0.5\contrib\DotNetManaged\JointHinge.h
ode-0.5\ode-0.5\contrib\DotNetManaged\JointHinge2.cpp
ode-0.5\ode-0.5\contrib\DotNetManaged\JointHinge2.h
ode-0.5\ode-0.5\contrib\DotNetManaged\JointSlider.cpp
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ode-0.5\ode-0.5\contrib\DotNetManaged\Release
ode-0.5\ode-0.5\contrib\DotNetManaged\Space.cpp
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ode-0.5\ode-0.5\contrib\dRay\dRay_Plane.cpp
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ode-0.5\ode-0.5\contrib\dRay\dxRay.h
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ode-0.5\ode-0.5\contrib\Mac_CFMCarbon\mac_source\include\GL\glu.h
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ode-0.5\ode-0.5\contrib\TerrainAndCone\dCone.cpp
ode-0.5\ode-0.5\contrib\TerrainAndCone\dTerrainY.cpp
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ode-0.5\ode-0.5\ode\test\test_collision.cpp
ode-0.5\ode-0.5\ode\test\test_crash.cpp
ode-0.5\ode-0.5\ode\test\test_friction.cpp
ode-0.5\ode-0.5\ode\test\test_hinge.cpp
ode-0.5\ode-0.5\ode\test\test_I.cpp
ode-0.5\ode-0.5\ode\test\test_joints.cpp
ode-0.5\ode-0.5\ode\test\test_moving_trimesh.cpp
ode-0.5\ode-0.5\ode\test\test_ode.cpp
ode-0.5\ode-0.5\ode\test\test_slider.cpp
ode-0.5\ode-0.5\ode\test\test_space.cpp
ode-0.5\ode-0.5\ode\test\test_space_stress.cpp
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ode-0.5\ode-0.5\OPCODE\Ice\IceRevisitedRadix.cpp
ode-0.5\ode-0.5\OPCODE\Ice\IceRevisitedRadix.h
ode-0.5\ode-0.5\OPCODE\Ice\IceSegment.cpp
ode-0.5\ode-0.5\OPCODE\Ice\IceSegment.h
ode-0.5\ode-0.5\OPCODE\Ice\IceTriangle.cpp
ode-0.5\ode-0.5\OPCODE\Ice\IceTriangle.h
ode-0.5\ode-0.5\OPCODE\Ice\IceTriList.h
ode-0.5\ode-0.5\OPCODE\Ice\IceTypes.h
ode-0.5\ode-0.5\OPCODE\Ice\IceUtils.cpp
ode-0.5\ode-0.5\OPCODE\Ice\IceUtils.h
ode-0.5\ode-0.5\OPCODE\Ice
ode-0.5\ode-0.5\OPCODE\Opcode.cpp
ode-0.5\ode-0.5\OPCODE\Opcode.dsp
ode-0.5\ode-0.5\OPCODE\Opcode.dsw
ode-0.5\ode-0.5\OPCODE\Opcode.h
ode-0.5\ode-0.5\OPCODE\Opcode.opt
ode-0.5\ode-0.5\OPCODE\Opcode.plg
ode-0.5\ode-0.5\OPCODE\OPC_AABBCollider.cpp
ode-0.5\ode-0.5\OPCODE\OPC_AABBCollider.h
ode-0.5\ode-0.5\OPCODE\OPC_AABBTree.cpp
ode-0.5\ode-0.5\OPCODE\OPC_AABBTree.h
ode-0.5\ode-0.5\OPCODE\OPC_BaseModel.cpp
ode-0.5\ode-0.5\OPCODE\OPC_BaseModel.h
ode-0.5\ode-0.5\OPCODE\OPC_BoxBoxOverlap.h
ode-0.5\ode-0.5\OPCODE\OPC_BoxPruning.cpp
ode-0.5\ode-0.5\OPCODE\OPC_BoxPruning.h
ode-0.5\ode-0.5\OPCODE\OPC_Collider.cpp
ode-0.5\ode-0.5\OPCODE\OPC_Collider.h
ode-0.5\ode-0.5\OPCODE\OPC_Common.cpp
ode-0.5\ode-0.5\OPCODE\OPC_Common.h
ode-0.5\ode-0.5\OPCODE\OPC_HybridModel.cpp
ode-0.5\ode-0.5\OPCODE\OPC_HybridModel.h
ode-0.5\ode-0.5\OPCODE\OPC_IceHook.h
ode-0.5\ode-0.5\OPCODE\OPC_LSSAABBOverlap.h
ode-0.5\ode-0.5\OPCODE\OPC_LSSCollider.cpp
ode-0.5\ode-0.5\OPCODE\OPC_LSSCollider.h
ode-0.5\ode-0.5\OPCODE\OPC_LSSTriOverlap.h
ode-0.5\ode-0.5\OPCODE\OPC_MeshInterface.cpp
ode-0.5\ode-0.5\OPCODE\OPC_MeshInterface.h
ode-0.5\ode-0.5\OPCODE\OPC_Model.cpp
ode-0.5\ode-0.5\OPCODE\OPC_Model.h
ode-0.5\ode-0.5\OPCODE\OPC_OBBCollider.cpp
ode-0.5\ode-0.5\OPCODE\OPC_OBBCollider.h
ode-0.5\ode-0.5\OPCODE\OPC_OptimizedTree.cpp
ode-0.5\ode-0.5\OPCODE\OPC_OptimizedTree.h
ode-0.5\ode-0.5\OPCODE\OPC_Picking.cpp
ode-0.5\ode-0.5\OPCODE\OPC_Picking.h
ode-0.5\ode-0.5\OPCODE\OPC_PlanesAABBOverlap.h
ode-0.5\ode-0.5\OPCODE\OPC_PlanesCollider.cpp
ode-0.5\ode-0.5\OPCODE\OPC_PlanesCollider.h
ode-0.5\ode-0.5\OPCODE\OPC_PlanesTriOverlap.h
ode-0.5\ode-0.5\OPCODE\OPC_RayAABBOverlap.h
ode-0.5\ode-0.5\OPCODE\OPC_RayCollider.cpp
ode-0.5\ode-0.5\OPCODE\OPC_RayCollider.h
ode-0.5\ode-0.5\OPCODE\OPC_RayTriOverlap.h
ode-0.5\ode-0.5\OPCODE\OPC_Settings.h
ode-0.5\ode-0.5\OPCODE\OPC_SphereAABBOverlap.h
ode-0.5\ode-0.5\OPCODE\OPC_SphereCollider.cpp
ode-0.5\ode-0.5\OPCODE\OPC_SphereCollider.h
ode-0.5\ode-0.5\OPCODE\OPC_SphereTriOverlap.h
ode-0.5\ode-0.5\OPCODE\OPC_SweepAndPrune.cpp
ode-0.5\ode-0.5\OPCODE\OPC_SweepAndPrune.h
ode-0.5\ode-0.5\OPCODE\OPC_TreeBuilders.cpp
ode-0.5\ode-0.5\OPCODE\OPC_TreeBuilders.h
ode-0.5\ode-0.5\OPCODE\OPC_TreeCollider.cpp
ode-0.5\ode-0.5\OPCODE\OPC_TreeCollider.h
ode-0.5\ode-0.5\OPCODE\OPC_TriBoxOverlap.h
ode-0.5\ode-0.5\OPCODE\OPC_TriTriOverlap.h
ode-0.5\ode-0.5\OPCODE\OPC_VolumeCollider.cpp
ode-0.5\ode-0.5\OPCODE\OPC_VolumeCollider.h
ode-0.5\ode-0.5\OPCODE\README-ODE.txt
ode-0.5\ode-0.5\OPCODE\ReadMe.txt
ode-0.5\ode-0.5\OPCODE\StdAfx.cpp
ode-0.5\ode-0.5\OPCODE\Stdafx.h
ode-0.5\ode-0.5\OPCODE\TemporalCoherence.txt
ode-0.5\ode-0.5\OPCODE
ode-0.5\ode-0.5\README
ode-0.5\ode-0.5\tools\build4
ode-0.5\ode-0.5\tools\build4.bat
ode-0.5\ode-0.5\tools\make_distribution
ode-0.5\ode-0.5\tools\process_deps
ode-0.5\ode-0.5\tools\rm.c
ode-0.5\ode-0.5\tools\rm.exe
ode-0.5\ode-0.5\tools
ode-0.5\ode-0.5\VC6\configure-double-trimesh.bat
ode-0.5\ode-0.5\VC6\configure-double.bat
ode-0.5\ode-0.5\VC6\configure-single-trimesh.bat
ode-0.5\ode-0.5\VC6\configure-single.bat
ode-0.5\ode-0.5\VC6\msvcdefs.def
ode-0.5\ode-0.5\VC6\ode.dsp
ode-0.5\ode-0.5\VC6\ode.dsw
ode-0.5\ode-0.5\VC6\ode.opt
ode-0.5\ode-0.5\VC6\odeDLL.cpp
ode-0.5\ode-0.5\VC6\odeDLL.dsp
ode-0.5\ode-0.5\VC6\odeDLL.dsw
ode-0.5\ode-0.5\VC6\odeDLL.opt
ode-0.5\ode-0.5\VC6\ReadMe.txt
ode-0.5\ode-0.5\VC6\Samples\DrawStuff.dsp
ode-0.5\ode-0.5\VC6\Samples\MakeAllTests.dsp
ode-0.5\ode-0.5\VC6\Samples\MakeAllTests.dsw
ode-0.5\ode-0.5\VC6\Samples\MakeAllTests.opt
ode-0.5\ode-0.5\VC6\Samples\Test_BoxStack.dsp
ode-0.5\ode-0.5\VC6\Samples\Test_Buggy.dsp
ode-0.5\ode-0.5\VC6\Samples\Test_Chain1.dsp
ode-0.5\ode-0.5\VC6\Samples\Test_Chain2.dsp
ode-0.5\ode-0.5\VC6\Samples\Test_Collision.dsp
ode-0.5\ode-0.5\VC6\Samples\Test_Friction.dsp
ode-0.5\ode-0.5\VC6\Samples\Test_Hinge.dsp
ode-0.5\ode-0.5\VC6\Samples\Test_I.dsp
ode-0.5\ode-0.5\VC6\Samples\Test_Joints.dsp
ode-0.5\ode-0.5\VC6\Samples\Test_MovingTrimesh.dsp
ode-0.5\ode-0.5\VC6\Samples\Test_Ode.dsp
ode-0.5\ode-0.5\VC6\Samples\Test_Slider.dsp
ode-0.5\ode-0.5\VC6\Samples\Test_Space.dsp
ode-0.5\ode-0.5\VC6\Samples\Test_Step.dsp
ode-0.5\ode-0.5\VC6\Samples\Test_Trimesh.dsp
ode-0.5\ode-0.5\VC6\Samples
ode-0.5\ode-0.5\VC6\_configs\config-double-trimesh.h
ode-0.5\ode-0.5\VC6\_configs\config-double.h
ode-0.5\ode-0.5\VC6\_configs\config-single-trimesh.h
ode-0.5\ode-0.5\VC6\_configs\config-single.h
ode-0.5\ode-0.5\VC6\_configs
ode-0.5\ode-0.5\VC6
ode-0.5\ode-0.5
ode-0.5
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