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DelphiX2000_0717a

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  • Update : 2012-11-26
  • Size : 872kb
  • Downloaded :0次
  • Author :袁方成
  • About : Nobody
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Introduction - If you have any usage issues, please Google them yourself
This one of the early DirectX Controls authorship (the Japanese) in July 2000 after a no updated. It was only support for DX7 Delphi5 without hardware acceleration, 3D dysfunction, But many users of the improvements, the current unofficial version has support for DX8 Delphi5, 6,7, 2005, hardware acceleration, I produced "Changsha Sandaha" This use of the controls. Control of the following features : a) easy to use, rich routines. This was the reason many users. 2) Acceleration performance is not very good, particularly the use of ALPHA effect speed alarmingly and does not support anti-aliasing. 3) support for pictures and the voices of integration, support genies (Sprite), Chinese support for the better 4) many unofficial version, a separate component of the game and improve t
Packet file list
(Preview for download)
Bin
...\Install_for3.exe
...\Install_for4.exe
...\Install_for5.exe
DelphiX.inf
dxtex.txt
FFEffects
.........\Diesel Engine.ffe
.........\Idling.ffe
.........\Landing.ffe
.........\Machine gun.ffe
Help
....\DelphiX.hlp
Readme.txt
Readmej.txt
Samples
.......\d3dim
.......\.....\Cube
.......\.....\....\Main.dfm
.......\.....\....\Main.pas
.......\.....\....\Sample.dpr
.......\.....\....\Sample.res
.......\.....\D3DUtils.pas
.......\.....\Texture
.......\.....\.......\Main.dfm
.......\.....\.......\Main.pas
.......\.....\.......\Sample.dpr
.......\.....\.......\Sample.res
.......\.....\VideoTexture
.......\.....\............\Main.dfm
.......\.....\............\Main.pas
.......\.....\............\Sample.dpr
.......\.....\............\Sample.res
.......\d3drm
.......\.....\AlphaBlending

.......\.....\.............\CUBE.X
.......\.....\.............\Main.dfm
.......\.....\.............\Main.pas
.......\.....\.............\Sample.dpr
.......\.....\Basic
.......\.....\.....\CUBE.X
.......\.....\.....\Main.dfm
.......\.....\.....\Main.pas
.......\.....\.....\Sample.dpr
.......\.....\SelectDriver
.......\.....\............\Config.dfm
.......\.....\............\Config.pas
.......\.....\............\CUBE.X
.......\.....\............\Main.dfm
.......\.....\............\Main.pas
.......\.....\............\Sample.dpr
.......\.....\............\Sample.res
.......\.....\wrap
.......\.....\....\EGG.X

.......\.....\....\Main.dfm
.......\.....\....\Main.pas
.......\.....\....\Sample.dpr
.......\Graphic
.......\.......\AlphaBlending
.......\.......\.............\Main.dfm
.......\.......\.............\Main.pas
.......\.......\.............\Sample.dpr
.......\.......\.............\Sample.res
.......\.......\Basic
.......\.......\.....\Main.dfm
.......\.......\.....\Main.pas
.......\.......\.....\Sample.dpr
.......\.......\.....\Sample.res
.......\.......\DisplayModeChanger
.......\.......\..................\Project1.dpr
.......\.......\..................\Project1.res
.......\.......\..................\Unit1.dfm
.......\.......\..................\Unit1.pas
.......\.......\DXImageList
.......\.......\...........\Main.dfm
.......\.......\...........\Main.pas
.......\.......\...........\Sample.dpr
.......\.......\...........\Sample.dxg
.......\.......\...........\Sample.res
.......\.......\DynImageList
.......\.......\............\Main.dfm
.......\.......\............\Main.pas
.......\.......\............\Sample.dpr
.......\.......\GammaControl
.......\.......\............\GCSample.dpr
.......\.......\............\GCSample.res
.......\.......\............\Main.dfm
.......\.......\............\Main.pas
.......\.......\PaletteAnimation
.......\.......\................\Project1.dpr
.......\.......\................\Unit1.dfm
.......\.......\................\Unit1.pas
.......\.......\RegisterNotifyEvent
.......\.......\...................\Project1.dpr
.......\.......\...................\Unit1.dfm
.......\.......\...................\Unit1.pas
.......\.......\Surface
.......\.......\.......\Project1.dpr
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