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ois-1.0RC1_Win32

  • Category : Game Engine
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  • Update : 2012-11-26
  • Size : 204kb
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  • Author :小铭
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Introduction - If you have any usage issues, please Google them yourself
OIS name: Object-Oriented Input System, that is, object-oriented input system, in order to provide good upper interface to deal with keyboard, mouse, games joystick input. The well-known open source 3d engine with a new version of Ogre this. This is the latest version of ois. Windows version of the OIS is based on the DX of the Dinput.
Packet file list
(Preview for download)
ois-1.0RC1
..........\acinclude.m4
..........\aclocal.m4
..........\bootstrap
..........\configure.ac
..........\demos
..........\.....\FFConsoleDemo.cpp
..........\.....\Makefile.am
..........\.....\OISConsole.cpp
..........\includes
..........\........\linux
..........\........\.....\EventHelpers.h
..........\........\.....\LinuxForceFeedback.h
..........\........\.....\LinuxInputManager.h
..........\........\.....\LinuxJoyStick.h
..........\........\.....\LinuxJoyStickEvents.h
..........\........\.....\LinuxKeyboard.h
..........\........\.....\LinuxMouse.h
..........\........\.....\LinuxPrereqs.h
..........\........\mac
..........\........\...\MacHelpers.h
..........\........\...\MacInputManager.h
..........\........\...\MacKeyboard.h
..........\........\...\MacMouse.h
..........\........\...\MacPrereqs.h
..........\........\Makefile.am
..........\........\OIS.h
..........\........\OISConfig.h
..........\........\OISEffect.h
..........\........\OISEvents.h
..........\........\OISException.h
..........\........\OISForceFeedback.h
..........\........\OISInputManager.h
..........\........\OISInterface.h
..........\........\OISJoyStick.h
..........\........\OISKeyboard.h
..........\........\OISMouse.h
..........\........\OISObject.h
..........\........\OISPrereqs.h
..........\........\SDL
..........\........\...\SDLInputManager.h
..........\........\...\SDLJoyStick.h
..........\........\...\SDLKeyboard.h
..........\........\...\SDLMouse.h
..........\........\...\SDLPrereqs.h
..........\........\win32
..........\........\.....\Win32ForceFeedback.h
..........\........\.....\Win32InputManager.h
..........\........\.....\Win32JoyStick.h
..........\........\.....\Win32KeyBoard.h
..........\........\.....\Win32Mouse.h
..........\........\.....\Win32Prereqs.h
..........\lib
..........\...\.keepme
..........\LinuxCB
..........\.......\ActionMapOgreDemo.cbp
..........\.......\ConsoleDemo.cbp
..........\.......\LinuxOIS.workspace
..........\.......\OIS.cbp
..........\Mac
..........\...\SDL
..........\...\...\blank.keepme
..........\...\XCode-1.5
..........\...\.........\oisStatic.xcode
..........\...\.........\...............\project.pbxproj
..........\...\XCode-2.2
..........\...\.........\oisStatic.xcodeproj
..........\...\.........\...................\project.pbxproj
..........\Makefile.am
..........\OIS.pc.in
..........\ReadMe.txt
..........\src
..........\...\linux
..........\...\.....\EventHelpers.cpp
..........\...\.....\LinuxForceFeedback.cpp
..........\...\.....\LinuxInputManager.cpp
..........\...\.....\LinuxJoyStickEvents.cpp
..........\...\.....\LinuxKeyboard.cpp
..........\...\.....\LinuxMouse.cpp
..........\...\mac
..........\...\...\MacHelpers.cpp
..........\...\...\MacInputManager.cpp
..........\...\...\MacKeyboard.cpp
..........\...\...\MacMouse.cpp
..........\...\Makefile.am
..........\...\OISEffect.cpp
..........\...\OISForceFeedback.cpp
..........\...\OISInputManager.cpp
..........\...\OISJoyStick.cpp
..........\...\OISKeyboard.cpp
..........\...\OISObject.cpp
..........\...\SDL
..........\...\...\SDLInputManager.cpp
..........\...\...\SDLJoyStick.cpp
..........\...\...\SDLKeyboard.cpp
..........\...\...\SDLMouse.cpp
..........\...\win32
..........\...\.....\Copy of Win32JoyStick.cpp
..........\...\.....\Win32ForceFeedback.cpp
..........\...\.....\Win32InputManager.cpp
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