Introduction - If you have any usage issues, please Google them yourself
the procedures to be completed in a chat room function, it is pure protocols of the written. without any CSocket things that can be used to do client can be used to do server side, it is non-blocking request form connections.
Packet : 8736105220020408chatroom(winsock).rar filelist
ChatRoom(Winsock)\ChangeNameDlg.cpp
ChatRoom(Winsock)\ChangeNameDlg.h
ChatRoom(Winsock)\Client.cpp
ChatRoom(Winsock)\Client.h
ChatRoom(Winsock)\Example1.aps
ChatRoom(Winsock)\Example1.clw
ChatRoom(Winsock)\Example1.cpp
ChatRoom(Winsock)\Example1.dsp
ChatRoom(Winsock)\Example1.dsw
ChatRoom(Winsock)\Example1.h
ChatRoom(Winsock)\Example1.ncb
ChatRoom(Winsock)\Example1.opt
ChatRoom(Winsock)\Example1.plg
ChatRoom(Winsock)\Example1.rc
ChatRoom(Winsock)\Example1Dlg.cpp
ChatRoom(Winsock)\Example1Dlg.h
ChatRoom(Winsock)\ReadMe.txt
ChatRoom(Winsock)\resource.h
ChatRoom(Winsock)\S.cpp
ChatRoom(Winsock)\S.h
ChatRoom(Winsock)\Server.cpp
ChatRoom(Winsock)\Server.h
ChatRoom(Winsock)\StdAfx.cpp
ChatRoom(Winsock)\StdAfx.h
ChatRoom(Winsock)\res\Example1.ico
ChatRoom(Winsock)\res\Example1.rc2
ChatRoom(Winsock)\res
ChatRoom(Winsock)