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visual c++ game programming based on Chapter 7 visual c++ game programming based on Chapter 7 visual c++ game programming based on Chapter 7
Update : 2008-10-13 Size : 4.51mb Publisher : wuxin911

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Minimum spanning tree A. Problem description The algorithm of minimum spanning tree is realized by using Prim algorithm or Kruskal algorithm 2. The experiment purpose 1. Grasp the basic concept of the net and the storage
Update : 2008-10-13 Size : 1.74kb Publisher : jjf

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visual c++ game programming based on Chapter 10 visual c++ game programming based on Chapter 10 visual c++ game programming based on Chapter 10
Update : 2008-10-13 Size : 165.3kb Publisher : wuxin911

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visual c++ game programming based on Chapter 11 of visual c++ game programming based on Chapter 11
Update : 2008-10-13 Size : 96.22kb Publisher : wuxin911

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visual c++ game programming based on Chapter 12 visual c++ game programming based on Chapter 12 visual c++ game programming based on Chapter 12
Update : 2008-10-13 Size : 3.57mb Publisher : wuxin911

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Data structure, sparse matrix computation, and the use of 3-byte sequence of storage, a very simple applet
Update : 2008-10-13 Size : 1.38kb Publisher : 田艳

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Maximum Likelihood OFDM synchronization algorithm MATLAB program
Update : 2008-10-13 Size : 2.86kb Publisher : daxin.lv

& lt; Simulation and Software Radio for Mobile Communications> The source code
Update : 2008-10-13 Size : 106.38kb Publisher : daxin.lv

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DS18B20 familiar with the use of six digital display temperature results, in which two integer part, fractional part of 4. After each button press Rb0 a temperature conversion. Hardware requirements: the DS18B20 inserted
Update : 2008-10-13 Size : 3.62kb Publisher : michaela

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Select analog input channel for RAO consecutive conversions on average 4 times longer for the results of the final structure as a conversion, only the low 8-bit digital tube to send the results of the low 3 shows the har
Update : 2008-10-13 Size : 1.88kb Publisher : michaela

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Familiar with the sound produced by the method of single-chip hardware requirements: DIP switch S10 3rd position ON, the other position OFF LIST P = 16F877A, R = DEC definition of devices, the default for the decimal
Update : 2008-10-13 Size : 1.29kb Publisher : michaela

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Familiar with the D/A converter chips used to convert the data to be sent to D/A chip TLC5615, open D/A converter using a multimeter or oscilloscope to observe the output (CON36) voltage hardware requirements: DIP switch
Update : 2008-10-13 Size : 1.12kb Publisher : michaela
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